Difference between revisions of "Smissmas 2014"

From Team Fortress Wiki
Jump to: navigation, search
m (Whoops submitted the wrong one.)
Line 1: Line 1:
{{cleanup|Totally confused}}
+
{{hatnote|For the 2010 major update, see [[Australian Christmas]].}}
 +
{{hatnote|For the 2011 major update, see [[Australian Christmas 2011]].}}
 +
{{hatnote|For the 2012 major update, see [[Mecha Update]].}}
 +
{{hatnote|For the 2013 major update, see [[Smissmas 2013]].}}
 +
{{patch info|12|22|2014}}
 +
{{Quotation
 +
| '''TF2 Blog'''
 +
| ''Smissmas is almost upon us, and everybody here on the TF2 team's been busy getting gifts ready and standing as a group under the Valve mistletoe. The smooch count's currently at zero, but we're in this for the long haul. That's right, we'll stand here all damn week if there's some make-outs in it for us. Just try and get past us, DOTA2 team. You too, CS:GO.''
 +
}}
  
== Smissmas ==
+
[[File:Smissmas14 Cup.png|frameless|right|290px]]
[[File:Smissmas14 Cup.png|framed|right|An Official Picture from Vavle]]
 
'''Smissmas''' is the yearly Christmas Event made by Valve that adds new items,and a new  Beta gamemode. All Players who play TF2 during the event will receive a
 
Gift: a Stuffed Stocking! Stockings contain goodies for good little Mercenaries and Premium Players will receive a Secret Saxton to give to another player.
 
In this update, that came out 2014-12-22, they added:
 
  
== General ==
+
The '''Smissmas 2014''' update is a [[Patches#Major updates|major content]] update for ''[[Team Fortress 2]]'', released on {{Patch name|12|22|2014}}. It is a sequel of past [[Community|community-made]] updates before, by Valve's request in coincidence of the Christmas Workshop submissions.
*MvM : Added chance to find Australium weapon rewards to all Advanced and Expert Mann vs. Machine tours. Previously only available on the Two Cities tour.
 
*MvM : Added Killstreak kits for Quickiebomb Launcher, Iron Bomber and Panic Attack in to Two Cities MannUp loot tables
 
*Crafting items that are marked as temporarily untradable will now yield temporarily untradable items instead of permanent
 
*Fixed a client crash related to the material system
 
*Removed the Giftapult from the store and added a crafting recipe for it
 
*Updated the equip_region for The Beastly Bonnet
 
*Updated the localization files
 
*Removed the map restriction on players in karts respawning ghost teammates when they touch them
 
  
== A New Beta Gamemode ==
+
== Additions ==
Their new beta gamemode "[[Mannpower]]" and heres some info of it:
+
 
(Taken from the Official TF2 Website)
+
=== Weapon ===
*Added New game mode Mannpower! to TF2 Beta Maps
+
{{main|Weapons}}
*The Following is a list of features in the initial launch of Mannpower and is subject to changes in future updates. (Feedback is highly encouraged.)
+
{| class="wikitable" cellpadding=2 style="text-align:center;"
*Contains 8 permanent powerups players can find in the map
+
| width="60px" style="background: #1D3800;" rowspan="2" | {{icon class|Demoman}}<br/>'''[[Demoman|<span style="color: #FFF;">Demoman</span>]]'''
*Players can only hold 1 permanent powerup at a time
+
| align="center" style="background: #3B6D00;" | {{item icon|Iron Bomber|75px}}
*Killing a player with a permanent powerup forces the powerup to drop
+
| style="background: #73A738;"| '''[[Iron Bomber]]'''
*Contains 1 temporary powerup that can be found in the map
+
|-
*use the 'dropitem' command to drop the currently held permanent powerup
+
| align="center" style="background: #3B6D00;" | {{item icon|Quickiebomb Launcher|75px}}
*Added new Default Stock Action Item Grappling Hook. Grappling hooks are usable in Mannpower mode and servers that enable it. Once equipped, press and hold the action key to use it. Use to move the player toward the hooked object.
+
| style="background: #73A738;"| '''[[Quickiebomb Launcher]]'''
*Mannpower Beta plays a modified version of Capture the Flag that requires your team's flag to be at base in order to capture the enemy flag
+
|-
*Touching your flag will instantly return it to base
+
| width="60px" style="background: #1D3800;" | {{icon class|Soldier}}<br/>'''[[Soldier|<span style="color: #FFF;">Soldier</span>]]'''<br/>{{icon class|Pyro}}<br/>'''[[Pyro|<span style="color: #FFF;">Pyro</span>]]'''<br/>{{icon class|Heavy}}<br/>'''[[Heavy|<span style="color: #FFF;">Heavy</span>]]'''<br/>{{icon class|Engineer}}<br/>'''[[Engineer|<span style="color: #FFF;">Engineer</span>]]'''
*Currently supported on maps ctf_foundry and ctf_gorge
+
| align="center" style="background: #3B6D00;" | {{item icon|Panic Attack|75px}}
*Instant respawns enabled
+
| style="background: #73A738;"| '''[[Panic Attack]]'''
*Random critical attacks disabled
+
|-
*Players spawn with 6 seconds of invulnerability
+
|}
== Weapons ==
+
 
