Difference between revisions of "Friendly fire"

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Any second now... }}
 
Any second now... }}
 
[[Image:Friendly_Fire.png|300px|right]]
 
[[Image:Friendly_Fire.png|300px|right]]
'''Friendly fire''' is used to describe a situation in which a player can damage, or even kill, an ally on the same team.  
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'''Friendly fire''' is used to describe a situation in which a player can damage or even kill a teammate.  
  
The ability to inflict friendly damage was originally an option available to [[servers]] during the Team Fortress 2 beta. This made setting up an [[ÜberCharge]] quicker and also assisted [[Spy|Spies]], as it discouraged [[Spy checking]]. Valve removed the feature upon release as it was known to cause errors within the game's code, plus ''gave points'' to the teamkill (despite ''reducing'' the scoreboard's Kill statistic), as well as harbor potential for [[griefing]]. The low focus on accurate shooting in the game also meant that friendly fire could become an impediment if several [[class]]es attempted to cooperate with one another.
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The ability to inflict friendly damage was originally an option available to [[servers]] during the Team Fortress 2 beta. Overall, this made setting up an [[ÜberCharge]] quicker and assisted [[Spy|Spies]], as it discouraged [[Spy checking]]. Valve removed the feature upon release as it was known to cause errors within the game's code and harbor potential for [[griefing]]. The low focus on accurate shooting also meant that friendly fire could become an impediment if several [[class]]es attempted to cooperate with one another.
  
Full friendly fire is still available as a server option, but is rarely used in standard play. On these servers, it is impossible to [[damage]] friendly [[buildings]] or [[backstab]] teammates. Lighting your own team on [[fire]] is only possible using the [[Sharpened Volcano Fragment]] or the [[Flare Gun]] when fired at teammates from a certain distance. "Jar-based" weapons, such as [[Jarate]] and [[Mad Milk]], have no effect on teammates. Splash damage from grenades and rockets still have an effect. As a [[Spy]], disguising is somewhat pointless, since players will likely attack you, teammate or not. Also, all of the [[Sniper]]'s primary weapons (including the [[Huntsman]]) deal no damage to allies whatsoever, whether scoped or not.
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Full friendly fire is still available as a server option, but is rarely used in standard play. Because the feature has remained relatively unchanged since the beta, there are several unexpected situations that are covered below. Killing an ally will reduce the player's Kill statistic, but still reward a scoreboard point.
  
On some servers friendly fire is temporarily enabled for various reasons, for example while waiting for enough players to join for the round to start, after the round ends, and during [[Match outcomes#Stalemate|Stalemate]].
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On some servers friendly fire is temporarily enabled for various reasons, such as while waiting for enough players to join, after the round ends, and during [[Match outcomes#Stalemate|Stalemate]].
  
 
== Console option ==
 
== Console option ==
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== Special scenarios ==
 
== Special scenarios ==
=== Explosive projectiles ===
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=== General ===
[[Projectiles]], such as grenades, rockets, and Stickybombs (excluding Sentry rockets), will passively go through allies, but your allies will still be affected by splash damage resulting from the explosion of the projectiles.
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* It is impossible to destroy an allied [[building]].
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* Certain [[taunts]] that use a weapon capable of friendly fire, including [[Kamikaze]], [[Hadouken]], and [[Fencing]], can damage all allies in the area of the taunt.
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* [[Critical hits]] and [[mini-crits]] are still in effect. Most weapons which have special conditions to crit, such as the [[Ambassador]] or [[Bushwacka]], will also continue to work properly.  
  
=== Fire ===
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=== Scout ===
[[Weapons]] that deal [[fire]] damage, e.g. [[Pyro]] weapons such as [[Flamethrower]]s, do not damage or ignite friendly players. The exceptions to this rule are [[Sharpened Volcano Fragment]]s, which behave just as normal, and [[Flare Gun]]s which are capable of igniting friendly players at a certain distance. Grordbort laser weapons, which use bundles of flame particles to simulate projectiles, do not damage teammates. The [[Pomson 6000]] does not drain [[Ubercharge]] or [[Cloak]] from friendly Medics or Spies.
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* [[Mad Milk]] will not affect teammates negatively.
  
