Difference between revisions of "List of maps (Classic)"
m (Changed "command point" to "control point") |
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− | + | '''Maps''' are the settings where Team Fortress Classic gameplay takes place. Team Fortress Classic has three game modes (Capture the Flag, Control Point, and Assassination/Escort). | |
− | + | {{anchor|CTF|ctf|Ctf}} | |
− | + | == Capture the Flag == | |
+ | <!--{{main|Capture the Flag}}--> | ||
− | ==Capture the Flag== | + | === Standard Capture the Flag === |
− | + | {| class="wikitable grid" | |
− | + | ! class="header" | | |
− | + | ! class="header" | Map | |
− | + | ! class="header" | File Name | |
− | + | ! class="header" | Setting(s) | |
+ | |- | ||
+ | | [[File:2fort_TFC.png|100px|link=2Fort (Classic)|2Fort]] | ||
+ | | '''[[2Fort (Classic)|2 Fortresses]]''' | ||
+ | | 2fort | ||
+ | | Industrial | ||
+ | |- | ||
+ | | [[File:Badlands_TFC.png|100px|link=Badlands (Classic)|Badlands]] | ||
+ | | '''[[Badlands (Classic)|Badlands]]''' | ||
+ | | badlands | ||
+ | | Desert Canyon | ||
+ | |- | ||
+ | | [[File:Casbah_TFC.png|100px|link=Casbah (Classic)|Casbah]] | ||
+ | | '''[[Casbah (Classic)|Casbah]]''' | ||
+ | | casbah | ||
+ | | Town | ||
+ | |- | ||
+ | | [[File:Crossover_TFC.png|100px|link=crossover 2 (Classic)|Crossover 2]] | ||
+ | | '''[[crossover 2 (Classic)|Crossover]]''' | ||
+ | | crossover2 | ||
+ | | Industrial | ||
+ | |- | ||
+ | | [[File:Well_TFC.png|100px|link=Well_(Classic)|Well]] | ||
+ | | '''[[Well_(Classic)| The Well]]''' | ||
+ | | well | ||
+ | | Industrial | ||
+ | |} | ||
− | ===Capture the Flag Variant=== | + | === Capture the Flag Variant === |
− | + | {| class="wikitable grid" | |
− | + | ! class="header" | | |
− | + | ! class="header" | Map | |
+ | ! class="header" | File Name | ||
+ | ! class="header" | Setting(s) | ||
+ | |- | ||
+ | | [[File:Flagrun_TFC.png|100px|link=flagrun (Classic)|Flagrun]] | ||
+ | | '''[[flagrun (Classic)|Flagrun]]''' | ||
+ | | flagrun | ||
+ | | Desert Town | ||
+ | |- | ||
+ | | [[File:Rock2_TFC.png|100px|link=rock 2 (Classic)|The Rock]] | ||
+ | | '''[[rock 2 (Classic)|The Rock]]''' | ||
+ | | rock2 | ||
+ | | Prison | ||
+ | |} | ||
− | ===Reverse Capture the Flag=== | + | === Reverse Capture the Flag === |
− | + | {| class="wikitable grid" | |
+ | ! class="header" | | ||
+ | ! class="header" | Map | ||
+ | ! class="header" | File Name | ||
+ | ! class="header" | Setting(s) | ||
+ | |- | ||
+ | | [[File:Epicenter_TFC.png|100px|link=Epicenter (Classic)|Epicenter]] | ||
+ | | '''[[Epicenter (Classic)|Epicenter]]''' | ||
+ | | epicenter | ||
+ | | Mideast Town | ||
+ | |- | ||
+ | | [[File:Ravelin_TFC.png|100px|link=ravelin (Classic)|Ravelin]] | ||
+ | | '''[[ravelin (Classic)|Ravelin]]''' | ||
+ | | ravelin | ||
+ | | Industrial | ||
+ | |} | ||
− | ===Football=== | + | === Football === |
− | + | {| class="wikitable grid" | |
+ | ! class="header" | | ||
+ | ! class="header" | Map | ||
+ | ! class="header" | File Name | ||
+ | ! class="header" | Setting(s) | ||
+ | |- | ||
+ | | [[File:Push_TFC.png|100px|link=Push (Classic)|Push]] | ||
+ | | '''[[Push (Classic)|Push]]''' | ||
+ | | push | ||