=== New Weapons ===
+
=== Cosmetics ===
{| class="wikitable"
+
{{main|Cosmetics}}
 +
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 +
| width="60px" style="background: #1D3800;" rowspan="3" | {{icon class|Scout}}<br/>'''[[Scout|<span style="color: #FFF;">Scout</span>]]'''
 +
| align="center" style="background: #3B6D00;" | {{item icon|Co-Pilot|75px}}
 +
| style="background: #73A738;"| '''[[Co-Pilot]]'''
 +
|-
 +
| align="center" style="background: #3B6D00;" | {{item icon|Courtier's Collar|75px}}
 +
| style="background: #73A738;"| '''[[Courtier's Collar]]'''
 +
|-
 +
| align="center" style="background: #3B6D00;" | {{item icon|Harlequin's Hooves|75px}}
 +
| style="background: #73A738;"| '''[[Mountebank's Masque]]'''
 +
|-
 +
| width="60px" style="background: #1D3800;" | {{icon class|Soldier}}<br/>'''[[Soldier|<span style="color: #FFF;">Soldier</span>]]'''
 +
| align="center" style="background: #3B6D00;" | {{item icon|Skullcap|75px}}
 +
| style="background: #73A738;"| '''[[Skullcap]]'''
 +
|-
 +
| width="60px" style="background: #1D3800;" rowspan="5" | {{icon class|Pyro}}<br/>'''[[Pyro|<span style="color: #FFF;">Pyro</span>]]'''
 +
| align="center" style="background: #3B6D00;" | {{item icon|Black Knight's Bascinet|75px}}
 +
| style="background: #73A738;"| '''[[Black Knight's Bascinet]]'''
 +
|-
 +
| align="center" style="background: #3B6D00;" | {{item icon|Charred Chainmail|75px}}
 +
| style="background: #73A738;"| '''[[Charred Chainmail]]'''
 +
|-
 +
| align="center" style="background: #3B6D00;" | {{item icon|Pyromancer's Hood|75px}}
 +
| style="background: #73A738;"| '''[[Pyromancer's Hood]]'''
 +
|-
 +
| align="center" style="background: #3B6D00;" | {{item icon|Pyromancer's Raiments|75px}}
 +
| style="background: #73A738;"| '''[[Pyromancer's Raiments]]'''
 +
|-
 +
| align="center" style="background: #3B6D00;" | {{item icon|Torcher's Tabard|75px}}
 +
| style="background: #73A738;"| '''[[Torcher's Tabard]]'''
 +
|-
 +
| width="60px" style="background: #1D3800;" rowspan="2" | {{icon class|Demoman}}<br/>'''[[Demoman|<span style="color: #FFF;">Demoman</span>]]'''
 +
| align="center" style="background: #3B6D00;" | {{item icon|Scot Bonnet|75px}}
 +
| style="background: #73A738;"| '''[[Scot Bonnet]]'''
 +
|-
 +
| align="center" style="background: #3B6D00;" | {{item icon|Valhalla Helm|75px}}
 +
| style="background: #73A738;"| '''[[Valhalla Helm]]'''
 +
|-
 +
| width="60px" style="background: #1D3800;" rowspan="2" | {{icon class|Heavy}}<br/>'''[[Heavy|<span style="color: #FFF;">Heavy</span>]]'''
 +
| align="center" style="background: #3B6D00;" | {{item icon|Old Man Frost|75px}}
 +
| style="background: #73A738;"| '''[[Old Man Frost]]'''
 +
|-
 +
| align="center" style="background: #3B6D00;" | {{item icon|Siberian Facehugger|75px}}
 +
| style="background: #73A738;"| '''[[Siberian Facehugger]]'''
 +
|-
 +
| width="60px" style="background: #1D3800;" rowspan="5" | {{icon class|Engineer}}<br/>'''[[Engineer|<span style="color: #FFF;">Engineer</span>]]'''
 +
| align="center" style="background: #3B6D00;" | {{item icon|Clubsy The Seal|75px}}
 +
| style="background: #73A738;"| '''[[Clubsy The Seal]]'''
 +
|-
 +
| align="center" style="background: #3B6D00;" | {{item icon|Conagher's Combover|75px}}
 +
| style="background: #73A738;"| '''[[Conagher's Combover]]'''
 +
|-
 +
| align="center" style="background: #3B6D00;" | {{item icon|Cop Caller|75px}}
 +
| style="background: #73A738;"| '''[[Cop Caller]]'''
 +
|-
 +
| align="center" style="background: #3B6D00;" | {{item icon|Holstered Heaters|75px}}
 +
| style="background: #73A738;"| '''[[Holstered Heaters]]'''
 +
|-
 +
| align="center" style="background: #3B6D00;" | {{item icon|Thermal Insulation Layer|75px}}
 +
| style="background: #73A738;"| '''[[Thermal Insulation Layer]]'''
 +
|-
 +
| width="60px" style="background: #1D3800;" rowspan="2" | {{icon class|Medic}}<br/>'''[[Medic|<span style="color: #FFF;">Medic</span>]]'''
 +
| align="center" style="background: #3B6D00;" | {{item icon|Surgeon's Shako|75px}}
 +
| style="background: #73A738;"| '''[[Surgeon's Shako]]'''
 +
|-
 +
| align="center" style="background: #3B6D00;" | {{item icon|Unknown Mann|75px}}
 +
| style="background: #73A738;"| '''[[Unknown Mann]]'''
 +
|-
 +
| width="60px" style="background: #1D3800;" rowspan="4" | {{icon class|Sniper}}<br/>'''[[Sniper|<span style="color: #FFF;">Sniper</span>]]'''
 +
| align="center" style="background: #3B6D00;" | {{item icon|Bushman's Bristles|75px}}
 +
| style="background: #73A738;"| '''[[Bushman's Bristles]]'''
 +
|-
 +
| align="center" style="background: #3B6D00;" | {{item icon|Marksman's Mohair|75px}}
 +
| style="background: #73A738;"| '''[[Marksman's Mohair]]'''
 +
|-
 +
| align="center" style="background: #3B6D00;" | {{item icon|Professional's Ushanka|75px}}
 +
| style="background: #73A738;"| '''[[Professional's Ushanka]]'''
 +
|-
 +
| align="center" style="background: #3B6D00;" | {{item icon|Wally Pocket|75px}}
 +
| style="background: #73A738;"| '''[[Wally Pocket]]'''
 +
|-
 +
| width="60px" style="background: #1D3800;" rowspan="3" | {{icon class|Spy}}<br/>'''[[Spy|<span style="color: #FFF;">Spy</span>]]'''
 +
| align="center" style="background: #3B6D00;" | {{item icon|Pocket Momma|75px}}
 +
| style="background: #73A738;"| '''[[Pocket Momma]]'''
 +
|-
 +
| align="center" style="background: #3B6D00;" | {{item icon|Puffy Provocateur|75px}}
 +
| style="background: #73A738;"| '''[[Puffy Provocateur]]'''
 +
|-
 +
| align="center" style="background: #3B6D00;" | {{item icon|Stealthy Scarf|75px}}
 +
| style="background: #73A738;"| '''[[Stealthy Scarf]]'''
 +
|-
 +
|}
 +
 
