Difference between revisions of "Friendly fire"
SniphsClear (talk | contribs) |
Scatmanjohn (talk | contribs) (Undo edit by SniphsClear (Talk) (183120) not what we mean by friendly fire, that is self damage) |
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'''Forms of Friendly Fire''' | '''Forms of Friendly Fire''' | ||
− | If a [[Medic]] is healing an enemy Spy that [[backstabs]] a teammate, the Medic will receive an assist as if he were on the team of the Spy. This can be considered a form of friendly fire. Also, triggering a [[Pumpkin bombs|pumpkin bomb]] with a [[Huntsman]] arrow, [[Jarate]] or [[Mad Milk]] will damage or even kill teammates if they are nearby | + | If a [[Medic]] is healing an enemy Spy that [[backstabs]] a teammate, the Medic will receive an assist as if he were on the team of the Spy. This can be considered a form of friendly fire. Also, triggering a [[Pumpkin bombs|pumpkin bomb]] with a [[Huntsman]] arrow, [[Jarate]] or [[Mad Milk]] will damage or even kill teammates if they are nearby. |
Full friendly fire is still available as a server option but is rarely used in standard TF2 play. In this kind of mod, it is impossible to damage friendly [[buildings]] or backstab teammates. Lighting your team on fire is also mostly impossible, with the exception of the [[Flare Gun]] after certain distances. "Jar-Based" weapons such as [[Jarate]] and [[Mad Milk]] also have no effect on teammates. | Full friendly fire is still available as a server option but is rarely used in standard TF2 play. In this kind of mod, it is impossible to damage friendly [[buildings]] or backstab teammates. Lighting your team on fire is also mostly impossible, with the exception of the [[Flare Gun]] after certain distances. "Jar-Based" weapons such as [[Jarate]] and [[Mad Milk]] also have no effect on teammates. | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 21:33, 11 November 2010
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“ | What the hell is your guys' problem?
Click to listen
— The Scout after being shot by a teammate
|
” |
Friendly fire was an option available to servers during the Team Fortress 2 Beta. It allowed players to damage, or even kill, their teammates. This made setting up an ÜberCharge quicker and also benefited Spies as it discouraged Spy-checking.
Valve removed the feature upon release as it was known to cause errors within the game's code, as well as harboring potential for griefing. The low focus on accurate shooting in the game also meant that friendly fire could become an impediment if several classes attempted to co-operate with one another.
Forms of Friendly Fire If a Medic is healing an enemy Spy that backstabs a teammate, the Medic will receive an assist as if he were on the team of the Spy. This can be considered a form of friendly fire. Also, triggering a pumpkin bomb with a Huntsman arrow, Jarate or Mad Milk will damage or even kill teammates if they are nearby.
Full friendly fire is still available as a server option but is rarely used in standard TF2 play. In this kind of mod, it is impossible to damage friendly buildings or backstab teammates. Lighting your team on fire is also mostly impossible, with the exception of the Flare Gun after certain distances. "Jar-Based" weapons such as Jarate and Mad Milk also have no effect on teammates.