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− | {{Featured article tag}}
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− | {{Item infobox
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− | | type = weapon
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− | | image = Jarate.png
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− | | hide-kill-icon = yes
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− | | used-by = [[Sniper]]
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− | | slot = secondary
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− | | weapon-script = tf_weapon_jar
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− | | released = {{Patch name|5|21|2009}}<br />([[Sniper vs. Spy Update]])
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− | | availability = {{avail|Unlock|drop|craft|purchase|Crate27-strange|Crate57-strange|crate78|collectors}}
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− | | numbered = no
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− | | show-ammo = off
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− | | reload = Recharge (20 Seconds)
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− | | loadout = yes
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− | | loadout-prefix = none
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− | | level = Level 5 Jar Based Karate
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− | | att-1-neutral = Coated enemies take mini-crits
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− | | att-2-neutral = Also handy for putting out a fire
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− | }}
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− | {{Quotation|'''Jarate''' publicity blurb|Wreak havoc on your opponent's mental state, psychological well-being and trust in the inherent goodness of his fellow man!}}
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− | '''Jarate''', the "Jar-based Karate", is an unlockable [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It is a standard mason jar filled with urine that is capped with a screw-on lid.
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− | The item is a thrown weapon; the jar breaks and the liquid is splashed over a short distance, either upon immediate contact with the world or another player. Enemies caught within the splash radius will be [[Covering|covered]] in the contents of the jar for 10 seconds. During this period, all incoming [[damage]] is registered as [[Critical hits#mini-crits|mini-crits]]. The victim's view is tinted a watery yellow, and they shed yellow droplets. The effect duration can be reduced through continuous [[healing]], or can be removed instantly by jumping into [[water]] or touching a [[Respawn#Resupply|resupply cabinet]]. This weapon has a 20-second cooldown before it can be used again as indicated in the [[HUD]], and a ding will play to alert the player it has regenerated. As a [[Projectiles|projectile]], it can be [[Compression blast|deflected]] by an enemy [[Pyro]]; as a projectile thrown by hand, it cannot be used underwater.
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− | Jarate has many other useful attributes. It can be used to reveal enemy [[Spy|Spies]] and short out their [[Cloak]]ing devices, resulting in an automated [[Spy responses#Hit by Jarate or Mad Milk|voice response]]; a Spy who attempts to Cloak while under the effects of Jarate will be visible as a [[team]]-colored silhouette that reveals his current [[disguise]], if any. Jarate-covered enemies take mini-crits from [[fire|afterburn]], [[bleeding]], [[Sentry Gun]]s, and other sources of damage that normally cannot crit. Additionally, the weapon is not limited to offensive use, as it can be used to extinguish afterburn on oneself and teammates; the user and teammates are immune to the negative effects of Jarate, whereas enemies cannot benefit from its positive effects.
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− | When playing in [[Multiplayer options#Advanced multiplayer options|Colorblind mode]], a Jarate icon is shown above any player who is currently sodden with the weapon.
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− | Jarate is automatically given to any player who obtains 11 [[Sniper achievements]].
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− | == Function times ==
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− | {{Damage table
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− | | effect = Any damage deal mini-crits to affected enemies.
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− | | function times = yes
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− | | recharge = 20 s
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− | | effect time = 10 s / {{tooltip|5 s|On a continuously healed target by any type of Medi Gun or Dispenser}}
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− | }}
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− | {{Weapon Demonstration}}
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− | ==Crafting==
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− | {{See also|Crafting}}
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− | ===Blueprint===
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− | {{Blueprint | autoresult = Sniper Secondary}}
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− | === As a crafting ingredient ===
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− | {{Blueprint
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− | | ingredient-1=Jarate
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− | | ingredient-2=Axtinguisher
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− | | result=Scotsman's Skullcutter
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− | }}
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− | {{Blueprint
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− | | ingredient-1 = Jarate
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− | | ingredient-2 = Reclaimed Metal
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− | | result = Mad Milk
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− | }}
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− | {{Blueprint
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− | | ingredient-1 = Jarate
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− | | ingredient-1-amount = 8
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− | | ingredient-2 = Reclaimed Metal
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− | | result = Solemn Vow
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− | }}
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− | {{Blueprint
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− | | ingredient-1 = Reclaimed Metal
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− | | ingredient-2 = Jarate
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− | | ingredient-3 = Razorback
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− | | result = Cozy Camper
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− | }}
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− | == Strange variant ==
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− | {{Strange item info
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− | | item-type = Jar Based Karate
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− | | rankson = sodden victims
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− | | rankson2 =
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− | | festive =
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− | | att-1-neutral = Coated enemies take mini-crits
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− | | att-2-neutral = Also handy for putting out a fire
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− | | can deal damage = no
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− | | festive = yes
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− | | can deal gib damage = no
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− | | can headshot = no
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− | | can reflect projectiles = no
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− | | can deal posthumous damage = no
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− | | can extinguish = yes
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− | | notes =
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− | }}
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− | == Related achievements ==
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− | === {{class link|Sniper}} ===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Sniper|Friendship is Golden}}
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− | {{Show achievement|Sniper|Jarate Chop}}
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− | {{Show achievement|Sniper|Jarring Transition}}
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− | {{Show achievement|Sniper|Number One Assistant}}
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− | | 2 = {{Show achievement|Sniper|Rain on Their Parade}}
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− | {{Show achievement|Sniper|Rode Hard, Put Away Wet}}
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− | {{Show achievement|Sniper|Saturation Bombing}}
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− | }}
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− | === {{class link|Spy}} ===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Spy|Wetwork}}
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− | }}
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− | == Update history ==
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− | {{Update history | '''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
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− | * Jarate was added to the game.