 +
=== Festive weapons ===
 +
{{main|Festive weapons}}
 +
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 +
| width="60px" style="background: #1D3800;" | {{icon class|Scout}}<br/>'''[[Scout|<span style="color: #FFF;">Scout</span>]]'''
 +
| align="center" style="background: #3B6D00;" | {{item icon|Festive Bonk! Atomic Punch|75px}}
 +
| style="background: #73A738;"| '''[[Festive Bonk! Atomic Punch]]'''
 +
|-
 +
| width="60px" style="background: #1D3800;" | {{icon class|Pyro}}<br/>'''[[Pyro|<span style="color: #FFF;">Pyro</span>]]'''
 +
| align="center" style="background: #3B6D00;" | {{item icon|Festive Backburner|75px}}
 +
| style="background: #73A738;"| '''[[Festive Backburner]]'''
 +
|-
 +
| width="60px" style="background: #1D3800;" | {{icon class|Demoman}}<br/>'''[[Demoman|<span style="color: #FFF;">Demoman</span>]]'''
 +
| align="center" style="background: #3B6D00;" | {{item icon|Festive Chargin' Targe|75px}}
 +
| style="background: #73A738;"| '''[[Festive Chargin' Targe]]'''
 +
|-
 +
| width="60px" style="background: #1D3800;" | {{icon class|Medic}}<br/>'''[[Medic|<span style="color: #FFF;">Medic</span>]]'''
 +
| align="center" style="background: #3B6D00;" | {{item icon|Festive Bonesaw|75px}}
 +
| style="background: #73A738;"| '''[[Festive Bonesaw]]'''
 +
|-
 +
| width="60px" style="background: #1D3800;" | {{icon class|Sniper}}<br/>'''[[Sniper|<span style="color: #FFF;">Sniper</span>]]'''
 +
| align="center" style="background: #3B6D00;" | {{item icon|Festive SMG|75px}}
 +
| style="background: #73A738;"| '''[[Festive SMG]]'''
 +
|-
 +
| width="60px" style="background: #1D3800;" | {{icon class|Spy}}<br/>'''[[Spy|<span style="color: #FFF;">Spy</span>]]'''
 +
| align="center" style="background: #3B6D00;" | {{item icon|Festive Revolver|75px}}
 +
| style="background: #73A738;"| '''[[Festive Revolver]]'''
 
