Difference between revisions of "Template:Class health pack and overheal table"
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| pl = Po wyciągnięciu [[Shortstop/pl|Wstrzymywacza]] | | pl = Po wyciągnięciu [[Shortstop/pl|Wstrzymywacza]] | ||
| pt-br = {{Item link|Shortstop}} equipado | | pt-br = {{Item link|Shortstop}} equipado | ||
− | | ru = При | + | | ru = При использовании [[Shortstop/ru|Прерывателя]] |
}}</small> | }}</small> | ||
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Scout|P=Shortstop}} | {{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Scout|P=Shortstop}} | ||
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{{#ifeq:{{{1}}}|overheal|| | {{#ifeq:{{{1}}}|overheal|| | ||
{{!-}} | {{!-}} | ||
− | {{!}} style="border-bottom:0; border-top:0" {{!}} <small>With the Shortstop active and the Pretty Boy's Pocket Pistol equipped</small> | + | {{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang |
+ | | en = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped | ||
+ | | ru = При использовании Прерывателя, одев Дамский пистолет Красавчика | ||
+ | }}</small> | ||
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol}} | {{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol}} | ||
{{!-}} | {{!-}} | ||
− | {{!}} style="border-bottom:0; border-top:0" {{!}} <small>With the Shortstop active and the Sandman equipped</small> | + | {{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang |
+ | | en = With the Shortstop active and the Sandman equipped | ||
+ | | ru = При использовании Прерывателя, одев Дрёму | ||
+ | }}</small> | ||
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Scout|P=Shortstop|M=Sandman}} | {{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Scout|P=Shortstop|M=Sandman}} | ||
}} | }} | ||
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{{#ifeq:{{{1}}}|overheal|| | {{#ifeq:{{{1}}}|overheal|| | ||
{{!-}} | {{!-}} | ||
− | {{!}} style="border-top:0" {{!}} <small>With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped</small> | + | {{!}} style="border-top:0" {{!}} <small>{{lang |
+ | | en = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped | ||
+ | | ru = При использовании Прерывателя, одев Дамский пистолет Красавчика и Дрёму | ||
+ | }}</small> | ||
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman}} | {{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman}} | ||
}} | }} |
Revision as of 10:02, 22 June 2015
Documentation for Class health pack and overheal table
Parameter 1 can be set to overheal
to switch from the health pack table to the overheal table.
Formatting is done per-row, with the use of border-top:0 and border-bottom:0. These values are also passed into the core template.
Some exceptions (Shortstop, Back Scratcher, Dalokohs Bar, Conniver's Kunai) had to be hard-coded into the core template.
Some rows are only relevant to overheal or only relevant to health packs. These rows are wrapped in {{#ifeq:{{{1}}}|overheal|true|false}}.