Difference between revisions of "Team Fortress Wiki:3D Models/Classes"

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m (Match formatting to /Weapons)
Line 13: Line 13:
 
| [[File:Leaderboard class demoman.png|30px]] [[Demoman]]
 
| [[File:Leaderboard class demoman.png|30px]] [[Demoman]]
 
<code>models.player.demo.mdl</code><br/>
 
<code>models.player.demo.mdl</code><br/>
with <code>models\weapons\c_models\c_grenadelauncher\c_grenadelauncher.mdl</code>
+
<code>models\weapons\c_models\c_grenadelauncher\c_grenadelauncher.mdl</code>
 
| (0.000000, 0.000000, 0.000000)<br/>(177.009430, 0.000000, 35.668327)
 
| (0.000000, 0.000000, 0.000000)<br/>(177.009430, 0.000000, 35.668327)
 
|
 
|
Line 21: Line 21:
 
| [[File:Leaderboard class engineer.png|30px]] [[Engineer]]
 
| [[File:Leaderboard class engineer.png|30px]] [[Engineer]]
 
<code>models.player.engineer.mdl</code><br/>
 
<code>models.player.engineer.mdl</code><br/>
with <code>models\weapons\c_models\c_wrench\c_wrench.mdl</code>
+
<code>models\weapons\c_models\c_wrench\c_wrench.mdl</code>
 
| (0.000000, 0.000000, 0.000000)<br/>(178.211273, 0.000000, 38.894253)
 
| (0.000000, 0.000000, 0.000000)<br/>(178.211273, 0.000000, 38.894253)
 
|
 
|
Line 29: Line 29:
 
| [[File:Leaderboard class heavy.png|30px]] [[Heavy]]
 
| [[File:Leaderboard class heavy.png|30px]] [[Heavy]]
 
<code>models.player.heavy.mdl</code><br/>
 
<code>models.player.heavy.mdl</code><br/>
with <code>models\weapons\w_models\w_minigun.mdl</code>
+
<code>models\weapons\w_models\w_minigun.mdl</code>
 
| (0.000000, 0.000000, 0.000000)<br/>(218.097900, 0.000000, 43.679760)
 
| (0.000000, 0.000000, 0.000000)<br/>(218.097900, 0.000000, 43.679760)
 
| 29
 
| 29
Line 37: Line 37:
 
| [[File:Leaderboard class medic.png|30px]] [[Medic]]
 
| [[File:Leaderboard class medic.png|30px]] [[Medic]]
 
<code>models.player.medic.mdl</code><br/>
 
<code>models.player.medic.mdl</code><br/>
with <code>models\weapons\c_models\c_medigun\c_medigun.mdl</code>
+
<code>models\weapons\c_models\c_medigun\c_medigun.mdl</code>
 
| (0.000000, 0.000000, 0.000000)<br/>(178.678879, 0.000000, 40.640923)
 
| (0.000000, 0.000000, 0.000000)<br/>(178.678879, 0.000000, 40.640923)
 
|  
 
|  
Line 45: Line 45:
 
| [[File:Leaderboard class pyro.png|30px]] [[Pyro]]
 
| [[File:Leaderboard class pyro.png|30px]] [[Pyro]]
 
<code>models.player.pyro.mdl</code><br/>
 
<code>models.player.pyro.mdl</code><br/>
with <code>models\weapons\c_models\c_flamethrower\c_flamethrower.mdl</code>
+
<code>models\weapons\c_models\c_flamethrower\c_flamethrower.mdl</code>
 
| (0.000000, 0.000000, 0.000000)<br/>(245.341858, 0.000000, 50.526932)
 
| (0.000000, 0.000000, 0.000000)<br/>(245.341858, 0.000000, 50.526932)
 
|
 
|
Line 53: Line 53:
 
| [[File:Leaderboard class scout.png|30px]] [[Scout]]
 
| [[File:Leaderboard class scout.png|30px]] [[Scout]]
 
<code>models.player.scout.mdl</code><br/>
 
<code>models.player.scout.mdl</code><br/>
with <code>models\weapons\c_models\c_scattergun.mdl</code>
+
<code>models\weapons\c_models\c_scattergun.mdl</code>
 
| (0.000000, 0.000000, 0.000000)<br/>(212.943314, 0.000000, 42.586338)
 
| (0.000000, 0.000000, 0.000000)<br/>(212.943314, 0.000000, 42.586338)
 
| 16
 
| 16
Line 61: Line 61:
 
| [[File:Leaderboard class sniper.png|30px]] [[Sniper]]
 
| [[File:Leaderboard class sniper.png|30px]] [[Sniper]]
 
