Difference between revisions of "Template talk:Painted variants/Tutorial"

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(Paint not working correctly?)
m (added correct date to my unsigned post)
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File:User_Bojjob_LSS_white.png|"230 230 230" Color
 
File:User_Bojjob_LSS_white.png|"230 230 230" Color
 
</gallery>
 
</gallery>
:Oh I just found out this item isn't actually paintable... but still, the same thing happens with other paintable cosmetics [[File:User Bojjob Userlink.png|link=User:Bojjob]] 11:59, 20 October 2015 (PDT)
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:Oh I just found out this item isn't actually paintable... but still, the same thing happens with other paintable cosmetics [[File:User Bojjob Userlink.png|link=User:Bojjob]] 17:22, 18 October 2015 (PDT)
 
::Oh wait, I just found out that even though the workshop page and wiki page both say they're paintable, they actually not [[File:User Bojjob Userlink.png|link=User:Bojjob]] 11:59, 20 October 2015 (PDT)
 
::Oh wait, I just found out that even though the workshop page and wiki page both say they're paintable, they actually not [[File:User Bojjob Userlink.png|link=User:Bojjob]] 11:59, 20 October 2015 (PDT)

Revision as of 18:59, 20 October 2015

One thing that should be mentioned, AA not working isn't necessarily due to your graphics card not being good enough, it could mean you need to disabled the aero theme in vista. Due to some sort of limitation, ATI cards don't apply AA to non fullscreen applications when you're using aero over the "vista basic" theme. Woops forgot to sign That Lamer 17:42, 5 October 2010 (UTC)

Regarding hats with spcific places being painted.

While the page has been helpful with painted variants, it doesn't explain how one can make a hat go from this http://tinyurl.com/painted-everywhere to this http://tinyurl.com/specific-painted-areas in Source SDK. If there is such a tutorial, that would be helpful, plus I would like to suggest for it to be an added section to the painted variants tutorial. --Akuago220, The Jungle Expeditioner 20:51, 15 May 2011 (UTC)

dlls not working anymore?

Since the latest TF2 update (6/3/11), I haven't been able to get paint to work in the hlmv. The dlls don't seem to be working. Any news on this? HellJumper 08:07, 4 June 2011 (UTC)

It seems the SDK is overwriting the DLLs whenever it is started. You have to overwrite the sourcesdk binaries with the TF2 binaries everytime you start the SDK but before you load HLMV. A .bat script I put together earlier:
@echo off
xcopy "C:\Program Files\Steam\steamapps\steamnamehere\team fortress 2\bin" "C:\Program Files\Steam\steamapps\steamnamehere\sourcesdk\bin\orangebox\bin" /E /Y
echo Done.
Adjust for your Steam username / 64-bit OS as necessary. seb26 03:58, 9 June 2011 (UTC)

"color2" placement

I've noticed the specifics of where to place the color2 integer, it does not necessarily need to be placed at that location exactly. You only need to places it within the first set of "{}"'s after the "VertexlitGeneric" string. just thought i would point this out The preceding unsigned comment was added by Lexar (talk) • (contribs) 05:52, 12 December 2011

Integrate this into upcoming TFMV

I think we should make an article about using TFMV instead of HLMV for paint variants, as mentioned by the creator, the upcoming TFMV will include an auto-screenshot option for paint variants, which is going to help doing the work a lot more. For hats that has no color2 line code, the TFMV automatically adds it when the model is loaded. We should still stick with HLMV for infobox/gallery images, but TFMV is a lot better for doing the Paint variants table. I talked with the creator and he told me that it can be used for Wiki purposes too. Just wanted to note that. I don't know when it's going to release, but I'll let you guys know. User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 07:24, 6 March 2015 (PST)

Sure, if It's easier to take screenshots of painted variants with TFMV then we should at least mention it here. And even if I have not done this yet, I can tell the "paint" tab is sure useful for that, instead of modifying the VMT file every time. 12:10, 7 March 2015 (PST)
I've been using TFMV for images on here for ages. It makes it easier to load models in general, it lets you set consistent positions of models easily, and it makes it easier to load paints too. There are still some cases where editing the VMT is necessary (such as when you need to add nocull or something similar), but the next version of TFMV should reduce that somewhat, seeing as it does load team-colours and styles automatically. I haven't really found any reason not to use TFMV, even if all you would use it for is to load the models onto classes, instead of having to go through the folders and manually load the model yourself. In regards to having something about it on the wiki, I would definitely wait until the next version comes out, seeing as we'd probably have to rewrite most of the instructions on how to use it when that version comes out. --Omolong (talk) 13:25, 7 March 2015 (PST)
Sounds good. User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 15:15, 7 March 2015 (PST)

Paint not working correctly?

I tried doing the part where you edit color2 to be the colour you want but it's just giving the entire model a weird shade. For example, changing it to "230 230 230" for white just makes it slightly less coloured. Any help would be appreciated. User Bojjob Userlink.png 14:09, 14 October 2015 (PDT)

Oh I just found out this item isn't actually paintable... but still, the same thing happens with other paintable cosmetics User Bojjob Userlink.png 17:22, 18 October 2015 (PDT)
Oh wait, I just found out that even though the workshop page and wiki page both say they're paintable, they actually not User Bojjob Userlink.png 11:59, 20 October 2015 (PDT)