Difference between revisions of "Health"

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Image:Smallhealth.png|Small Health Pickup
 
Image:Smallhealth.png|Small Health Pickup
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Image:Mediumhealth.png|Medium Health Pickup
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Image:Largehealth.png|Large Health Pickup
 
Image:Healthbar.png‎|Halloween Edition Small Health Pickup
 
Image:Healthbar.png‎|Halloween Edition Small Health Pickup
Image:Mediumhealth.png|Medium Health Pickup
 
 
Image:Healthpie.png‎|Halloween Edition Medium Health Pickup
 
Image:Healthpie.png‎|Halloween Edition Medium Health Pickup
Image:Largehealth.png|Large Health Pickup
 
 
Image:Health Cauldron.png|Halloween Edition Large Health Pickup
 
Image:Health Cauldron.png|Halloween Edition Large Health Pickup
 
Image:Resupplylocker.png|Resupply Locker
 
Image:Resupplylocker.png|Resupply Locker

Revision as of 21:08, 13 November 2010

Health
Health
Pickup Type: Health

Health pickups are a vital item in and out of combat. These items can have drastic effects on the flow of battle in both one-on-one and group combat. Be sure to make use of them whenever you can, but also be mindful of others who may need these resources more, such as friendly Medics.

Health may also refers to the hit point total that governs the survivability of the varying classes.

Health Kit pickups come in three different sizes. Each one heals the player for a different percentage of their total class health value. There are also several other sources of health that you may encounter:

When healed by any source, a small cross of the player's team color is emitted making it obvious when they are healed.

Health Kits

  • Small (Pill Bottle/Chocolate Bar) 20.5% heal (10 second respawn time)
  • Medium (First Aid Kit/Candy Tin) 50% heal (10 second respawn time)
  • Large (Ice Cooler/Cauldron) 100% heal (10 second respawn time)
Smallhealth.png
Small
26 41 36 36 61 26 31 26 26
Mediumhealth.png
Medium
63 100 88 88 150 63 75 63 63
Largehealth.png
Large
125 200 175 175 300 125 150 125 125

Dropped Items

  • Sandvich - If dropped by a Heavy upon death, a Sandvich will heal a Scout for 75 HP and all other classes for 50. If the Heavy drops the Sandvich using alt-fire, it heals 50% of total health.
  • Dalokohs Bar - If dropped by a Heavy upon death, a Dalokohs Bar will heal a Scout for 75 HP and all other classes for 50.

Other Sources

  • Dispensers (Level 1 - 10HP/sec ; Level 2 - 15HP/sec ; Level 3 - 20HP/sec)
  • Resupply Lockers (Medical Cabinet) 100% heal
  • Sandvich (300 HP when eaten over 4 seconds)
  • Dalokohs Bar (60 HP when eaten over 4 seconds and also grants the Heavy an extra 50 health)
  • Mad Milk restores health equal to 75% of the damage a friendly player inflicts on milk-coated enemies.

Gallery

Strategy

  • Use health pickups to instantly extinguish fire.
  • Use health pickups to their full potential. If an item heals you for 50%, consider waiting until your health drops below 50% before picking it up.
  • Let Medics pick up Health before you do. Their purpose is to heal other players including yourself and they will likely need it more than you.
  • Staying next to a Dispenser or cart in battle can give you an advantage.
  • As Spy, it is possible to use health pickups even at full health in order to change the displayed health of your disguise.
  • Note that unlike the Medigun and the Kritzkrieg, any health pickups will not overheal you.
  • Don't be selfish with pickups, if you have much health left you can leave them to teammates with very little health.
  • Don't use health pickups when being healed by a Medic, not only does the Medic's ÜberCharge go up at a faster rate when you are injured, but teammates who don't have a Medic will likely need the health more.

Trivia

  • The sound for picking up a health kit is the same for getting health in Half-Life, another Valve game.
  • The Heavy can recharge an alt-fire dropped Sandvich by picking up any health kit, assuming he already has full HP when he does so. Consider dropping the Sandvich for a teammate instead of letting them pick up a small health kit. This will recover 50% of their health instead of 20.5%
  • There are attributes left in the game suggesting an unlock which may increase/decrease the health gained from health kits, or that from medics.

See also