Difference between revisions of "Alpen"
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=== Checkpoint 1 === | === Checkpoint 1 === | ||
+ | The cart starts outside the BLU Base and moves past a storage structure toward a right turn in-between several wooden structures. Once turned, it will continue straight ahead towards a bridge over a small river. | ||
+ | |||
+ | * '''BLU Base''': The BLU Base is a two floored structure with three exits: One in the center where the cart is, one on the left side, and one on the second floor on the right to the catwalks. | ||
+ | |||
+ | * '''Small Store Room''': To the right of the tracks is a store room by a set of stairs. Inside is a medium health and ammo kit. | ||
+ | |||
+ | * '''Wooden Structures''': On both sides of the turn are two wooden structures. The one on the left of the tracks has a small health and ammo kit and a balcony to use as a vantage point. The one on the right has a small and medium health and ammo kit, and a rooftop accessible to [[Rocket jump|rocket]]/[[Sticky jump|sticky jumpers]]. The roof has a small health kit and a hatch that leads inside the building. | ||
+ | |||
+ | * '''Wooden Tower''': Across the catwalks of the right wooden structure is a small wooden tower. The tower can be used as a vantage point and has a small health and ammo kit. | ||
+ | |||
+ | * '''Death Cliff''': Behind the wooden tower is a death pit with two logs connecting to a precarious rock. On the rock is a max health kit. | ||
+ | |||
+ | * '''River Bridge''': The location of Checkpoint 1. On the roof of the bridge is a small health kit and underneath it underwater is a medium ammo kit. | ||
=== Checkpoint 2 === | === Checkpoint 2 === | ||
+ | Past the bridge the cart proceeds through a small gate where it will zigzag in-between two grain silos. | ||
+ | |||
+ | * '''Gate''': Past the bridge is a gate | ||
+ | |||
+ | * '''RED Spawn''': | ||
+ | |||
+ | * '''Grain Silos''': | ||
+ | |||
+ | * '''Wood Storage Structures''': | ||
=== Checkpoint 3 === | === Checkpoint 3 === | ||
+ | From the grain silos the cart continues down a narrow path towards another right turn by a shed and lumber platform. From there it'll move uphill into a large RED team structure where the third checkpoint lays. | ||
+ | |||
+ | * '''Wooden Structures''': | ||
+ | |||
+ | * '''Sawmill''': | ||
+ | |||
+ | * '''Shack''': | ||
+ | |||
+ | * '''RED Spawn''': | ||
+ | |||
+ | * '''Checkpoint Structure''': | ||
=== Checkpoint 4 === | === Checkpoint 4 === | ||
+ | Out the other side, the cart will pass underneath a large wooden structure and go by a run down train platform. Past the platform, the cart will continue forward towards it's destination: the hatch in front of RED Base. | ||
+ | |||
+ | * '''Wood Towers''': | ||
+ | |||
+ | * '''Train Platform''': | ||
+ | |||
+ | * '''RED Base''': | ||
<gallery> | <gallery> |
Revision as of 02:41, 17 July 2015
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Alpen | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, sunny |
Hazards: | Pitfall |
Map Overview | |
Alpen is a single-stage Alpine-styled Payload map, made by Bloodhound.
Contents
Locations
Checkpoint 1
The cart starts outside the BLU Base and moves past a storage structure toward a right turn in-between several wooden structures. Once turned, it will continue straight ahead towards a bridge over a small river.
- BLU Base: The BLU Base is a two floored structure with three exits: One in the center where the cart is, one on the left side, and one on the second floor on the right to the catwalks.
- Small Store Room: To the right of the tracks is a store room by a set of stairs. Inside is a medium health and ammo kit.
- Wooden Structures: On both sides of the turn are two wooden structures. The one on the left of the tracks has a small health and ammo kit and a balcony to use as a vantage point. The one on the right has a small and medium health and ammo kit, and a rooftop accessible to rocket/sticky jumpers. The roof has a small health kit and a hatch that leads inside the building.
- Wooden Tower: Across the catwalks of the right wooden structure is a small wooden tower. The tower can be used as a vantage point and has a small health and ammo kit.
- Death Cliff: Behind the wooden tower is a death pit with two logs connecting to a precarious rock. On the rock is a max health kit.
- River Bridge: The location of Checkpoint 1. On the roof of the bridge is a small health kit and underneath it underwater is a medium ammo kit.
Checkpoint 2
Past the bridge the cart proceeds through a small gate where it will zigzag in-between two grain silos.
- Gate: Past the bridge is a gate
- RED Spawn:
- Grain Silos:
- Wood Storage Structures:
Checkpoint 3
From the grain silos the cart continues down a narrow path towards another right turn by a shed and lumber platform. From there it'll move uphill into a large RED team structure where the third checkpoint lays.
- Wooden Structures:
- Sawmill:
- Shack:
- RED Spawn:
- Checkpoint Structure:
Checkpoint 4
Out the other side, the cart will pass underneath a large wooden structure and go by a run down train platform. Past the platform, the cart will continue forward towards it's destination: the hatch in front of RED Base.
- Wood Towers:
- Train Platform:
- RED Base:
Update history
- Public Release on TF2M (Beta1)
01/08/2012 - Beta2
- Fixed serval (Sniper-)sightlines
- Replaced the building near CP3
- Minor track modifications to fit the new buildings
- General disadvantage for red (balance)
- Many minor bugs
- Oneway spawngate in red´s first spawn can now opened from outside
01/09/2012 - Beta2a
- No geometry changes
- Fixed some gameplay breaking bugs
- Small tweaks and balance changes
02/16/2012 - Beta3 (just released to some servers)
- Balance changes
03/25/2012 - Beta4c
- Optimization (finally)
- New spawn for red (segment 2 and 3)
- More detail
- Changed final a bit
07/12/2012 - RC1
- Much fps optimization (thanks eerieone)
- Much more detail
- File size optimization (55mb->46mb)
- Fixed that CPs wasn't capped after the cart passed
- Made the area around final a bit wider
- Valance changes on CP1/3/4
Trivia
- The name "Alpen" means "Alps" in German.
- Inside the BLU base in a closed off room to the right of the front door, there is a RED briefcase on top of some computers.
Gallery
See also
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