Difference between revisions of "Thunder Mountain"

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'''Thunder Mountain''' is a Valve-developed Payload map included with the [[Engineer Update]], [http://www.teamfortress.com/post.php?id=4048 revealed] on Day 4 thereof. It is the third official Payload map to be developed and released since the [[Heavy Update]], and one of three Payload-based maps released during the Engineer Update, the others being [[Upward]] and [[Hightower]] (a [[Payload Race]] map).
 
'''Thunder Mountain''' is a Valve-developed Payload map included with the [[Engineer Update]], [http://www.teamfortress.com/post.php?id=4048 revealed] on Day 4 thereof. It is the third official Payload map to be developed and released since the [[Heavy Update]], and one of three Payload-based maps released during the Engineer Update, the others being [[Upward]] and [[Hightower]] (a [[Payload Race]] map).
  
Thunder Mountain is a multi-stage Payload map, like [[Gold Rush]] and [[Hoodoo]]. However, unlike other Payload maps, it features new gameplay elements such as a bridge which must be raised in order for the [[cart]] to cross, and new types of cart tracks. Going down, the cart will roll whether it is being pushed or not, and if it is going up, if it is stopped with no-one pushing, it will roll to the bottom of the hill. These sections are marked with yellow and black caution tape-like decor.
+
'''Thunder Mountain''' is a multi-stage Payload map, like [[Gold Rush]] and [[Hoodoo]]. However, unlike other Payload maps, it features new gameplay elements such as a bridge which must be raised in order for the [[cart]] to cross, and new types of cart tracks. Going down, the cart will roll whether it is being pushed or not, and if it is going up, if it is stopped with no-one pushing, it will roll to the bottom of the hill. These sections are marked with yellow and black caution tape-like decor.
  
 
== Goal ==
 
== Goal ==
*[[BLU]]: The [[BLU]] team's primary goal is to guide the cart on its tracks throughout the map. By continuously pushing the cart forward and breaking through [[RED]] defensive positions, it will detonate and the [[BLU]] team will be victorious. Failure to push the cart forward by having teammates near it will eventually result in the cart slowly moving backwards after a period of time, eroding your team's past progress.
+
*'''[[BLU|BLU Team]]''': The BLU team's primary goal is to guide the cart on its tracks throughout the map. By continuously pushing the cart forward and breaking through RED defensive positions, it will detonate and the BLU team will be [[Match outcomes|victorious]]. Failure to push the cart forward by having teammates near it will eventually result in the cart slowly moving backwards after a period of time, eroding your team's past progress.
*[[RED]]: Opposite the [[BLU]] team's objective, the team function of [[RED]], as a group, is to deter and stall the [[BLU]] team and prevent them from advancing the cart to its final destination. By fighting off their opposition for a long enough period of time, the [[RED]] team will be victorious. The most effective way to stall the [[BLU]] team is to remain very close to the cart, thereby halting it from moving even with [[BLU]] forces nearby.  
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*'''[[RED|RED Team]]''': Opposite the BLU team's objective, the team function of RED, as a group, is to deter and stall the BLU team and prevent them from advancing the cart to its final destination. By fighting off their opposition for a long enough period of time, the RED team will be victorious. The most effective way to stall the BLU team is to remain very close to the cart, thereby halting it from moving even with BLU forces nearby.  
  
 
== Locations ==
 
== Locations ==
*First Courtyard - Just outside BLU spawn is a courtyard that resembles Gold Rush 1-1.
+
*'''First Courtyard''' - Just outside BLU spawn is a courtyard that resembles Gold Rush 1-1.
*Bridge - At the end of the First Courtyard is a small, tighter section of woodwork that leads to an unraised bridge. By pushing the Payload onto the point the bridge raises slowly until it is high enough for the Payload to cross.
+
*'''Bridge''' - At the end of the First Courtyard is a small, tighter section of woodwork that leads to an unraised bridge. By pushing the Payload onto the point the bridge raises slowly until it is high enough for the Payload to cross.
*Final Spiral - In Thunder Mountain 3 is a large tower, which the BLU team slowly climbs over the course of the round until they push it into a hole in the centre, detonating the Payload.
+
*'''Final Spiral''' - In Thunder Mountain 3 is a large tower, which the BLU team slowly climbs over the course of the round until they push it into a hole in the centre, detonating the Payload.
 +
 
 +
==Easter eggs==
 +
*On Stage 1, in the BLU spawn, the player may see some BLU characters in an area similar to the [[Target|Soldier Training]] map, around a blackboard. They will occasionally [[taunt]], albeit with no weapons, and will also occasionally do the [[Taunt#Thriller Taunt|Thriller taunt]] regardless of the time of the year. [http://www.youtube.com/watch?v=91vNOPehRjU]
 +
 
 +
*On Stage 1, near the BLU spawn, there is a cliff edge overlooking train tracks. Sometimes, a train hauling lumber will travel across it with appropriate sounds.
 +
 
 +
*On Stage 2, in the [[RED]] spawn, one may see the RED team swimming in a pool.
 +
 
 +
*On Stage 3, near the second checkpoint (third dot), off in the distance the [[Sniper]] can be seen near his camper van (the same one seen in [[Meet the Sniper]]), a tent, and a fire.
 +
 
 +
==Gallery==
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
 
File:thunder_pl_01.png|Stage A Checkpoint 1
 
File:thunder_pl_01.png|Stage A Checkpoint 1
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File:thunder_pl_06.png|Stage C Checkpoint 2
 
File:thunder_pl_06.png|Stage C Checkpoint 2
 
File:thunder_pl_07.png|Stage C Checkpoint 3
 
File:thunder_pl_07.png|Stage C Checkpoint 3
</gallery>
 
 
==Easter eggs==
 
 
{{youtube|91vNOPehRjU}}
 
 
*On stage 1, in the BLU spawn, the player may see some BLU characters in an area similar to the [[Target|Soldier Training]] map, around a blackboard. They will occasionally taunt, albeit with no weapons, and will also occasionally do the [[Taunt#Thriller Taunt|Thriller taunt]] regardless of the time of the year.
 
