Difference between revisions of "Heavy Weapons Guy (Classic)"

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* Remain in closed or partially open areas as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
 
* Remain in closed or partially open areas as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
  
* Block doorways if you can to stop Scouts from rushing.
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* Use your size to block doorways and other passages.
  
* Partner with Medics and Engineers.
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* Improve your lifespan by partnering with Medics and Engineers.
  
* Spin up your Assault Cannon if you are waiting for the enemy or if you know an enemy is coming.
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* Keep your Assault Cannon spinning if you are lying in ambush.
  
 
==Special Abilities==
 
==Special Abilities==
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==Differences from Quake Team Fortress to Team Fortress Classic==
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==Quake Team Fortress==
  
In ''QWTF'', the [[Assault Cannon (Classic)|Assault Cannon]]'s will not fire while the user is walking with its barrel spinning. In ''TFC'', it will fire while the barrels are wound up, giving the Heavy a chance to lessen the damage from attacks, if not avoid them, while firing the Assault Cannon.
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In ''Quake Team Fortress'', the [[Assault Cannon (Classic)|Assault Cannon]] will not fire while the user is walking with its barrel spinning.
  
 
==Trivia==
 
==Trivia==

Revision as of 01:48, 6 December 2010

Heavy Weapons Guy (Classic)
Heavy Weapons Guy (Classic)
Basic Information
Type: Defensive
Health: 100
(150 when overhealed by a Medic)
Armor: 300
Armor type: Heavy
Speed: Very Slow

The Heavy Weapons Guy is a class in the classic Team Fortress games. He is a large man outfitted with Heavy Armor, both shotguns, two powerful grenade types and a Assault Cannon. However, all of this comes with a price; he is the slowest class in the game. This makes him a great defending class, as he can take many hits before dying and has enough firepower to quickly inflict major damage on weak offense enemies.


Basic Strategy

  • Go on offense if you have a Medic with you, otherwise stay on defense.
  • Remain in closed or partially open areas as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
  • Use your size to block doorways and other passages.
  • Improve your lifespan by partnering with Medics and Engineers.
  • Keep your Assault Cannon spinning if you are lying in ambush.

Special Abilities

Class Skill:Selects Minigun.

Abilities:

  • Heavy, isn't pushed by explosions.

Weapons

Weapon Clip
Size
Ammo
Carried
Ammo
Type
Notes / Special Abilities
Weapon 1 Crowbar N/A N/A N/A
Weapon 2 Single-Barrel Shotgun 8 200 Shells
Weapon 3 Double-Barrel Shotgun 16 200 Shells
Weapon 4 Assault Cannon 200 N/A Shells

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Primary Hand Grenade 4 High
Secondary MIRV Grenade 2 Medium-Instakill (depending on radius) Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.

Quake Team Fortress

In Quake Team Fortress, the Assault Cannon will not fire while the user is walking with its barrel spinning.

Trivia

  • The Heavy Duty Rag from Team Fortress 2 resembles the do-rag worn by the new Heavy Weapons Guy model.

Gallery

See Also