Difference between revisions of "Push (Classic)"
(added gallery and spectator overview) |
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* All players are reset whenever a goal is scored. | * All players are reset whenever a goal is scored. | ||
+ | ==Gallery== | ||
+ | <gallery> | ||
+ | File:Push_overview_TFC.png|Overview image of push for spectators. | ||
+ | </gallery> | ||
{{TFC maps nav}} | {{TFC maps nav}} | ||
[[Category:Maps (Classic)]] | [[Category:Maps (Classic)]] |
Revision as of 01:20, 17 December 2010
Push (Classic) | |
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Basic Information | |
Developer(s): | Unknown |
Map Overview | |
Contents
Objective
Grab the ball from the warehouse in the center of the field. Run it into the ENEMY base and place it on the raised square to score a goal.
Scoring
- 10 points per goal.
Notes
- Ball carriers drop the ball when they die.
- Dropped balls stay where they are.
- All players are reset whenever a goal is scored.
Gallery
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