Difference between revisions of "December 10, 2003 Patch (Classic)"

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m (Auto: patchLayoutFilter (Review RC#1900511))
m (Replaced dead link by a 2017 archive of it.)
 
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| year  = 2003
 
| year  = 2003
 
| after  = {{Patch name|1|15|2004|classic}}
 
| after  = {{Patch name|1|15|2004|classic}}
| source = http://www.steampowered.com/platform/update_history/Team%20Fortress%20Classic.html.
+
| source = https://web.archive.org/web/20170815112416/http://www.steampowered.com/platform/update_history/Team%20Fortress%20Classic.html
 
| notes  = ===Team Fortress Classic===
 
| notes  = ===Team Fortress Classic===
 
* Optimized some of the particle drawing code.
 
* Optimized some of the particle drawing code.

Latest revision as of 22:52, 25 May 2022

Patch notes

Team Fortress Classic

  • Optimized some of the particle drawing code.
  • For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory.
  • Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable.
  • Fixed regression that was causing the 'load failed' crash to happen on level change.
  • Fixed icon for ALT-TAB menu and window title bar not being displayed properly.
  • Moved flaginfo to the chat text area so it will work properly.