Difference between revisions of "Highwind"
m (Auto: WordFilter(==+ ?See also ?==+ → == See also ==), WordFilter(==+ ?External links ?==+ → == External links ==) (Review RC#1944872)) |
(Updated the map template with empty health and Ammo and prepared the locations section. Will fill in soon.) |
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| current-version = Alpha 5 | | current-version = Alpha 5 | ||
| link = [http://forums.tf2maps.net/showthread.php?t=7803&highlight=Highwind TF2Maps.net] | | link = [http://forums.tf2maps.net/showthread.php?t=7803&highlight=Highwind TF2Maps.net] | ||
+ | | map-environment = Medieval | ||
+ | | map-setting = Daytime, Partly Cloudy | ||
+ | | map-health-pickups-small = 0 | ||
+ | | map-health-pickups-medium = 0 | ||
+ | | map-health-pickups-large = 0 | ||
+ | | map-ammo-pickups-small = 0 | ||
+ | | map-ammo-pickups-medium = 0 | ||
+ | | map-ammo-pickups-large = 0 | ||
}} | }} | ||
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[[Image:Highwind overview.png|thumb|top|Overview of the map.(Large file)]] | [[Image:Highwind overview.png|thumb|top|Overview of the map.(Large file)]] | ||
+ | * '''Team Sides''': | ||
+ | * '''The Catacombs''': | ||
+ | |||
+ | * '''Central Windmill''': | ||
+ | |||
+ | * '''Windmill Sides''': | ||
<gallery> | <gallery> |
Revision as of 23:31, 7 July 2015
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Highwind | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Medieval |
Setting: | Daytime, Partly Cloudy |
Map Overview | |
Highwind is a community-made Payload Race map created for TF2Maps.net's A/D CTF and Payload Race Contest. It was awarded fourth place in the competition with a score of 3.37 out of 5 points.
Locations
- Team Sides:
- The Catacombs:
- Central Windmill:
- Windmill Sides:
Update history
A5
- Adjusted gametype to work by rounds.
- Setting "mp_maxrounds" to "1" now limits a round to three cart captures.
- Fixed Overtime glitch where the map would never end
- Fixed ammo/health symmetry in map
See also
External links
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