Difference between revisions of "Template:Class weapons table demoman melee"
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{{Pro}}Has 37% longer melee range.<br /> | {{Pro}}Has 37% longer melee range.<br /> | ||
{{Pro}}Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times each life.<br /> | {{Pro}}Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times each life.<br /> | ||
+ | {{Con}}Slower deploy and holster time.<br /> | ||
{{Con}}Lowers maximum health by 25 points.<br /> | {{Con}}Lowers maximum health by 25 points.<br /> | ||
{{Con}}No random Critical hits.<br /> | {{Con}}No random Critical hits.<br /> | ||
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{{Pro}}Has 37% longer melee range.<br /> | {{Pro}}Has 37% longer melee range.<br /> | ||
{{Pro}}Deals 20% more damage.<br /> | {{Pro}}Deals 20% more damage.<br /> | ||
+ | {{Con}}Slower deploy and holster time.<br /> | ||
{{Con}}Lowers speed by 15% when active.<br /> | {{Con}}Lowers speed by 15% when active.<br /> | ||
| cs = | | cs = | ||
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| en = | | en = | ||
{{Pro}}Has 37% longer melee range.<br /> | {{Pro}}Has 37% longer melee range.<br /> | ||
− | |||
{{Pro}}Melee kills refill 25% of your charge meter.<br /> | {{Pro}}Melee kills refill 25% of your charge meter.<br /> | ||
− | {{Con}} | + | {{Pro}}+25 health restored on kill<br /> |
+ | {{Con}}Slower deploy and holster time.<br /> | ||
{{Con}}No random Critical hits.<br /> | {{Con}}No random Critical hits.<br /> | ||
+ | {{Con}}+15% damage vulnerability while active.<br /> | ||
| cs = | | cs = | ||
{{Pro}}Má o 37% větší dosah.<br /> | {{Pro}}Má o 37% větší dosah.<br /> | ||
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| rowspan="2" align="center" | {{common string|n/a}} | | rowspan="2" align="center" | {{common string|n/a}} | ||
| rowspan="2" align="center" | {{base crit | | rowspan="2" align="center" | {{base crit | ||
− | |{{tooltip| | + | |{{tooltip|55 |{{common string|cwt melee damage}}}} + {{Tooltip|124-126|{{common string|cwt explosive damage}}}} |
− | |{{tooltip| | + | |{{tooltip|165|{{common string|cwt melee damage}}}} + {{tooltip|358|{{common string|cwt explosive damage}}}} |
}} | }} | ||
| rowspan="2" |{{lang | | rowspan="2" |{{lang | ||
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{{Info}}The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.<br /> | {{Info}}The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.<br /> | ||
{{Con}}Deals only melee damage if the head is destroyed.<br /> | {{Con}}Deals only melee damage if the head is destroyed.<br /> | ||
+ | {{Con}}20% attack speed penalty.<br /> | ||
{{Con}}No random Critical hits.<br /> | {{Con}}No random Critical hits.<br /> | ||
+ | {{Con}}100% slower switch-to speed.<br /> | ||
| cs = | | cs = | ||
{{Info}}První úder do nepřítele nebo pevného předmětu způsobí explozi, která zraní hráče a jeho nepřátele kolem a odhodí jej do vzduchu.<br /> | {{Info}}První úder do nepřítele nebo pevného předmětu způsobí explozi, která zraní hráče a jeho nepřátele kolem a odhodí jej do vzduchu.<br /> | ||
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|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Pro}}On kill: | + | {{Pro}}Has 37% longer melee range.<br /> |
− | {{Con}}This weapon is Honorbound and once drawn | + | {{Pro}}On kill: heals you 50% base health.<br/> |
− | {{Info}}A single successful hit will kill an enemy wielding the same weapon.<br /> | + | {{Con}}No random critical hits.<br/> |
+ | {{Con}}Slower deploy and holster time.<br /> | ||
+ | {{Con}}This weapon is Honorbound and once drawn will be holstered for -50 HP until it kills.<br/> | ||
+ | {{Info}}A single successful hit will kill an enemy wielding the same weapon.<br/> | ||
| cs = | | cs = | ||
{{Pro}}Při zabití: zcela doplní zdraví hráče.<br /> | {{Pro}}Při zabití: zcela doplní zdraví hráče.<br /> | ||
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|{{lang | |{{lang | ||
| en = | | en = | ||
− | |||
{{Pro}}Has 37% longer melee range.<br /> | {{Pro}}Has 37% longer melee range.<br /> | ||
− | {{Con}}No random | + | {{Pro}}Ammo can recharge charge.<br /> |
− | {{ | + | {{Pro}}On Hit: +20% charge.<br /> |
+ | {{Con}}No random critical hits.<br /> | ||
+ | {{Con}}-80% max primary & secondary ammo.<br /> | ||
+ | {{Con}}Slower deploy and holster time.<br /> | ||
| cs = | | cs = | ||
{{Pro}}Zkracuje dobu potřebnou k nabiti charge o polovinu.<br /> | {{Pro}}Zkracuje dobu potřebnou k nabiti charge o polovinu.<br /> |
Revision as of 08:23, 21 December 2015
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bottle |
N/A | N/A | Base: 65 Crit: 195 |
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Craft Scottish Handshake |
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Promotional Frying Pan |
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Drop Conscientious Objector |
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Promotional / Craft Freedom Staff |
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Drop Bat Outta Hell |
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Distributed Memory Maker |
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Promotional Ham Shank |
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Unlock Necro Smasher |
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Uncrate Crossing Guard |
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Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Golden Frying Pan |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Eyelander |
N/A | N/A | Base: 65 Crit: 195 |
Has 37% longer melee range. Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times each life. | |
Craft Horseless Headless Horsemann's Headtaker |
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Craft Nessie's Nine Iron |
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Craft Pain Train |
N/A | N/A | Base: 65 Crit: 195 |
Increases user's capture rate by 1 for points and carts. Raises bullet vulnerability by 10%. | |
Craft Scotsman's Skullcutter |
N/A | N/A | Base: 78 Crit: 234 |
Has 37% longer melee range. Deals 20% more damage. | |
Craft Claidheamh Mòr |
N/A | N/A | Base: 65 Crit: 195 |
Has 37% longer melee range. Melee kills refill 25% of your charge meter. | |
Craft Ullapool Caber |
N/A | N/A | Base: 55 + 124-126
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The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius. Deals only melee damage if the head is destroyed. | |
Promotional / Craft Half-Zatoichi |
N/A | N/A | Base: 65 Crit: 195 |
Has 37% longer melee range. On kill: heals you 50% base health. | |
Craft Persian Persuader |
N/A | N/A | Base: 65 Crit: 195 |
Has 37% longer melee range. Ammo can recharge charge. |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman melee/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, da, de, es, fi, fr, hu, it, ja, ko, nl, no, pl, pt, pt-br, ro, ru, sv (add) |