|-
 
|-
! Class !! Weapon !!  Quick Info
+
| width="60px" style="background: #1D3800;" | {{icon class|Soldier}}<br/>'''[[Soldier|<span style="color: #FFF;">Soldier</span>]]'''<br/>{{icon class|Pyro}}<br/>'''[[Pyro|<span style="color: #FFF;">Pyro</span>]]'''<br/>{{icon class|Heavy}}<br/>'''[[Heavy|<span style="color: #FFF;">Heavy</span>]]'''<br/>{{icon class|Engineer}}<br/>'''[[Engineer|<span style="color: #FFF;">Engineer</span>]]'''
 +
| align="center" style="background: #3B6D00;" | {{item icon|Festive Shotgun|75px}}
 +
| style="background: #73A738;"| '''[[Festive Shotgun]]'''
 
|-
 
|-
| Demo || [[Iron Bomber]] || Grenades have very little bounce and roll
+
|}
 +
 
 +
=== Tools ===
 +
{{main|Tools}}
 +
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 +
| align="center" style="background: #1D3800;" | {{Icon item|Naughty Winter Crate Key 2014|75px}}
 +
| align="center" style="background: #3B6D00;" | '''[[Naughty Winter Crate Key 2014]]'''
 +
| style="background: #73A738;"| Used to open [[Nice Winter Crate 2014]]. This key will not open Naughty crates. After 2/16/2015 this will turn into a normal key.
 
