Difference between revisions of "Panic"

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[http://forums.tf2maps.net/showthread.php?t=7036 TF2Maps.net]}}
 
[http://forums.tf2maps.net/showthread.php?t=7036 TF2Maps.net]}}
  
[[Panic]] is a [[Payload Race]] map created for the [[TF2Maps.net]] [[A/D CTF and Payload Race Contest]]. It won second place.
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'''Panic''' is a [[Payload Race]] map created for the [[TF2Maps.net]] [[A/D CTF and Payload Race Contest]]. It won second place.
  
Panic is set in a small industrial area, surrounded by forest. Unlike most other Payload maps, it is possible to be killed by your own cart on this map: In the first stage, the cart falls down a ramp and rolls into its starting position before the start of the round. If you are standing in its way, you will be killed by it, similar to how you can be killed by the trains on Well.
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Panic is set in a small industrial area, surrounded by forest. Unlike most other Payload maps, it is possible to be killed by your own cart on this map: In the first stage, the [[cart]] falls down a ramp and rolls into its starting position before the start of the round. If you are standing in its way, you will be killed by it, similar to how you can be killed by the trains on [[Well]].
  
Also, stage 3 is also unique as the entire track is a ramp with a hole at the very bottom of it. This forces teams to have to stay on their cart to push it, otherwise the cart will fall off the map and cause the team to lose. This stage tends to go significantly faster than other stages and maps, especially when teams can't get to their cart on time to stop it from falling.
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Stage 3 is also unique, as the entire track is a ramp with a hole at the very bottom of it. This forces teams to have to stay on their cart to push it; otherwise, the cart will fall off the map and cause the team to automatically lose.  
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== Goal ==
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Your team must simultaneously push your bomb cart through enemy territory, in order to reach the finishing point, while preventing the enemy team from doing the same.
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== Strategy ==
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=== Stage 1 ===
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* Due to the early crossover of [[RED]] and [[BLU]]'s carts, [[Heavy | Heavies]] are indispensable to a successful push through the middle of the stage.
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=== Stage 2 ===
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* The hill before each finishing point offer an optimum point for [[Engineer | Engineers]] to place their [[Sentry Gun | Sentry Guns]], as the cart will rollback down the hill if successfully defended.
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=== Stage 3 ===
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* Because the cart will rollback if no enemies are pushing it, the [[Pyro]]'s [[compression blast]] is incredibly useful on this map. Teamed up with a [[Medic]], Pyros can easily push multiple enemies off the cart and onto areas below to force a rollback.
  
 
== Screenshots ==
 
== Screenshots ==

Revision as of 07:27, 11 December 2010

Panic
Plr panic b20005.jpg
Basic Information
Developer(s): Unknown

Panic is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It won second place.

Panic is set in a small industrial area, surrounded by forest. Unlike most other Payload maps, it is possible to be killed by your own cart on this map: In the first stage, the cart falls down a ramp and rolls into its starting position before the start of the round. If you are standing in its way, you will be killed by it, similar to how you can be killed by the trains on Well.

Stage 3 is also unique, as the entire track is a ramp with a hole at the very bottom of it. This forces teams to have to stay on their cart to push it; otherwise, the cart will fall off the map and cause the team to automatically lose.

Goal

Your team must simultaneously push your bomb cart through enemy territory, in order to reach the finishing point, while preventing the enemy team from doing the same.

Strategy

Stage 1

  • Due to the early crossover of RED and BLU's carts, Heavies are indispensable to a successful push through the middle of the stage.

Stage 2

  • The hill before each finishing point offer an optimum point for Engineers to place their Sentry Guns, as the cart will rollback down the hill if successfully defended.

Stage 3

  • Because the cart will rollback if no enemies are pushing it, the Pyro's compression blast is incredibly useful on this map. Teamed up with a Medic, Pyros can easily push multiple enemies off the cart and onto areas below to force a rollback.

Screenshots

Changelog

Changelog:
b2: Speed increases over time in stage 3. New environment settings, updated skybox, optimization and bug fixes.

b1: detailed stage 3. Finished stage 2. Initial optimization on all stages, explosion in stage 2 reduced in size to help performance. Moved some pickups around, mainly in stage 1 and 3. Closed off the middle (wooden) tunnel in stage 2. Clipped more edges, switched some clips for trigger_push to allow rocketjumping. And more that I can't remember!

a9: stage 2 detailing. custom soundscape. a8: rebuilt ALL logic in the map. Continued some detailing in stage 2. Slowed the carts in stage 3 by 20% a7: Anti-stalemate mode added. Stage 2 rough texturing. a6: stage 1 detailed, still not 100%. Fixed a rare bug with auto-rolling carts in stage 1. a5: fixed crashing. Added particles! a4: stage 2 deleted, new stage 2 added. Dynamic cart speeds in stage 3. a3: various fixes and tweaks. a2: added stage 3.

a1: release (stage 1 & 2).

Additional Links