Difference between revisions of "User:Linux lover/Stop that Tank!"
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{{Quotation|The '''Administrator''' issuing a directive.|Stop that Tank!|sound=Mvm tank alerts08.wav}} | {{Quotation|The '''Administrator''' issuing a directive.|Stop that Tank!|sound=Mvm tank alerts08.wav}} | ||
− | '''Stop that Tank!''' is a community game mode that combines themes from both [[Payload]] and [[Mann vs. Machine]]. Play unfolds on Payload and [[Payload Race]] maps. The payload [[Cart]] is replaced by the [[Tank Robot|Tank]] and moves on its own, following the path of the cart. There are two teams: [[Robots]] and Humans. They are tasked with escorting the Tank or preventing it from reaching its destination. Players have the opportunity to take control of [[Robots#Giant_Robots|Giant Robots]] and [[Sentry Buster|Sentry Busters]] which typically have buffed health, loadouts, and special abilities. | + | '''Stop that Tank!''' is a community game mode that combines themes from both [[Payload]] and [[Mann vs. Machine]]. Play unfolds on Payload and [[Payload Race]] maps. The payload [[Cart]] is replaced by the [[Tank Robot|Tank]] and moves on its own, following the path of the cart. There are two teams: [[Robots]] and Humans. They are tasked with escorting the Tank or preventing it from reaching its destination. Players have the opportunity to take control of [[Robots#Giant_Robots|Giant Robots]] and [[Sentry Buster|Sentry Busters]] which typically have buffed health, loadouts, and special abilities. |
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+ | All official Payload and Payload Race maps are supported. | ||
== Gameplay == | == Gameplay == | ||
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=== Payload=== | === Payload=== | ||
− | {{youtube tn|SJxcVNQI174|Gameplay in Payload. '''''Note:''' Some minor details may be inaccurate.''|float=right|hd}} | + | {{youtube tn|SJxcVNQI174|Gameplay in [[Payload]]. '''''Note:''' Some minor details may be inaccurate.''|float=right|hd}} |
+ | The [[Tank]] appears where the Payload [[cart]] would normally be. After the setup period ends the [[Tank]] is stationary for 15 seconds then begins moving until it reaches the end or is destroyed. The Robots must protected the tank while the Humans try to deal as much damage to the tank as possible. When the Tank crosses over a checkpoint, it regains a portion of its health back (up to 80% of max health). This is reflected by the health bar on-screen turning green. If the Tank reaches the final checkpoint, the Robots win the round. If the Humans destroy the Tank, then they have another chance to win by delivering the bomb to the final checkpoint. | ||
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+ | ==== Robots ([[BLU]] Team) ==== | ||
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+ | ==== Humans ([[RED]] Team) ==== | ||
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* There used to be multiple tanks in [[Payload]]. The idea was scrapped for only a single tank per round. | * There used to be multiple tanks in [[Payload]]. The idea was scrapped for only a single tank per round. | ||
{{ModNav}} | {{ModNav}} | ||
+ | [[Category:Mods]] [[Category:Game modes]] |
Revision as of 23:28, 1 October 2015
Stop that Tank! | |
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Basic information | |
Type: | Game mode |
Availability: | Public |
Creator(s): | Banshee and linux_lover |
Released: | September 21, 2013 (First debut) August 13, 2015 (Public release) |
Link(s): | Steam group GitHub |
“ | Stop that Tank!
Click to listen
— The Administrator issuing a directive.
|
” |
Stop that Tank! is a community game mode that combines themes from both Payload and Mann vs. Machine. Play unfolds on Payload and Payload Race maps. The payload Cart is replaced by the Tank and moves on its own, following the path of the cart. There are two teams: Robots and Humans. They are tasked with escorting the Tank or preventing it from reaching its destination. Players have the opportunity to take control of Giant Robots and Sentry Busters which typically have buffed health, loadouts, and special abilities.
All official Payload and Payload Race maps are supported.
Contents
Gameplay
There are two distinct types of gameplay for Payload and Payload race maps.
Payload
The Tank appears where the Payload cart would normally be. After the setup period ends the Tank is stationary for 15 seconds then begins moving until it reaches the end or is destroyed. The Robots must protected the tank while the Humans try to deal as much damage to the tank as possible. When the Tank crosses over a checkpoint, it regains a portion of its health back (up to 80% of max health). This is reflected by the health bar on-screen turning green. If the Tank reaches the final checkpoint, the Robots win the round. If the Humans destroy the Tank, then they have another chance to win by delivering the bomb to the final checkpoint.
Robots (BLU Team)
Humans (RED Team)
Payload Race
Write about specific gameplay mechanics for payload race.
Giant Robots
Available in Payload
List of Giants in Payload | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Available in Payload Race
List of Giants in Payload Race | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Speed Comparisons
Name | Payload | Payload Race |
---|---|---|
Super Spy (cloaked) | 450 | |
Major League Scout | 320 | |
Super Spy (uncloaked) | 300 | |
Giant Kritzkrieg Medic | 185.6 | |
Giant Engineer | 174 | |
Giant Pyro | 171 | |
Giant Rapid Fire Huntsman | 150 | |
Giant Demoknight | 140 | |
Giant Shotgun Heavy | 127 | |
Sir Nukesalot | 118 | |
Giant Heavy | 115 | |
Giant Flare Pyro | 111 | |
Giant Rapid Fire Demoman | 109 | |
Giant Soldier/10-Shot Bazooka | 98 | |
Giant Heavy (revved) | 71.5 |
Trivia
- The logo is from the TF2 short MvM Wars I - Stop that tank!.
- There used to be multiple tanks in Payload. The idea was scrapped for only a single tank per round.
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