+ | | Industrial | ||
+ | |} | ||
− | + | {{anchor|CP|cp|Control point}} | |
− | |||
− | |||
− | == | + | == Control Point == |
− | + | <!--{{main|Control Point}}--> | |
− | ==Deathmatch== | + | === Standard control point === |
− | + | {| class="wikitable grid" | |
+ | ! class="header" | | ||
+ | ! class="header" | Map | ||
+ | ! class="header" | File Name | ||
+ | ! class="header" | Setting(s) | ||
+ | |- | ||
+ | | [[File:Warpath_TFC.png|100px|link=Warpath (Classic)]] | ||
+ | | '''[[Warpath (Classic)|Warpath]]''' | ||
+ | | warpath | ||
+ | | Desert | ||
+ | |- | ||
+ | | [[File:Canalzone2_TFC.png|100px|link=cz2 (Classic)]] | ||
+ | | '''[[cz2 (Classic)|Canalzone 2]]''' | ||
+ | | cz2 | ||
+ | | Sewers | ||
+ | |} | ||
+ | |||
+ | === Attack/Defend === | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Map | ||
+ | ! class="header" | File Name | ||
+ | ! class="header" | Setting(s) | ||
+ | |- | ||
+ | | [[File:Dustbowl0003.jpg|100px|link=Dustbowl (Classic)]] | ||
+ | | '''[[Dustbowl (Classic)|Dustbowl]]''' | ||
+ | | dustbowl | ||
+ | | Desert | ||
+ | |- | ||
+ | | [[File:Avanti_tfc.jpg|100px|link=Avanti (Classic)]] | ||
+ | | '''[[Avanti (Classic)|Avanti]]''' | ||
+ | | avanti | ||
+ | | Town | ||
+ | |} | ||
+ | |||
+ | == Assassination/Escort == | ||
+ | <!--{{main|Control Point}}--> | ||
+ | |||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Map | ||
+ | ! class="header" | File Name | ||
+ | ! class="header" | Setting(s) | ||
+ | |- | ||
+ | | [[File:Hunted_TFC.png|100px|link=Hunted (Classic)|Hunted]] | ||
+ | | '''[[Hunted (Classic)|Hunted]]''' | ||
+ | | hunted | ||
+ | | Military | ||
+ | |} | ||
+ | |||
+ | == Deathmatch == | ||
+ | <!--{{main|Control Point}}--> | ||
+ | The following maps are Half-life maps that can be copied to Team Fortress Classic. They are not fully supported by Team Fortress Classic as they can only be played as a four team deathmatch. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Map | ||
+ | ! class="header" | File Name | ||
+ | ! class="header" | Setting(s) | ||
+ | |- | ||
+ | | [[File:Boot_camp_TFC.jpg|100px|link=Boot_camp (Classic)]] | ||
+ | | '''[[Boot_camp (Classic)|Boot Camp]]''' | ||
+ | | boot_camp | ||
+ | | Military | ||
+ | |- | ||
+ | | [[File:Bounce_TFC.jpg|100px|link=Bounce (Classic)]] | ||
+ | | '''[[Bounce (Classic)|Bounce]]''' | ||
+ | | bounce | ||
+ | | Desert Canyon | ||
+ | |- | ||
+ | | [[File:Crossfire_TFC.jpg|100px|link=Crossfire (Classic)]] | ||
+ | | '''[[Crossfire (Classic)|Datacore]]''' | ||
+ | | crossfire | ||
+ | | Military | ||
+ | |- | ||
+ | | [[File:Datacore_TFC.jpg|100px|link=Datacore (Classic)]] | ||
+ | | '''[[Datacore (Classic)|Datacore]]''' | ||
+ | | datacore | ||
+ | | Laboratory | ||
+ | |- | ||
+ | | [[File:Frenzy_TFC.jpg|100px|link=Frenzy (Classic)]] | ||
+ | | '''[[Frenzy (Classic)|Frenzy]]''' | ||
+ | | frenzy | ||
+ | | Laboratory | ||
+ | |- | ||
+ | | [[File:Gasworks_TFC.jpg|100px|link=Gasworks (Classic)]] | ||
+ | | '''[[Gasworks (Classic)|Gasworks]]''' | ||
+ | | gasworks | ||
+ | | Laboratory | ||
+ | |- | ||
+ | | [[File:Lambda_bunker_TFC.jpg|100px|link=Lambda_bunker (Classic)]] | ||
+ | | '''[[Lambda_bunker (Classic)|Lamda Bunker]]''' | ||
