Difference between revisions of "Template:Metrics/Speed/doc"
(Updates about W usage for the new speed buff effects with the Gun Mettle update) |
(Added Box Trot to documentation) |
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Line 32: | Line 32: | ||
| H || Health ([[Soldier]])<br>Heads taken ([[Demoman]]) | | H || Health ([[Soldier]])<br>Heads taken ([[Demoman]]) | ||
|- | |- | ||
− | | T || Triggered ability ([[Heavy]], [[Engineer]], and [[Sniper]])<br>Healing target's speed ([[Medic]]) | + | | T || Triggered ability ([[Heavy]], [[Engineer]], and [[Sniper]])<br>Healing target's speed ([[Medic]])<br>Taunt ([[Spy]]) |
|- | |- | ||
| D || Disguise ([[Spy]]) | | D || Disguise ([[Spy]]) | ||
Line 76: | Line 76: | ||
| sniper ||huntsman|||||||||||||aim|| | | sniper ||huntsman|||||||||||||aim|| | ||
|- | |- | ||
− | | spy |||||||||||||||||''Class name'' | + | | spy |||||||||||||||box trot||''Class name'' |
|- | |- | ||
| ||conga|||||||||||||||||| | | ||conga|||||||||||||||||| |
Revision as of 04:05, 20 July 2015
This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C
argument is the only one required (unless dancing). The A
argument indicates the action the player is taking, and other arguments and values depend on the class. The W
argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.
Template defaults to 0
if the C
argument is unknown, to avoid causing downstream parsing failures if used in an equation.
Arguments
Argument | Meaning |
---|---|
C | Class name |
A | Action |
W | If under one of the following effects
|
P | Primary weapon |
S | Secondary weapon |
M | Melee weapon |
B | Boost amount (Scout) |
U | ÜberCharge amount (Medic) |
H | Health (Soldier) Heads taken (Demoman) |
T | Triggered ability (Heavy, Engineer, and Sniper) Healing target's speed (Medic) Taunt (Spy) |
D | Disguise (Spy) |
Valid argument settings
C | A | W | P | S | M | B | U | H | T | D |
---|---|---|---|---|---|---|---|---|---|---|
scout |
One of
|
Defined for effect active |
baby face's blaster | crit-a-cola | Positive real 0-100 inclusive |
|||||
soldier | cow mangler 5000 | escape plan | Positive integer 0-200 inclusive |
|||||||
pyro | powerjack | |||||||||
demoman | boots * | shield † | haunted ‡ scotsman's skullcutter |
Positive integer 0-4 inclusive |
||||||
heavy | brass beast | buffalo steak sandvich | gloves of running urgently | deploy | ||||||
engineer | haul | |||||||||
medic | overdose | quick-fix | Positive real 0-100 inclusive |
Positive integer 0-520 inclusive |
||||||
sniper | huntsman | aim | ||||||||
spy | box trot | Class name | ||||||||
conga |
*; use to indicate Ali Baba's Wee Booties or the Bootlegger
† use to indicate the Chargin' Targe, Splendid Screen, or the Tide Turner
‡ use to indicate the Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron
Sub-templates
The speed values for each class are stored in sub-templates, due to overall complexity.