Difference between revisions of "Template:Damage table"
Newplayer210 (talk | contribs) |
|||
Line 425: | Line 425: | ||
| it = Distanza dalla porta principale degli spogliatoi alla parete opposta al piano superiore in 2Fort | | it = Distanza dalla porta principale degli spogliatoi alla parete opposta al piano superiore in 2Fort | ||
| ja = 中距離は、2Fortのメイン・リスポンシャッター前から反対側真正面2階の壁までの範囲。 | | ja = 中距離は、2Fortのメイン・リスポンシャッター前から反対側真正面2階の壁までの範囲。 | ||
− | | ko = | + | | ko = 2Fort 위층 보급 문에서 반대쪽 벽까지의 거리 |
| nl = Afstand van de bevoorradingsdeur tot de overstaande muur op de tweede verdieping van 2Fort | | nl = Afstand van de bevoorradingsdeur tot de overstaande muur op de tweede verdieping van 2Fort | ||
| pl = Odległość między głównymi drzwiami od pokoju z zaopatrzeniem do przeciwległej ściany na górnym piętrze na mapie 2Fort | | pl = Odległość między głównymi drzwiami od pokoju z zaopatrzeniem do przeciwległej ściany na górnym piętrze na mapie 2Fort | ||
Line 458: | Line 458: | ||
| it = Distanza da una base all’altra in 2Fort | | it = Distanza da una base all’altra in 2Fort | ||
| ja = 遠距離は、2Fortの水路と橋を挟んで、お互いに壁を背にした距離。 | | ja = 遠距離は、2Fortの水路と橋を挟んで、お互いに壁を背にした距離。 | ||
− | | ko = | + | | ko = 2Fort의 각 진영 사이의 거리 |
| nl = Afstand van balkon tot balkon op 2Fort | | nl = Afstand van balkon tot balkon op 2Fort | ||
| pl = Odległość między balkonami snajperskimi na mapie 2Fort | | pl = Odległość między balkonami snajperskimi na mapie 2Fort | ||
Line 495: | Line 495: | ||
| ja = 目標との距離(ハンマーユニット数) | | ja = 目標との距離(ハンマーユニット数) | ||
| zh-hans = 距离目标多少HU | | zh-hans = 距离目标多少HU | ||
− | | ko = 목표와의 | + | | ko = 목표와의 Hammer 단위 거리 |
}}}}:{{tooltip|1|{{lang | }}}}:{{tooltip|1|{{lang | ||
| en = Hammer Units of spread on target | | en = Hammer Units of spread on target | ||
Line 654: | Line 654: | ||
| ja = ヘッドショット以外 | | ja = ヘッドショット以外 | ||
| fi = Osuma kehoon | | fi = Osuma kehoon | ||
− | | ko = | + | | ko = 신체 피격 |
}} | }} | ||
</td> | </td> | ||
Line 1,084: | Line 1,084: | ||
| ja = 爆風範囲 | | ja = 爆風範囲 | ||
| fi = Räjähdysvahinkon kantama | | fi = Räjähdysvahinkon kantama | ||
− | | ko = 확산 | + | | ko = 확산 피해 범위 |
}} | }} | ||
</td> | </td> | ||
Line 1,680: | Line 1,680: | ||
| zh-hant = 進入隱形時間 | | zh-hant = 進入隱形時間 | ||
| fi = Verhoutumiseen siirtymisaika | | fi = Verhoutumiseen siirtymisaika | ||
− | | ko = 은폐 | + | | ko = 은폐 소모 시간 |
}} | }} | ||
</td> | </td> | ||
Line 1,928: | Line 1,928: | ||
| zh-hant = 壓縮氣爆冷卻時間 | | zh-hant = 壓縮氣爆冷卻時間 | ||
| fi = Ilmapuhalluksen jäähtymisaika | | fi = Ilmapuhalluksen jäähtymisaika | ||
− | | ko = | + | | ko = 압축 공기 분사 재사용 대기 시간 |
}} | }} | ||
</td> | </td> | ||
Line 2,052: | Line 2,052: | ||
| zh-hant = 狙擊鏡充電延遲 | | zh-hant = 狙擊鏡充電延遲 | ||
| fi = Latauksen odotusaika tarkentaessa | | fi = Latauksen odotusaika tarkentaessa | ||
− | | ko = | + | | ko = 조준 후 충전 지연 |
}} | }} | ||
</td> | </td> | ||
Line 2,083: | Line 2,083: | ||
| zh-hant = 爆頭延遲 | | zh-hant = 爆頭延遲 | ||
| fi = Pääosuman odotusaika tarkentaessa | | fi = Pääosuman odotusaika tarkentaessa | ||
− | | ko = | + | | ko = 조준 후 헤드샷 지연 |
}} | }} | ||
</td> | </td> |
Revision as of 14:38, 4 November 2015
Function times (in seconds) | ||
---|---|---|
Values are approximate and determined by community testing. |
This template is very complex. Please, sandbox any changes before making them. If you have questions about this template, feel free to ask on the IRC. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: ar, cs, de, es, fi, fr, hu, it, ja, ko, nl, pl, pt-br, ro, ru, sv, tr, zh-hans, zh-hant (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |