Difference between revisions of "Jarate"

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{{Item infobox
 
| type            = weapon
 
| image            = Jarate.png
 
| hide-kill-icon  = yes
 
| used-by          = [[Sniper]]
 
| slot            = secondary
 
| weapon-script    = tf_weapon_jar
 
| released        = {{Patch name|5|21|2009}}<br />([[Sniper vs. Spy Update]])
 
| availability    = {{avail|Unlock|drop|craft|purchase|Crate27-strange|Crate57-strange|crate78|collectors}}
 
| numbered        = no
 
| show-ammo        = off
 
| reload          = Recharge (20 Seconds)
 
| loadout          = yes
 
  | loadout-prefix = none
 
  | level          = Level 5 Jar Based Karate
 
  | att-1-neutral  = Coated enemies take mini-crits
 
  | att-2-neutral  = Also handy for putting out a fire
 
}}
 
 
 
{{Quotation|'''Jarate''' publicity blurb|Wreak havoc on your opponent's mental state, psychological well-being and trust in the inherent goodness of his fellow man!}}
 
 
 
'''Jarate''', the "Jar-based Karate", is an unlockable [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It is a standard mason jar filled with urine that is capped with a screw-on lid.
 
 
 
The item is a thrown weapon; the jar breaks and the liquid is splashed over a short distance, either upon immediate contact with the world or another player. Enemies caught within the splash radius will be [[Covering|covered]] in the contents of the jar for 10 seconds. During this period, all incoming [[damage]] is registered as [[Critical hits#mini-crits|mini-crits]]. The victim's view is tinted a watery yellow, and they shed yellow droplets. The effect duration can be reduced through continuous [[healing]], or can be removed instantly by jumping into [[water]] or touching a [[Respawn#Resupply|resupply cabinet]].  This weapon has a 20-second cooldown before it can be used again as indicated in the [[HUD]], and a ding will play to alert the player it has regenerated. As a [[Projectiles|projectile]], it can be [[Compression blast|deflected]] by an enemy [[Pyro]]; as a projectile thrown by hand, it cannot be used underwater.
 
 
 
Jarate has many other useful attributes. It can be used to reveal enemy [[Spy|Spies]] and short out their [[Cloak]]ing devices, resulting in an automated [[Spy responses#Hit by Jarate or Mad Milk|voice response]]; a Spy who attempts to Cloak while under the effects of Jarate will be visible as a [[team]]-colored silhouette that reveals his current [[disguise]], if any. Jarate-covered enemies take mini-crits from [[fire|afterburn]], [[bleeding]], [[Sentry Gun]]s, and other sources of damage that normally cannot crit. Additionally, the weapon is not limited to offensive use, as it can be used to extinguish afterburn on oneself and teammates; the user and teammates are immune to the negative effects of Jarate, whereas enemies cannot benefit from its positive effects.
 
 
 
When playing in [[Multiplayer options#Advanced multiplayer options|Colorblind mode]], a Jarate icon is shown above any player who is currently sodden with the weapon.
 
 
 
Jarate is automatically given to any player who obtains 11 [[Sniper achievements]].
 
 
 
== Function times ==
 
{{Damage table
 
| effect = Any damage deal mini-crits to affected enemies.
 
| function times = yes
 
| recharge      = 20 s
 
| effect time  = 10 s / {{tooltip|5 s|On a continuously healed target by any type of Medi Gun or Dispenser}}
 
}}
 
 
 
{{Weapon Demonstration}}
 
 
 
==Crafting==
 
{{See also|Crafting}}
 
 
 
===Blueprint===
 
{{Blueprint | autoresult = Sniper Secondary}}
 
 
 
=== As a crafting ingredient ===
 
{{Blueprint
 
| ingredient-1=Jarate
 
| ingredient-2=Axtinguisher
 
| result=Scotsman's Skullcutter
 
}}
 
{{Blueprint
 
| ingredient-1 = Jarate
 
| ingredient-2 = Reclaimed Metal
 
| result = Mad Milk
 
}}
 
{{Blueprint
 
| ingredient-1 = Jarate
 
| ingredient-1-amount = 8
 
| ingredient-2 = Reclaimed Metal
 
| result = Solemn Vow
 
}}
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-2 = Jarate
 
| ingredient-3 = Razorback
 
| result = Cozy Camper
 
}}
 
 
 
== Strange variant ==
 
{{Strange item info
 
| item-type = Jar Based Karate
 
| rankson = sodden victims
 
| rankson2 =
 
| festive =
 
  | att-1-neutral  = Coated enemies take mini-crits
 
  | att-2-neutral  = Also handy for putting out a fire
 
| can deal damage = no
 
| festive = yes
 
| can deal gib damage = no
 
| can headshot = no
 
| can reflect projectiles = no
 
| can deal posthumous damage = no
 
| can extinguish = yes
 
| notes =
 
}}
 
 
 
== Related achievements ==
 
=== {{class link|Sniper}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Friendship is Golden}}
 
      {{Show achievement|Sniper|Jarate Chop}}
 
      {{Show achievement|Sniper|Jarring Transition}}
 
      {{Show achievement|Sniper|Number One Assistant}}
 
| 2 = {{Show achievement|Sniper|Rain on Their Parade}}
 
      {{Show achievement|Sniper|Rode Hard, Put Away Wet}}
 
      {{Show achievement|Sniper|Saturation Bombing}} 
 
}}
 
 
 
=== {{class link|Spy}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Spy|Wetwork}}
 
}}
 
 
 
== Update history ==
 
{{Update history | '''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
 
* Jarate was added to the game.
 
