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A '''hitsound''' is a sound clip that plays when dealing damage to another player. | A '''hitsound''' is a sound clip that plays when dealing damage to another player. | ||
Revision as of 22:45, 29 November 2015
A hitsound is a sound clip that plays when dealing damage to another player.
Hitsounds can be activated and customized through the Advanced Options menu.
Demonstration
Viddo go here
List of Hitsounds
Note: This list is for official hitsounds only. Do not add your own custom hitsounds.
Default |
Electro |
Notes |
Percussion |
Retro |
Space |
Beepo |
Vortex |
Squasher |
Hitsound commands
There are extra console commands that can be used to further customize hitsounds.
Command | Description |
---|---|
tf_dingaling_pitchmaxdmg | Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
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tf_dingaling_pitchmindmg | Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.
|
tf_dingaling_volume | Desired volume of the hit sound.
|
tf_dingalingaling | If set to 1, will play a sound every time you injure another player.
|
tf_dingalingaling_repeat_delay | Desired repeat delay of the hit sound. Set to 0 to play a sound for every instance of damage dealt.
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Update History
[Unknown Date]
- Added hitsounds
June 2, 2015 Patch (Gun Mettle Update)
- Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy
- Added new hit-sound options for players to choose from in the Adv. Options menu
- Fixed a regression with weapon hit sounds
- Hit sounds no longer clip each other
- Min and max pitch values reverted to what they were prior to the October 1st update
- Note: the Advanced Options default slider position is 100, which is normal (0) pitch
Trivia
- The note hitsounds use similar sound clips to those used when mousing over classes on the class selection screen.