Difference between revisions of "Talk:Collector's"
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So, let's pretend I want a collector's item be also strange. And this item doesn't have a strangifier. If I will get 200 strange variations of this item, will it work? Or, maybe, just one strange will be enough? --[[User:SNORKOFOB|SNORKOFOB]] ([[User talk:SNORKOFOB|talk]]) 04:55, 3 May 2015 (PDT) | So, let's pretend I want a collector's item be also strange. And this item doesn't have a strangifier. If I will get 200 strange variations of this item, will it work? Or, maybe, just one strange will be enough? --[[User:SNORKOFOB|SNORKOFOB]] ([[User talk:SNORKOFOB|talk]]) 04:55, 3 May 2015 (PDT) | ||
+ | :Quality does not contain when convert to collector, similar to crafting 2x Unusual hats together. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:18, 7 May 2015 (PDT) |
Revision as of 00:18, 8 May 2015
Contents
Number of inputs required
Not all Collector's chem sets require 200 unique copies. See this I found: [1] Logisim (talk) 10:38, 15 November 2013 (PST)
- Like all Chemistry sets you can put in as many items you like until it is complete, meaning you can put in 199 of a weapon and the requirements then update to 1 x Escape plan. You don't need to apply them all at once, so this is just a misunderstanding.
— The preceding unsigned comment was added by Railden (talk) • (contribs) 07:07, 16 November 2013
what
What items are/can be Collector's quality items? Or am I going to have to wait out for someone to completely update the page? JhonnyKiller45 (talk) 16:19, 15 November 2013 (PST)
- All droppable weapons appear to be available in Collector's. Time will tell more, I guess (contribs ▪ talk) 16:22, 15 November 2013 (PST)
Damn that's alot. Well, either way, I hope they become more avaiable faster. I really wanna get a CM5K or an Eureka Effect.JhonnyKiller45 (talk) 09:37, 16 November 2013 (PST)
do collecters count kills?
After seeing them in the market I'm not sure if they count kills or not. I've never seen one in game so I cannot testify. can the inputs be put in one at a time? or do you need 201 slots just to make this? when you finish it, do you get a strangifier that you can use on, say, a genuine quality item? or does it just come out with a new weapon once all conditions are met? --Nattajerk (talk) 14:48, 18 November 2013 (PST)
- No they dont. Fuffeh (talk) 14:54, 18 November 2013 (PST)
- First question: Yes, you can add items one at a time as you get them like normal chemistry sets.
- Second question: It outputs the finished item, not a strangifier. Example: http://imgur.com/g4R6K9Z Doppmain (talk) 16:53, 18 November 2013 (PST)
- Thanks Fuffeh, for messed his signature and the format. Make the Doppmain to messed more. I hope it'll not happen again. Rikka Takanashi (talk) • (contributions) 02:10, 19 November 2013 (PST)
Strange Collector Professional Killstreak Pomson bug
it appears that you cannot add strange parts to strange collector professional killstreak pomsons. can someone else verify? I've submitted a ticket to valve.Nibelhim (talk) 07:40, 7 December 2013 (PST)
- got a reply. valve says they know about the bug and are fixing it Nibelhim (talk) 19:17, 10 December 2013 (PST)
Strange Collector's
So, let's pretend I want a collector's item be also strange. And this item doesn't have a strangifier. If I will get 200 strange variations of this item, will it work? Or, maybe, just one strange will be enough? --SNORKOFOB (talk) 04:55, 3 May 2015 (PDT)
- Quality does not contain when convert to collector, similar to crafting 2x Unusual hats together. Rikka Takanashi (talk) • (contributions) 17:18, 7 May 2015 (PDT)