 
*On stage 1, near the BLU spawn, there is a cliff edge overlooking train tracks. Sometimes, a train hauling lumber will travel across it with appropriate sounds.
 
 
*On stage 2, in the RED spawn, one may see the RED team swimming in a pool.
 
 
*On stage 3, near the second checkpoint (third dot), off in the distance the Sniper can be seen near his camper van (the same one seen in [[Meet the Sniper]]), a tent, and a fire.
 
 
<gallery>
 
 
File:Pl_thundermountainst1blu.jpg|The BLU characters as seen on Thunder Mountain, stage 1, from BLU spawn.
 
File:Pl_thundermountainst1blu.jpg|The BLU characters as seen on Thunder Mountain, stage 1, from BLU spawn.
 
File:Pl_thundermountainst1.jpg|The train as seen on stage 1 of Thunder Mountain.
 
File:Pl_thundermountainst1.jpg|The train as seen on stage 1 of Thunder Mountain.
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File:Pl thundermountain0005.jpg|An aerial picture of Sniper's tent and camper van on Thunder Mountain, stage 3.  
 
File:Pl thundermountain0005.jpg|An aerial picture of Sniper's tent and camper van on Thunder Mountain, stage 3.  
 
</gallery>
 
</gallery>
 +
 +
==Previous Changes==
 +
'''[[August 17, 2010 Patch]]'''
 +
*Updated Plr_Hightower
 +
**Fixed players building in the RED spawn room.
 +
**Fixed players building on the back window decks of the barns.
 +
**Fixed players getting on the satellite dish platform.
 +
**Fixed players building on the elevators.
 +
**Reduced the ammo packs in the barns down to small ammo packs.
 +
**Increased the hill speed modifier to 1.2 (up from .95)
 +
**Fixed explosion particle effects playing in the skybox.
 +
**Mine cart "window" collision fixed.
 +
**Upped Scout-loop health to large.
  
 
==Trivia==
 
==Trivia==

Revision as of 22:00, 14 November 2010

Thunder Mountain
PL Thunder Mountain.png
Basic Information
Variants: Mannpower
Developer(s): Unknown
Map Photos
Loading screen photos.

Thunder Mountain is a Valve-developed Payload map included with the Engineer Update, revealed on Day 4 thereof. It is the third official Payload map to be developed and released since the Heavy Update, and one of three Payload-based maps released during the Engineer Update, the others being Upward and Hightower (a Payload Race map).

Thunder Mountain is a multi-stage Payload map, like Gold Rush and Hoodoo. However, unlike other Payload maps, it features new gameplay elements such as a bridge which must be raised in order for the cart to cross, and new types of cart tracks. Going down, the cart will roll whether it is being pushed or not, and if it is going up, if it is stopped with no-one pushing, it will roll to the bottom of the hill. These sections are marked with yellow and black caution tape-like decor.

Goal

  • BLU Team: The BLU team's primary goal is to guide the cart on its tracks throughout the map. By continuously pushing the cart forward and breaking through RED defensive positions, it will detonate and the BLU team will be victorious. Failure to push the cart forward by having teammates near it will eventually result in the cart slowly moving backwards after a period of time, eroding your team's past progress.
  • RED Team: Opposite the BLU team's objective, the team function of RED, as a group, is to deter and stall the BLU team and prevent them from advancing the cart to its final destination. By fighting off their opposition for a long enough period of time, the RED team will be victorious. The most effective way to stall the BLU team is to remain very close to the cart, thereby halting it from moving even with BLU forces nearby.

Locations

  • First Courtyard - Just outside BLU spawn is a courtyard that resembles Gold Rush 1-1.
  • Bridge - At the end of the First Courtyard is a small, tighter section of woodwork that leads to an unraised bridge. By pushing the Payload onto the point the bridge raises slowly until it is high enough for the Payload to cross.
  • Final Spiral - In Thunder Mountain 3 is a large tower, which the BLU team slowly climbs over the course of the round until they push it into a hole in the centre, detonating the Payload.

Easter eggs

  • On Stage 1, in the BLU spawn, the player may see some BLU characters in an area similar to the Soldier Training map, around a blackboard. They will occasionally taunt, albeit with no weapons, and will also occasionally do the Thriller taunt regardless of the time of the year. [1]
  • On Stage 1, near the BLU spawn, there is a cliff edge overlooking train tracks. Sometimes, a train hauling lumber will travel across it with appropriate sounds.
  • On Stage 2, in the RED spawn, one may see the RED team swimming in a pool.
  • On Stage 3, near the second checkpoint (third dot), off in the distance the Sniper can be seen near his camper van (the same one seen in Meet the Sniper), a tent, and a fire.

Gallery

Previous Changes

August 17, 2010 Patch

  • Updated Plr_Hightower
    • Fixed players building in the RED spawn room.
    • Fixed players building on the back window decks of the barns.
    • Fixed players getting on the satellite dish platform.
    • Fixed players building on the elevators.
    • Reduced the ammo packs in the barns down to small ammo packs.
    • Increased the hill speed modifier to 1.2 (up from .95)
    • Fixed explosion particle effects playing in the skybox.
    • Mine cart "window" collision fixed.
    • Upped Scout-loop health to large.

Trivia

External links