Difference between revisions of "User:MOCOLONI/Orange"

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| map-image = User MOCOLONI Orange X3 redspawn.jpg
 
| map-image = User MOCOLONI Orange X3 redspawn.jpg
 
| current-version = Beta 2
 
| current-version = Beta 2
| developer = [http://steamcommunity.com/profiles/76561197979426484/ WhiteWolf_X] (creator of [[Orange x|cp_orange_x]])<br>[http://steamcommunity.com/profiles/76561197962961339/ GGODD2] (edited cp_orange_x)
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| developer = [http://steamcommunity.com/profiles/76561197979426484/ WhiteWolf_X]<br>[http://steamcommunity.com/profiles/76561197962961339/ GGODD2]
 
| download-link = [http://tf2.gamebanana.com/maps/46051 GameBanana.com]
 
| download-link = [http://tf2.gamebanana.com/maps/46051 GameBanana.com]
| map-environment = none
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| map-environment = None
 
| map-setting = Cloudy
 
| map-setting = Cloudy
 
| map-pyrovision = No
 
| map-pyrovision = No
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The objective of Orange X3 is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.
 
The objective of Orange X3 is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.
 
Orange X3 includes fixes, new textures, new brushes and props, from the original map [[Orange x|cp_orange_x]].
 
 
Orange X3 became as one of the most popular custom maps, which now has many edited versions from other users.
 
  
 
[[Image:User MOCOLONI Orange X3 overview.jpg|thumb|top|Overview of the map.]]
 
[[Image:User MOCOLONI Orange X3 overview.jpg|thumb|top|Overview of the map.]]
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File:User MOCOLONI Orange X3 redspawn controlpoint2.jpg | [[RED|RED]]'s second open Control Point (in HUD: '''Control Point 2''')
 
File:User MOCOLONI Orange X3 redspawn controlpoint2.jpg | [[RED|RED]]'s second open Control Point (in HUD: '''Control Point 2''')
 
File:User MOCOLONI Orange X3 middlecontrolpoint.jpg | Control Point that unlocks for the team who captures their second Control Point (in HUD: '''Control Point 3''')
 
File:User MOCOLONI Orange X3 middlecontrolpoint.jpg | Control Point that unlocks for the team who captures their second Control Point (in HUD: '''Control Point 3''')
 +
File:User MOCOLONI Orange X3 bluspawn controlpoint2.jpg | [[BLU|BLU]]'s second open Control Point (in HUD: '''Control Point 4''')
 
File:User MOCOLONI Orange X3 bluspawn.jpg | [[BLU|BLU]]'s first Control Point (in HUD: '''Control Point 5''')
 
File:User MOCOLONI Orange X3 bluspawn.jpg | [[BLU|BLU]]'s first Control Point (in HUD: '''Control Point 5''')
File:User MOCOLONI Orange X3 bluspawn controlpoint2.jpg | [[BLU|BLU]]'s second open Control Point (in HUD: '''Control Point 4''')
 
 
</gallery>
 
</gallery>
  
 
== Bugs ==
 
== Bugs ==
* Players can enter the opposite team's spawn.
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* The roof and wood walls in RED spawn were made with textures that can't be currently found in the game. Walking around the environment will change the texture's lighting from [[Self-illumination|self-illuminated]] to dark.  
* The roof in RED spawn and wood walls were painted with textures that can't be currently found in the game or they were renamed. Walking around the environment will change the lighting on these textures, from [[Self-illumination|self-illuminated]] to dark. By aiming the texture and opening the scores' tabble will affect their lighting too.
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** Additionally, opening the score table will affect their lighting too.
* Some props doesn't have a collision for ragdolls and other items.
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* Some props don't have a collision for ragdolls and other items.
* The sunshine sprite has a wrong origin, different to the environment's light one, so it has a wrong location.
 
* Some textures aren't corretly aligned.
 
  
== Trivia ==
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== Gallery ==
* After [[Orange x|cp_orange_x]] was released, [http://steamcommunity.com/profiles/76561197962961339/ GGODD2] asked the map's author to edit his map. The original conversation can be found [http://tf2.gamebanana.com/maps/46051 here], where the map can be downloaded.
 
* The Skybox texture is named as '''sky_day01_01'''
 
 
 
=== Screenshots ===
 
 
<gallery>
 
<gallery>
 
File:Orange X bluspawn WhiteWolfX logo.jpg | Author's logo made with blocks in [[Hammer Editor|Hammer]], located in [[BLU|BLU]]'s spawn.
 
File:Orange X bluspawn WhiteWolfX logo.jpg | Author's logo made with blocks in [[Hammer Editor|Hammer]], located in [[BLU|BLU]]'s spawn.
 
File:Orange X redspawn WhiteWolfX logo.jpg | Author's logo made with blocks in [[Hammer Editor|Hammer]], located in [[RED|RED]]'s spawn.
 
File:Orange X redspawn WhiteWolfX logo.jpg | Author's logo made with blocks in [[Hammer Editor|Hammer]], located in [[RED|RED]]'s spawn.
 
</gallery>
 
</gallery>
 +
 +
== See Also ==
 +
*[[Orange X]]
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}
 
[[Category:Custom maps]]
 
[[Category:Custom maps]]

Revision as of 16:55, 2 December 2014

MOCOLONI
300px
Basic Information
Developer(s): Unknown
Map Info
Environment: None
Setting: Cloudy


Orange X3 is a community-made Standard Control Point map released in 2008. It consists of a base for each team, an open second point for each team, and a center point, located on a tower in the middle.

The objective of Orange X3 is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.

Locations

Each control point has a different name printed in HUD, by order from RED's first Control Point to first BLU's Control Point (Control Point 1 to Control Point 5)

Bugs

  • The roof and wood walls in RED spawn were made with textures that can't be currently found in the game. Walking around the environment will change the texture's lighting from self-illuminated to dark.
    • Additionally, opening the score table will affect their lighting too.
  • Some props don't have a collision for ragdolls and other items.

Gallery

See Also