+ | | lambda_bunker | ||
+ | | Laboratory | ||
+ | |- | ||
+ | | [[File:rapidcore_TFC.jpg|100px|link=Rapidcore (Classic)]] | ||
+ | | '''[[Rapidcore (Classic)|Rapidcore]]''' | ||
+ | | rapidcore | ||
+ | | Laboratory | ||
+ | |- | ||
+ | | [[File:Snark_pit_TFC.jpg|100px|link=Snark_pit (Classic)]] | ||
+ | | '''[[Snark_pit (Classic)|Snark Pit]]''' | ||
+ | | snark_pit | ||
+ | | Laboratory | ||
+ | |- | ||
+ | | [[File:Stalkyard_TFC.jpg|100px|link=Stalkyard (Classic)]] | ||
+ | | '''[[Stalkyard (Classic)|Stalkyard]]''' | ||
+ | | stalkyard | ||
+ | | Military | ||
+ | |- | ||
+ | |||
+ | | [[File:Subtransit_TFC.jpg|100px|link=Subtransit (Classic)]] | ||
+ | | '''[[Subtransit (Classic)|Subtransit]]''' | ||
+ | | subtransit | ||
+ | | Laboratory | ||
+ | |- | ||
+ | | [[File:Undertow_TFC.jpg|100px|link=Undertow (Classic)]] | ||
+ | | '''[[Undertow (Classic)|Undertow]]''' | ||
+ | | undertow | ||
+ | | Laboratory | ||
+ | |} | ||
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{{TFC Nav}} | {{TFC Nav}} | ||
{{TFC maps nav}} | {{TFC maps nav}} | ||
[[Category:Lists]][[Category:Maps (Classic)]] | [[Category:Lists]][[Category:Maps (Classic)]] |
Revision as of 07:17, 15 December 2010
Maps are the settings where Team Fortress Classic gameplay takes place. Team Fortress Classic has three game modes (Capture the Flag, Control Point, and Assassination/Escort).
Contents
Capture the Flag
Standard Capture the Flag
Map | File Name | Setting(s) | |
---|---|---|---|
2 Fortresses | 2fort | Industrial | |
Badlands | badlands | Desert Canyon | |
Casbah | casbah | Town | |
Crossover | crossover2 | Industrial | |
The Well | well | Industrial |
Capture the Flag Variant
Map | File Name | Setting(s) | |
---|---|---|---|
Flagrun | flagrun | Desert Town | |
The Rock | rock2 | Prison |
Reverse Capture the Flag
Map | File Name | Setting(s) | |
---|---|---|---|
Epicenter | epicenter | Mideast Town | |
Ravelin | ravelin | Industrial |
Football
Map | File Name | Setting(s) | |
---|---|---|---|
Push | push | Industrial |
Control Point
Standard control point
Map | File Name | Setting(s) | |
---|---|---|---|
Warpath | warpath | Desert | |
Canalzone 2 | cz2 | Sewers |
Attack/Defend
Map | File Name | Setting(s) | |
---|---|---|---|
Dustbowl | dustbowl | Desert | |
Avanti | avanti | Town |
Assassination/Escort
Map | File Name | Setting(s) | |
---|---|---|---|
Hunted | hunted | Military |
Deathmatch
The following maps are Half-life maps that can be copied to Team Fortress Classic. They are not fully supported by Team Fortress Classic as they can only be played as a four team deathmatch.
Map | File Name | Setting(s) | |
---|---|---|---|
Boot Camp | boot_camp | Military | |
Bounce | bounce | Desert Canyon | |
Datacore | crossfire | Military | |
Datacore | datacore | Laboratory | |
Frenzy | frenzy | Laboratory | |
Gasworks | gasworks | Laboratory | |
Lamda Bunker | lambda_bunker | Laboratory | |
Rapidcore | rapidcore | Laboratory | |
Snark Pit | snark_pit | Laboratory | |
Stalkyard | stalkyard | Military | |
Subtransit | subtransit | Laboratory | |
Undertow | undertow | Laboratory |
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