Difference between revisions of "Template:Class weapons table demoman primary"
(Added updated info in English only.) |
m (grenades do not travel faster than stock) |
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Line 416: | Line 416: | ||
{{Info}}Grenades do not bounce or roll much at all, leaving them to explode in mostly the same place where they first collided with an object.<br /> | {{Info}}Grenades do not bounce or roll much at all, leaving them to explode in mostly the same place where they first collided with an object.<br /> | ||
{{Pro}}Grenades have very little bounce and roll.<br /> | {{Pro}}Grenades have very little bounce and roll.<br /> | ||
− | |||
{{Con}}-20% explosion radius.<br /> | {{Con}}-20% explosion radius.<br /> | ||
{{Con}}-10% damage on grenades that explode on timer.<br /> | {{Con}}-10% damage on grenades that explode on timer.<br /> |
Revision as of 04:57, 27 December 2014
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Grenade Launcher |
4 / 6 | 16 / 30 | On direct hit:
Base: 100
Base: 22–64 |
Grenades have zero range falloff. Grenades explode on contact with an enemy player or building, provided they have not bounced first. | |
Craft Loch-n-Load |
3 | 16 | On direct hit:
Base: 117–123 |
Grenades have zero range falloff on a direct hit. Grenades explode only on contact with an enemy player or building. | |
Craft Ali Baba's Wee Booties |
N/A | N/A | N/A | N/A | Increases maximum health by 25. Increases turning speed while charging by 100%. |
Craft Bootlegger | |||||
Craft Loose Cannon |
4 | 16 | On direct hit:
Base: 58-61
Base: 29-57 |
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. Cannonballs push players back on impact. | |
Craft B.A.S.E. Jumper |
N/A | N/A | N/A | N/A | Allows player to activate a parachute whilst midair, slowing their descent. |
Craft Iron Bomber |
4 | 16 | On direct hit:
Base: 105–120 |
Grenades have zero range falloff on a direct hit. Grenades do not bounce or roll much at all, leaving them to explode in mostly the same place where they first collided with an object. |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, da, de, es, fi, fr, it, ja, ko, nl, pl, pt, pt-br, ro, ru, sv (add) |