|-
 
|-
| Demo || [[Quickiebomb Launcher]] || Able to destroy enemy stickybombs, faster arm and charge time, but disappear after 2 seconds
+
| align="center" style="background: #1D3800;" | {{Icon item|Nice Winter Crate Key 2014|75px}}
 +
| align="center" style="background: #3B6D00;" | '''[[Nice Winter Crate Key 2014]]'''
 +
| style="background: #73A738;"| Used to open [[Naughty Winter Crate 2014]]. This key will not open Nice crates. After 2/16/2015 this will turn into a normal key.
 
|-
 
|-
| All || [[Panic Attack]] || Fire rate and weapon spread increase as health decreases
 
 
|}
 
|}
  
=== Changes ===
+
=== Tweaked Weapons ===
 
{| class="wikitable"
 
{| class="wikitable"
 +
! style="background: #1D3800;" class="header" | <span style="color: white;"> Class
 +
! style="background: #1D3800;" class="header" | <span style="color: white;"> Weapon
 +
! style="background: #1D3800;" class="header" | <span style="color: white;"> Changes
 +
|-
 +
! style="background: #3B6D00;" rowspan=20 | {{icon class|Demoman}}<br/>'''[[Scout{{if lang}}|<span style="color: black;">{{class name|demoman}}</span>]]
 +
! style="background: #73A738;" rowspan=2 | All explosive primary<br>and secondary weapons
 +
|-
 +
| {{c|+|Changed:}} Damage variance on grenades reduced from +/- 10% damage to +/-2%.<br>
 +
{{c|-|Changed:}} Grenades now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
 +
|-
 +
! style="background: #73A738;" rowspan=2 | {{Icon item|Grenade Launcher|icon-size=75px}} <br /> [[Grenade Launcher]]
 +
|-
 +
| {{c|+|Changed:}} Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet.
 +
|-
 +
! style="background: #73A738;" rowspan=2 | {{Icon item|Stickybomb Launcher|icon-size=75px}} <br /> [[Stickybomb Launcher]]
 +
|-
 +
| {{c|-|Changed:}} Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.<br>
 +
{{c|+|Changed:}} Stickybombs now have a more visible trail while traveling through the air.<br>
 +
{{c|+|Changed:}} Stickybombs arm particle is slightly more visible.
 +
|-
 +
! style="background: #73A738;" rowspan=2 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> [[Loose Cannon]]
 +
|-
 +
| {{c|+|Changed:}} Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.<br>
 +
{{c|+|Removed:}} Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.
 +
|-
 +
! style="background: #73A738;" rowspan=2 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> [[Loch-n-Load]]
 
|-
 
|-
! Changes to: !! Changes
+
| {{c|=|Changed:}} Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit.<br>
 +
{{c|+|Removed:}} Removed +25% self-damage penalty.<br>
 +
{{c|-|Added:}} Added -25% radius penalty.<br>
 +
{{c|+|Changed:}} Changed clipsize penalty to -25% (3 grenades per clip) from -50% (2 grenades per clip).<br>
 +
{{c|=|Changed:}} Loch-n-load grenades no longer visually tumble when fired
 
|-
 
|-
| Demoman || Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.
+
! style="background: #73A738;" rowspan=2 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> [[Ali Baba's Wee Booties]] <br /> {{Icon item|Bootlegger|icon-size=75px}} <br /> [[Bootlegger]]
Grenades and Stickybombs now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
 
 
|-
 
|-
| Grenade Launcher || Direct Hit grenades now deal full damage to target regardless of where it struck the enemy.
+
| {{c|+|Added:}} Added +25% Demoman Charge meter on charge kill.
Previously full damage would only occur when grenades exploded closer to the target's feet.
 
 
|-
 
|-
| Stickybomb Launcher || Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds.
+
! style="background: #73A738;" rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> [[Tide Turner]]
Stickybombs that touch the world will have full radius.
 