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− | '''{{Patch name|5|26|2009}}'''
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− | * Fixed server crash related to the Jarate.
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− | '''{{Patch name|5|29|2009}}'''
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− | * Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled.
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− | '''{{Patch name|8|13|2009}}''' ([[Classless Update]])
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− | * An option to toggle a Jarate icon above affected players is added, so colorblind players can indicate players "busy accepting a terrifying existence where they have no dignity".
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− | * Self-inflicted mini-crits are no longer possible with [[Soldier]]s and [[Demomen]], and rocket/grenade jumps are now possible when affected by the Jarate.
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− | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
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− | * Added recharge sound to abilities with a recharge bar.
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− | '''{{Patch name|12|22|2009}}'''
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− | * Updated the Jarate's HUD indicator to stay on screen when full.
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− | '''{{Patch name|5|20|2010}}'''
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− | * {{Undocumented}} The Jarate was added in the [[crafting]] blueprint for the [[Scotsman's Skullcutter]].
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− | '''{{Patch name|9|30|2010}}''' ([[The Mann-Conomy Update]])
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− | * {{Undocumented}} The Jarate was added to the crafting blueprint for [[Mad Milk]].
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− | '''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
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− | * Throwing the Jarate now returns you to your previous weapon, instead of your primary.
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− | '''{{Patch name|5|10|2011}}''' ([[Shogun Pack]])
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− | * Updated the Jarate's model with optimizations and [[LOD]]s.
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− | '''{{Patch name|6|3|2011}}'''
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− | * Added community contributed voice responses for Scout, Engineer, and Sniper when hit by Jarate.
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− | '''{{Patch name|8|18|2011}}'''
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− | * {{Undocumented}} Added [[Strange]] Quality.
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− | '''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
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− | * Added additional Jarate hit responses.
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− | '''{{Patch name|3|1|2012}}'''
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− | * Refined Jarate throw force.
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− | '''{{Patch name|3|15|2012}}'''
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− | * {{Undocumented}} The Jarate was added to the crafting recipe for the [[Cozy Camper]].
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− | '''{{Patch name|8|27|2013}}'''
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− | * Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range.
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− | '''{{Patch name|11|12|2013}}'''
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− | * Added [[Collector's]] quality.
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− | '''{{Patch name|12|20|2013}}''' ([[Smissmas 2013]])
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− | * {{undocumented}} Added [[Festive]] variant.
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− | }}
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− | ==Bugs==
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− | * While the cvar {{code|mp_usehwmmodels}} is set to 1, player model heads will not be tinted yellow when coated with Jarate.
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− | * Similarly, when thrown at a [[Sentry Buster]], the "bomb" part of the model will not be tinted yellow; only the legs will be tinted.
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− | ==Trivia==
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− | * Jarate's first appearance in the ''Team Fortress 2'' universe was in the ''[[Meet the Sniper]]'' video, appearing as a seemingly incidental background object. On April 1, 2009 ([[w:April Fools' Day|April Fool's Day]]), Jarate was revealed in a [http://www.teamfortress.com/post.php?id=2391 Sneak Preview] as an unlockable weapon for the Sniper. Jarate was then visible in the ''[[Meet the Spy]]'' video in the background of the brawl between the Sniper and the Spy. On [http://www.teamfortress.com/sniper_vs_spy/day07_english.htm Day 7] of the Sniper vs. Spy Update, the final day of announcements, Jarate was revealed as the last Sniper unlockable.
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− | * Unlike subsequent liquid-filled items, Jarate does not feature rendered [[jiggle bones]] to simulate the liquid's movement, causing it to remain at roughly the same level and angle no matter how the Sniper moves.
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− | * The word "Piss" and its variants in tense are swear-filtered to "Jarate" on the [[Steam Users Forums]].
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− | == Gallery ==
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− | <gallery>
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− | File:Jarate 1st person.png|First-person view.
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− | File:Festive Jarate 1st Person RED.png| [[RED]] [[Festive weapons|Festive variant]].
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− | File:Festive Jarate 1st Person BLU.png| [[BLU]] Festive variant.
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− | File:Jarate colorblind icon.png|Icon shown above Jarate-coated players in Colorblind mode.
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− | File:Jarate Coated.png|A [[Spy]] coated in Jarate.
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− | File:Peejar.jpg|The original April Fool's Jarate announcement.
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− | File:07_comic_large.jpg|Jarate ad.
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− | </gallery>
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− | == See also ==
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− | * [[Sniper strategy#Jarate + reskins|Jarate strategy]]
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− | * [[Self-Aware Beauty Mark]]
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− | * [[Covering]]
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− | == External links ==
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− | *[http://www.teamfortress.com/post.php?id=2391 TF2 Official Website - A sneak preview of the next class update!]
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− | *[http://www.teamfortress.com/sniper_vs_spy/day07_english.htm The Sniper vs. Spy Update – Day 7]
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− | {{SnipervsSpyUpdateNav}}
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− | {{Allweapons Nav}}
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− | {{Sniper Nav}}
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