Difference between revisions of "Talk:Flame Thrower"
m (Undo edit by RobTheStarCollector (Talk) (1998077) Not necessary. Someone already told him in his talk page.) |
(→Afterburn healing & resists: new section) |
||
Line 128: | Line 128: | ||
[[User:Jediflamaster|Jediflamaster]] ([[User talk:Jediflamaster|talk]]) 19:31, 17 November 2015 (PST) | [[User:Jediflamaster|Jediflamaster]] ([[User talk:Jediflamaster|talk]]) 19:31, 17 November 2015 (PST) | ||
+ | |||
+ | == Afterburn healing & resists == | ||
+ | |||
+ | According from the recent edit by [[User:Evanjohnman]], he stated that | ||
+ | * The Flame Thrower's Medi Gun heal and resist reduction is not actually 25%. | ||
+ | ** Healing is reduced by 50% with Medi Guns, and by 100%/100%/75% with level 1/2/3 dispensers, respectively. | ||
+ | ** The resistance reduction applies to Vaccinator Über '''only'''. It does not apply to the passive Vaccinator resistance. | ||
+ | Any solid evidence on these? Since this was added without any evidences behind. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 08:13, 27 August 2018 (UTC) |
Revision as of 08:13, 27 August 2018
Contents
Mini-Crits
I do not see anywhere in this article where it mentions airblasted projectiles become mini-crits. Add this? Nequissime 20:45, 13 October 2010 (UTC)
- Still no relevant information pertaining to this. How do you suppose we implement it? Squidfeeder 21:20, 24 January 2011 (UTC)
Loadout Stats name
Although it is spelled differently for the article's title, shouldn't the name in the loadout stats picture shown in the article match the loadout stats picture shown in-game? Rolandius 09:52, 13 August 2011 (PDT)
- I just changed this. I also did the same thing for the Übersaw a few days ago when I removed some pointless spelling trivia. Dragonsbrethren 07:33, 23 August 2011 (PDT)
Damage discrepancy
There is a claim in the introduction that ~22.5 particles are generated per second, causing maximum 139.5dps (which is stated elsewhere in the wiki). However in the weapon stats box the interval time is claimed at 0.04, which would be 25 particles a second or 165dps. Can we confirm which is the correct value and adjust the page accordingly? Camillo 15:48, 1 November 2011 (PDT)
- 1 in 25 is 0.04. 1 in 22.5 is 0.044444444444444444444444444444444444444444444-you get my point. I think this is the result of rounding off the number. Come to think of it, I don't think I have ever seen data on the Wiki that went past the two decimals. So I'm pretty sure it's due to rounding. Could be fixed by adding an extra 4 though. -- Hefaistus - talk 16:07, 1 November 2011 (PDT)
- Main body of the wiki says 25; that's fine as a rounding generalisation; but the infobox that is based on says interval of 0.04. The infobox should be as accurate as possible; and shotguns go to 3 decimal places anyway (0.625s). If there is a recurring decimal, it should be indicated in the notation - ideally via a vinculum as per US notation. RE: http://en.wikipedia.org/wiki/Repeating_decimal#Notation Ace42 (talk) 08:05, 28 January 2015 (PST)
Blowtorch Concept
Anyone know why it's there? Was the blowtorch intended to be the original flamethrower or something? There's no associated trivia with it. -- Mexican 12:53, 9 February 2012 (PST)
Forward/Backward movment
Particles in the flame thrower actually move depending on the player,
if the user is walking backwards while shooting flames and another walks forward into said flames the other user will cause himself more damage.
Something similar (kind of) was shown in the Righteous Bison demonstration video.
Should this be mentioned in this weapon demonstration video?
P.S. It's a great method for Pyro fights where none seem consider air-blast. Reconciliation- • Talk 05:22, 2 May 2012 (PDT)
- Support This is a thing for strafing as well and is an essential mechanic for m1 aim. How is it not included yet? Jediflamaster (talk) 02:03, 18 November 2015 (PST)
3D image
The non-festive 3D images have been broken since this article was moved from Flamethrower to Flame Thrower. I'd fix it myself, but I don't know how. Dragonsbrethren 09:43, 29 June 2012 (PDT)
Information regarding Flamethrower damage and Damage Spread
I'm not too keen on what this means, exactly, but, apparently, the Flamethrower and Backburner obtain a DPS increase when random damage spread is disabled.
-KajiVena of TheVille 21:53, 5 July 2012 (PDT)
Flamethrower Mojo : Range bugs
- The range of all of the Pyro's flamethrowers is not consistent. The origin point of hitboxes varies depending on the way a player's ping has been changing, resulting in an extended or shortened range. This can make players with identical pings have different range.
TMP explaining how to use ping spikes to a player's advantage https://www.youtube.com/watch?v=wSB4ywcE528
In-depth video on gameplay consequences, this one is a bit old, from before I knew why this happens. https://www.youtube.com/watch?v=Sh3gPQuVCWo
Side view of the bug with simulated ping and Ft hitboxes https://www.youtube.com/watch?v=UioPlbdgZPY
Jediflamaster (talk) 19:31, 17 November 2015 (PST)
Afterburn healing & resists
According from the recent edit by User:Evanjohnman, he stated that
- The Flame Thrower's Medi Gun heal and resist reduction is not actually 25%.
- Healing is reduced by 50% with Medi Guns, and by 100%/100%/75% with level 1/2/3 dispensers, respectively.
- The resistance reduction applies to Vaccinator Über only. It does not apply to the passive Vaccinator resistance.
Any solid evidence on these? Since this was added without any evidences behind. Rikka Takanashi (talk) • (contributions) 08:13, 27 August 2018 (UTC)