Stickybombs now have a more visible trail while traveling through the air
 
Stickybombs arm particle is slightly more visible
 
 
|-
 
|-
| Loose Cannon || Double donk explosive damage now deal full radius damage to victims.  
+
| {{c|-|Added:}} Added Penalty: Taking damage while shield charging reduces remaining charging time .<br>
Previously double donk explosive damage was reduced by radius distance from the explosion.
+
{{c|-|Reduced:}} Kills while charging now only add 75% meter on charge kills instead of 100%.
Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.
 
 
|-
 
|-
| Loch-n-Load || Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit.
+
! style="background: #73A738;" rowspan=2 | {{Icon item|Scottish Resistance|icon-size=75px}} <br /> [[Scottish Resistance]]
Removed +25% self-damage penalty.
 
Added -25% radius penalty.
 
Changed clipsize penality to -25% (3 grenades per clip) from -50% (2 grenades per clip).
 
Loch-n-Load grenades no longer visually tumble when fired
 
 
|-
 
|-
| Bootlegger / Ali Baba's Wee Booties || Added +25% Demoman Charge meter on charge kill.
+
| {{c|+|Changed:}} It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.
 
|-
 
|-
| Tide Turner|| Added Penalty: Taking damage while shield charging reduces remaining charging time.
+
! style="background: #73A738;" rowspan=2 | {{Icon item|Scotsman's Skullcutter|icon-size=75px}} <br /> [[Scotsman's Skullcutter]]
Kills while charging now only add 75% meter on charge kills instead of 100%
 
 
|-
 
|-
| Scottish Resistance || It is now slightly easier to do sticky jumps with the Scottish Resistance.
+
| {{c|+|Changed:}} Movement speed penalty now only applies when weapon is active
Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.
 
 
|-
 
|-
| Scotsman's Skullcutter || Movement speed penalty now only applies when weapon is active.
+
! style="background: #73A738;" rowspan=2 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> [[Claidheamh Mòr]]
 +
|-
 +
| {{c|+|Added:}} Added +25% Demoman Charge meter on charge kill.
 
|-
 
|-
| Claidheamh Mor || Added +25% Demoman Charge meter on charge kill.
 
 
|}
 
|}
 +
 +
== External links ==
 +
* [http://www.teamfortress.com/post.php?id=15304 Merry Smissmas, Everyone!]
 +
 +
{{Smissmas 2014 Nav}}
 +
{{Major updates nav}}
 +
 +
[[Category:Smissmas 2014| ]]
 +
[[Category:Major updates]]

Revision as of 14:53, 23 December 2014

For the 2010 major update, see Australian Christmas.
For the 2011 major update, see Australian Christmas 2011.
For the 2012 major update, see Mecha Update.
For the 2013 major update, see Smissmas 2013.
This article is for content released in the update. For the patch itself, see December 22, 2014 Patch.
Smissmas is almost upon us, and everybody here on the TF2 team's been busy getting gifts ready and standing as a group under the Valve mistletoe. The smooch count's currently at zero, but we're in this for the long haul. That's right, we'll stand here all damn week if there's some make-outs in it for us. Just try and get past us, DOTA2 team. You too, CS:GO.
TF2 Blog
Smissmas14 Cup.png

The Smissmas 2014 update is a major content update for Team Fortress 2, released on December 22, 2014 Patch. It is a sequel of past community-made updates before, by Valve's request in coincidence of the Christmas Workshop submissions.

Additions

Weapon

Main article: Weapons
Leaderboard class demoman.png
Demoman
Iron Bomber Iron Bomber
Quickiebomb Launcher Quickiebomb Launcher
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Leaderboard class heavy.png
Heavy
Leaderboard class engineer.png
Engineer
Panic Attack Panic Attack

