Difference between revisions of "Highwind"

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'''Highwind''' is a community-made [[Payload Race]] map created for TF2Maps.net's [[A/D CTF and Payload Race Contest]]. It was awarded fourth place in the competition with a score of 3.37 out of 5 points.
 
'''Highwind''' is a community-made [[Payload Race]] map created for TF2Maps.net's [[A/D CTF and Payload Race Contest]]. It was awarded fourth place in the competition with a score of 3.37 out of 5 points.
  
== Update history ==
+
== Locations ==
{{Update history | '''A5'''
+
[[Image:Highwind overview.png|thumb|top|Overview of the map.(Large file)]]
* Adjusted gametype to work by rounds.
+
 
* Setting "mp_maxrounds" to "1" now limits a round to three cart captures.
+
 
* Fixed Overtime glitch where the map would never end
 
* Fixed ammo/health symmetry in map}}
 
  
== Screenshots ==
 
 
<gallery>
 
<gallery>
Image:Highwind overview.png|Overview of the map.(Large file)
 
 
File:Plr highwind a4 2.jpg
 
File:Plr highwind a4 2.jpg
 
File:Plr highwind a4 5.jpg
 
File:Plr highwind a4 5.jpg
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File:Highwind 19.png
 
File:Highwind 19.png
 
</gallery>
 
</gallery>
 +
== Update history ==
 +
{{Update history | '''A5'''
 +
* Adjusted gametype to work by rounds.
 +
* Setting "mp_maxrounds" to "1" now limits a round to three cart captures.
 +
* Fixed Overtime glitch where the map would never end
 +
* Fixed ammo/health symmetry in map}}
 +
 +
== See Also ==
 +
 +
* [[A/D CTF and Payload Race Contest]]
 +
 +
== External Links ==
 +
 +
* [http://forums.tf2maps.net/showthread.php?t=7803&highlight=Highwind The TF2Maps page.]
 +
* [http://plrctf.tf2maps.net/ The Contest Page]
  
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}

Revision as of 23:14, 7 July 2015

Highwind
Highwind main.jpg
Basic Information
Developer(s): Unknown
Map Overview
Highwind overview.png

Highwind is a community-made Payload Race map created for TF2Maps.net's A/D CTF and Payload Race Contest. It was awarded fourth place in the competition with a score of 3.37 out of 5 points.

Locations

Overview of the map.(Large file)


Update history

A5
  • Adjusted gametype to work by rounds.
  • Setting "mp_maxrounds" to "1" now limits a round to three cart captures.
  • Fixed Overtime glitch where the map would never end
  • Fixed ammo/health symmetry in map

See Also

External Links