Difference between revisions of "Double-Barrel Shotgun (Classic)"
m (Applied filters to Double-Barrel Shotgun (Classic) (Review RC#188216)) |
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− | {{ | + | {{Item infobox |
− | | | + | | game = tfc |
− | | | + | | type = weapon |
− | | used-by = [[Soldier (Classic)|Soldier]], [[Heavy (Classic)|Heavy]], [[Engineer (Classic)|Engineer]], [[Medic (Classic)|Medic]], [[Spy (Classic)|Spy]] | + | | two-models = yes |
− | + | | TFC-model = Ssg tfc.png | |
− | + | | QTF-model = Ssg qwtf.png | |
− | | ammo-loaded = 16 | + | | used-by = [[Soldier (Classic)|Soldier]], [[Heavy (Classic)|Heavy]], [[Engineer (Classic)|Engineer]], [[Medic (Classic)|Medic]], [[Spy (Classic)|Spy]] |
+ | | ammo-loaded = 16 | ||
| ammo-carried = 100 <small>(Soldier)</small><br>200 <small>(Heavy)</small><br>50 <small>(Engineer)</small><br>75 <small>(Medic)</small><br>40 <small>(Spy)</small> | | ammo-carried = 100 <small>(Soldier)</small><br>200 <small>(Heavy)</small><br>50 <small>(Engineer)</small><br>75 <small>(Medic)</small><br>40 <small>(Spy)</small> | ||
− | | ammo-type = Shells | + | | ammo-type = Shells |
}} | }} | ||
The '''Double-Barrel Shotgun''' ('''Super Shotgun''' in ''[[Quake Team Fortress]]'') is a weapon in [[Team Fortress Classic]]. | The '''Double-Barrel Shotgun''' ('''Super Shotgun''' in ''[[Quake Team Fortress]]'') is a weapon in [[Team Fortress Classic]]. |
Revision as of 16:09, 15 November 2010
The Double-Barrel Shotgun (Super Shotgun in Quake Team Fortress) is a weapon in Team Fortress Classic.
Damage
4 per pellet; 51 if all pellets connect.
Quake Team Fortress
In Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. However, in Team Fortress Classic, they do not, which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.
Trivia
- The model in Team Fortress Classic is same as SPAS-12 model from Half-Life.
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