 
 
'''{{Patch name|5|26|2009}}'''
 
* Fixed server crash related to the Jarate.
 
 
 
'''{{Patch name|5|29|2009}}'''
 
* Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled.
 
 
 
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 
* An option to toggle a Jarate icon above affected players is added, so colorblind players can indicate players "busy accepting a terrifying existence where they have no dignity".
 
* Self-inflicted mini-crits are no longer possible with [[Soldier]]s and [[Demomen]], and rocket/grenade jumps are now possible when affected by the Jarate.
 
 
 
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 
* Added recharge sound to abilities with a recharge bar.
 
 
 
'''{{Patch name|12|22|2009}}'''
 
* Updated the Jarate's HUD indicator to stay on screen when full.
 
 
 
'''{{Patch name|5|20|2010}}'''
 
* {{Undocumented}} The Jarate was added in the [[crafting]] blueprint for the [[Scotsman's Skullcutter]].
 
 
 
'''{{Patch name|9|30|2010}}''' ([[The Mann-Conomy Update]])
 
* {{Undocumented}} The Jarate was added to the crafting blueprint for [[Mad Milk]].
 
 
 
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
* Throwing the Jarate now returns you to your previous weapon, instead of your primary.
 
 
 
'''{{Patch name|5|10|2011}}''' ([[Shogun Pack]])
 
* Updated the Jarate's model with optimizations and [[LOD]]s.
 
 
 
'''{{Patch name|6|3|2011}}'''
 
* Added community contributed voice responses for Scout, Engineer, and Sniper when hit by Jarate.
 
 
 
'''{{Patch name|8|18|2011}}'''
 
* {{Undocumented}} Added [[Strange]] Quality.
 
 
 
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 
* Added additional Jarate hit responses.
 
 
 
'''{{Patch name|3|1|2012}}'''
 
* Refined Jarate throw force.
 
 
 
'''{{Patch name|3|15|2012}}'''
 
* {{Undocumented}} The Jarate was added to the crafting recipe for the [[Cozy Camper]].
 
 
 
'''{{Patch name|8|27|2013}}'''
 
* Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range.
 
 
 
'''{{Patch name|11|12|2013}}'''
 
* Added [[Collector's]] quality.
 
 
 
'''{{Patch name|12|20|2013}}''' ([[Smissmas 2013]])
 
* {{undocumented}} Added [[Festive]] variant.
 
}}
 
 
 
==Bugs==
 
* While the cvar {{code|mp_usehwmmodels}} is set to 1, player model heads will not be tinted yellow when coated with Jarate.
 
* Similarly, when thrown at a [[Sentry Buster]], the "bomb" part of the model will not be tinted yellow; only the legs will be tinted.
 
 
 
==Trivia==
 
* Jarate's first appearance in the ''Team Fortress 2'' universe was in the ''[[Meet the Sniper]]'' video, appearing as a seemingly incidental background object. On April 1, 2009 ([[w:April Fools' Day|April Fool's Day]]), Jarate was revealed in a [http://www.teamfortress.com/post.php?id=2391 Sneak Preview] as an unlockable weapon for the Sniper. Jarate was then visible in the ''[[Meet the Spy]]'' video in the background of the brawl between the Sniper and the Spy. On [http://www.teamfortress.com/sniper_vs_spy/day07_english.htm Day 7] of the Sniper vs. Spy Update, the final day of announcements, Jarate was revealed as the last Sniper unlockable.
 
* Unlike subsequent liquid-filled items, Jarate does not feature rendered [[jiggle bones]] to simulate the liquid's movement, causing it to remain at roughly the same level and angle no matter how the Sniper moves.
 
* The word "Piss" and its variants in tense are swear-filtered to "Jarate" on the [[Steam Users Forums]].
 
 
 
== Gallery ==
 
<gallery>
 
File:Jarate 1st person.png|First-person view.
 
File:Festive Jarate 1st Person RED.png| [[RED]] [[Festive weapons|Festive variant]].
 
File:Festive Jarate 1st Person BLU.png| [[BLU]] Festive variant.
 
File:Jarate colorblind icon.png|Icon shown above Jarate-coated players in Colorblind mode.
 
File:Jarate Coated.png|A [[Spy]] coated in Jarate.
 
File:Peejar.jpg|The original April Fool's Jarate announcement.
 
File:07_comic_large.jpg|Jarate ad.
 
</gallery>
 
 
 
== See also ==
 
* [[Sniper strategy#Jarate + reskins|Jarate strategy]]
 
* [[Self-Aware Beauty Mark]]
 
* [[Covering]]
 
 
 
== External links ==
 
*[http://www.teamfortress.com/post.php?id=2391 TF2 Official Website - A sneak preview of the next class update!]
 
*[http://www.teamfortress.com/sniper_vs_spy/day07_english.htm The Sniper vs. Spy Update – Day 7]
 
 
 
 
 
{{SnipervsSpyUpdateNav}}
 
{{Allweapons Nav}}
 
{{Sniper Nav}}
 

Revision as of 00:19, 8 July 2015

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