Cosmetics

Main article: Cosmetics
Leaderboard class scout.png
Scout
Co-Pilot Co-Pilot
Courtier's Collar Courtier's Collar
Harlequin's Hooves Mountebank's Masque
Leaderboard class soldier.png
Soldier
Skullcap Skullcap
Leaderboard class pyro.png
Pyro
Black Knight's Bascinet Black Knight's Bascinet
Charred Chainmail Charred Chainmail
Pyromancer's Hood Pyromancer's Hood
Pyromancer's Raiments Pyromancer's Raiments
Torcher's Tabard Torcher's Tabard
Leaderboard class demoman.png
Demoman
Scot Bonnet Scot Bonnet
Valhalla Helm Valhalla Helm
Leaderboard class heavy.png
Heavy
Old Man Frost Old Man Frost
Siberian Facehugger Siberian Facehugger
Leaderboard class engineer.png
Engineer
Clubsy The Seal Clubsy The Seal
Conagher's Combover Conagher's Combover
Cop Caller Cop Caller
Holstered Heaters Holstered Heaters
Thermal Insulation Layer Thermal Insulation Layer
Leaderboard class medic.png
Medic
Surgeon's Shako Surgeon's Shako
Unknown Mann Unknown Mann
Leaderboard class sniper.png
Sniper
Bushman's Bristles Bushman's Bristles
Marksman's Mohair Marksman's Mohair
Professional's Ushanka Professional's Ushanka
Wally Pocket Wally Pocket
Leaderboard class spy.png
Spy
Pocket Momma Pocket Momma
Puffy Provocateur Puffy Provocateur
Stealthy Scarf Stealthy Scarf

Festive weapons

Main article: Festive weapons
Leaderboard class scout.png
Scout
Festive Bonk! Atomic Punch Festive Bonk! Atomic Punch
Leaderboard class pyro.png
Pyro
Festive Backburner Festive Backburner
Leaderboard class demoman.png
Demoman
Festive Chargin' Targe Festive Chargin' Targe
Leaderboard class medic.png
Medic
Festive Bonesaw Festive Bonesaw
Leaderboard class sniper.png
Sniper
Festive SMG Festive SMG
Leaderboard class spy.png
Spy
Festive Revolver Festive Revolver
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Leaderboard class heavy.png
Heavy
Leaderboard class engineer.png
Engineer
Festive Shotgun Festive Shotgun

Tools

Main article: Tools
Naughty Winter Crate Key 2014 Naughty Winter Crate Key 2014 Used to open Nice Winter Crate 2014. This key will not open Naughty crates. After 2/16/2015 this will turn into a normal key.
Nice Winter Crate Key 2014 Nice Winter Crate Key 2014 Used to open Naughty Winter Crate 2014. This key will not open Nice crates. After 2/16/2015 this will turn into a normal key.

Tweaked Weapons

Class Weapon Changes
Leaderboard class demoman.png
Demoman
All explosive primary
and secondary weapons
Pictogram plus.png Changed: Damage variance on grenades reduced from +/- 10% damage to +/-2%.

Pictogram minus.png Changed: Grenades now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.

Grenade Launcher
Grenade Launcher
Pictogram plus.png Changed: Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet.
Stickybomb Launcher
Stickybomb Launcher
Pictogram minus.png Changed: Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.

Pictogram plus.png Changed: Stickybombs now have a more visible trail while traveling through the air.
Pictogram plus.png Changed: Stickybombs arm particle is slightly more visible.

Loose Cannon
Loose Cannon
Pictogram plus.png Changed: Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.

Pictogram plus.png Removed: Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.

Loch-n-Load
Loch-n-Load
Pictogram comment.png Changed: Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit.

Pictogram plus.png Removed: Removed +25% self-damage penalty.
Pictogram minus.png Added: Added -25% radius penalty.
Pictogram plus.png Changed: Changed clipsize penalty to -25% (3 grenades per clip) from -50% (2 grenades per clip).
Pictogram comment.png Changed: Loch-n-load grenades no longer visually tumble when fired

Ali Baba's Wee Booties
Ali Baba's Wee Booties
Bootlegger
Bootlegger
Pictogram plus.png Added: Added +25% Demoman Charge meter on charge kill.
Tide Turner
Tide Turner
Pictogram minus.png Added: Added Penalty: Taking damage while shield charging reduces remaining charging time .

Pictogram minus.png Reduced: Kills while charging now only add 75% meter on charge kills instead of 100%.

Scottish Resistance
Scottish Resistance
Pictogram plus.png Changed: It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.
Scotsman's Skullcutter
Scotsman's Skullcutter
Pictogram plus.png Changed: Movement speed penalty now only applies when weapon is active
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Added: Added +25% Demoman Charge meter on charge kill.

External links