=== Critical hits ===
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=== Soldier ===
[[Critical hits]] and [[mini-crits]] are still in effect. Most weapons which have special conditions to crit will also continue to work, such as [[headshots]] or hitting a [[Jarate]]-covered teammate while using a [[Bushwacka]]. Notable exceptions include [[backstabs]] and crits from the [[Backburner]].
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* [[Rockets]] will pass through allies but deal splash damage from the resulting explosions.
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* The [[Cow Mangler 5000]] and [[Righteous Bison]], which use bundles of flame particles to simulate projectiles, do not damage teammates.
  
=== Taunts ===
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=== Pyro ===
Certain [[taunts]], including [[Kamikaze]], [[Hadouken]], and [[Fencing]], can damage all allies in the area of the taunt.
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* [[Weapons]] that deal [[fire]] damage, such as the [[Flamethrower]], do not damage or ignite friendly players.
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* The exceptions to this are the [[Sharpened Volcano Fragment]], which behaves as expected from a melee weapon, and the detonation from the Pyro's various [[Flare Gun]]s.
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=== Demoman ===
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* Grenades and Stickybombs will pass through allies but deal splash damage from the resulting explosions.
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=== Engineer ===
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* The [[Pomson 6000]] does not drain [[Ubercharge]] or [[Cloak]] from friendly Medics or Spies.
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=== Sniper ===
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* The [[Sniper Rifle]] and its variants cannot headshot teammates.
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* The [[Huntsman]] cannot hit teammates at all.
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* Jarate will not affect teammates negatively.
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=== Spy ===
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* It is impossible to [[backstab]] teammates or sap allied buildings.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 18:16, 28 March 2015

Watch, he'll turn red any second now... Any second now...
The BLU Soldier on one of the hazards of friendly fire
Friendly Fire.png

Friendly fire is used to describe a situation in which a player can damage or even kill a teammate.

The ability to inflict friendly damage was originally an option available to servers during the Team Fortress 2 beta. Overall, this made setting up an ÜberCharge quicker and assisted Spies, as it discouraged Spy checking. Valve removed the feature upon release as it was known to cause errors within the game's code and harbor potential for griefing. The low focus on accurate shooting also meant that friendly fire could become an impediment if several classes attempted to cooperate with one another.

Full friendly fire is still available as a server option, but is rarely used in standard play. Because the feature has remained relatively unchanged since the beta, there are several unexpected situations that are covered below. Killing an ally will reduce the player's Kill statistic, but still reward a scoreboard point.

On some servers friendly fire is temporarily enabled for various reasons, such as while waiting for enough players to join, after the round ends, and during Stalemate.

Console option

See also: List of useful console commands
  • mp_friendlyfire 0/1

In regular play

  • If a Medic is healing an enemy Spy that kills a teammate or destroys a building, the Medic will receive an assist as if he were on the Spy's team.
  • If a player kills an enemy who is then autobalanced to the other team, the kill feed will report the death as it were a team kill.

Special scenarios

General

Scout

  • Mad Milk will not affect teammates negatively.

Soldier

  • Rockets will pass through allies but deal splash damage from the resulting explosions.
  • The Cow Mangler 5000 and Righteous Bison, which use bundles of flame particles to simulate projectiles, do not damage teammates.

Pyro

Demoman

  • Grenades and Stickybombs will pass through allies but deal splash damage from the resulting explosions.

Engineer

Sniper

  • The Sniper Rifle and its variants cannot headshot teammates.
  • The Huntsman cannot hit teammates at all.
  • Jarate will not affect teammates negatively.

Spy

  • It is impossible to backstab teammates or sap allied buildings.

Gallery

Examples

A Heavy killing a Scout on his team with friendly fire enabled.

Heavy 
Killicon minigun.png
 Scout


A Medic getting an assist for healing an enemy Spy that backstabbed a Sniper.

Spy + BLU Medic 
Killicon backstab.png
 Sniper

See also