<code>models.player.sniper.mdl</code><br/>
 
<code>models.player.sniper.mdl</code><br/>
with <code>models\weapons\c_models\c_sniperrifle.mdl</code>
+
<code>models\weapons\c_models\c_sniperrifle.mdl</code>
 
| (0.000000, 0.000000, 0.000000)<br/>(232.197296, 0.000000, 42.706921)
 
| (0.000000, 0.000000, 0.000000)<br/>(232.197296, 0.000000, 42.706921)
 
|
 
|
Line 69: Line 69:
 
| [[File:Leaderboard class soldier.png|30px]] [[Soldier]]
 
| [[File:Leaderboard class soldier.png|30px]] [[Soldier]]
 
<code>models.player.soldier.mdl</code><br/>
 
<code>models.player.soldier.mdl</code><br/>
with <code>models\weapons\c_models\c_rocketlauncher.mdl</code>
+
<code>models\weapons\c_models\c_rocketlauncher.mdl</code>
 
| (0.000000, 0.000000, 0.000000)<br/>(224.174896, 0.000000, 46.609577)
 
| (0.000000, 0.000000, 0.000000)<br/>(224.174896, 0.000000, 46.609577)
 
|
 
|
 
| [[:File:Soldier RED 3D.jpg|RED]]{{md}}[[:File:Soldier BLU 3D.jpg|BLU]]{{md}}[[:File:Soldier ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Soldier ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 
| [[:File:Soldier RED 3D.jpg|RED]]{{md}}[[:File:Soldier BLU 3D.jpg|BLU]]{{md}}[[:File:Soldier ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Soldier ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
| Uses 'marketing_pose_004' animation pose -- Not found?
+
| Uses 'marketing_pose_004' animation pose
 
|-
 
|-
 
| [[File:Leaderboard class spy.png|30px]] [[Spy]]
 
| [[File:Leaderboard class spy.png|30px]] [[Spy]]
 
<code>models.player.spy.mdl</code><br/>
 
<code>models.player.spy.mdl</code><br/>
with <code>models\weapons\w_models\w_knife.mdl</code>
+
<code>models\weapons\w_models\w_knife.mdl</code>
 
| (0.000000, 0.000000, 0.000000)<br/>(179.950684, 0.000000, 39.703186)
 
| (0.000000, 0.000000, 0.000000)<br/>(179.950684, 0.000000, 39.703186)
 
|
 
|

Revision as of 14:03, 17 March 2015

Progress

0.72222222222222
72%  


Note: For Ubercharged weapon textures, see this guide by Mr. Magoolachub.

Class Initial rotation
Initial translation
Rotation offset (if required) Stitched image link Notes
Leaderboard class demoman.png Demoman

models.player.demo.mdl
models\weapons\c_models\c_grenadelauncher\c_grenadelauncher.mdl

(0.000000, 0.000000, 0.000000)
(177.009430, 0.000000, 35.668327)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1
Leaderboard class engineer.png Engineer

models.player.engineer.mdl
models\weapons\c_models\c_wrench\c_wrench.mdl

(0.000000, 0.000000, 0.000000)
(178.211273, 0.000000, 38.894253)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'SelectionMenu_Anim01' animation pose at frame 150
Leaderboard class heavy.png Heavy

models.player.heavy.mdl
models\weapons\w_models\w_minigun.mdl

(0.000000, 0.000000, 0.000000)
(218.097900, 0.000000, 43.679760)
29 RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'selectionMenu_Idle' animation pose with 'upperAngry2' flex set to 1
Leaderboard class medic.png Medic

models.player.medic.mdl
models\weapons\c_models\c_medigun\c_medigun.mdl

(0.000000, 0.000000, 0.000000)
(178.678879, 0.000000, 40.640923)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'taunt09' animation pose at frame 100
Leaderboard class pyro.png Pyro

models.player.pyro.mdl
models\weapons\c_models\c_flamethrower\c_flamethrower.mdl

(0.000000, 0.000000, 0.000000)
(245.341858, 0.000000, 50.526932)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'selectionMenu_Anim01' animation pose at frame 0
Leaderboard class scout.png Scout

models.player.scout.mdl
models\weapons\c_models\c_scattergun.mdl

(0.000000, 0.000000, 0.000000)
(212.943314, 0.000000, 42.586338)
16 RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'selectionMenu_Anim01' animation pose at frame 0
Leaderboard class sniper.png Sniper

models.player.sniper.mdl
models\weapons\c_models\c_sniperrifle.mdl

(0.000000, 0.000000, 0.000000)
(232.197296, 0.000000, 42.706921)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'SelectionMenu_Anim01' animation pose at frame 0
Leaderboard class soldier.png Soldier

models.player.soldier.mdl
models\weapons\c_models\c_rocketlauncher.mdl

(0.000000, 0.000000, 0.000000)
(224.174896, 0.000000, 46.609577)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'marketing_pose_004' animation pose
Leaderboard class spy.png Spy

models.player.spy.mdl
models\weapons\w_models\w_knife.mdl

(0.000000, 0.000000, 0.000000)
(179.950684, 0.000000, 39.703186)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'SelectionMenu_Anim01' animation pose at frame 11