Difference between revisions of "User:Bojjob/Sandbox"
m |
m (Officially referred to as "hit sound") |
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[[Image:User_Bojjob_Hitsound.png|right|425px|Hitsound]] | [[Image:User_Bojjob_Hitsound.png|right|425px|Hitsound]] | ||
− | A ''' | + | A '''hit sound''' is a sound clip that plays when dealing damage to another player. |
− | + | Hit sounds can be activated and customized through the [[Multiplayer_options#Advanced_multiplayer_options|Advanced Options]] menu. | |
− | == List of | + | == List of Hit sounds == |
<!-- Default, Electro, Notes, Percussion, Retro, Space, Beepo, Vortex, Squasher --> | <!-- Default, Electro, Notes, Percussion, Retro, Space, Beepo, Vortex, Squasher --> | ||
− | ''Note: This list is for official | + | ''Note: This list is for official hit sounds only. Do not add your own custom hit sounds.'' |
{{SoundList | {{SoundList | ||
|colour = #F3A957 | |colour = #F3A957 | ||
Line 119: | Line 119: | ||
}} | }} | ||
− | == | + | == Hit sound commands == |
− | There are extra [[Console|console commands]] that can be used to further customize | + | There are extra [[Console|console commands]] that can be used to further customize hit sounds. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
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;Parameters: | ;Parameters: | ||
:<code><''integer''></code> | :<code><''integer''></code> | ||
− | ::Specifies the highest pitch of your | + | ::Specifies the highest pitch of your hit sound. |
|- | |- | ||
|{{nw|<big>'''<var>tf_dingaling_pitchmindmg</var>'''</big>}} | |{{nw|<big>'''<var>tf_dingaling_pitchmindmg</var>'''</big>}} | ||
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;Parameters: | ;Parameters: | ||
:<code><''integer''></code> | :<code><''integer''></code> | ||
− | ::Specifies the lowest pitch of your | + | ::Specifies the lowest pitch of your hit sound.. |
|- | |- | ||
|{{nw|<big>'''<var>tf_dingaling_volume</var>'''</big>}} | |{{nw|<big>'''<var>tf_dingaling_volume</var>'''</big>}} | ||
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;Parameters: | ;Parameters: | ||
:<code><''integer''></code> | :<code><''integer''></code> | ||
− | ::Specifies the volume of your | + | ::Specifies the volume of your hit sound when played. |
|- | |- | ||
|{{nw|<big>'''<var>tf_dingalingaling</var>'''</big>}} | |{{nw|<big>'''<var>tf_dingalingaling</var>'''</big>}} | ||
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;Parameters: | ;Parameters: | ||
:<code><''integer''></code> | :<code><''integer''></code> | ||
− | ::Sets the delay time between | + | ::Sets the delay time between hit sounds. |
|} | |} | ||
== Update History == | == Update History == | ||
'''[Unknown Date]''' | '''[Unknown Date]''' | ||
− | * Added | + | * Added hit sounds |
'''{{Patch name|6|2|2015}}''' ([[Gun Mettle Update]]) | '''{{Patch name|6|2|2015}}''' ([[Gun Mettle Update]]) | ||
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== Trivia == | == Trivia == | ||
− | * The '''note''' | + | * The '''note''' hit sound uses similar sound clips to those used when mousing over classes on the class selection screen. |
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
<div style="position:fixed; bottom:0; right:0">[[Image:User Bojjob MedicThink.png|left|100px]]</div> | <div style="position:fixed; bottom:0; right:0">[[Image:User Bojjob MedicThink.png|left|100px]]</div> |
Revision as of 22:52, 29 November 2015
A hit sound is a sound clip that plays when dealing damage to another player.
Hit sounds can be activated and customized through the Advanced Options menu.
List of Hit sounds
Note: This list is for official hit sounds only. Do not add your own custom hit sounds.
Default |
Electro |
Notes |
Percussion |
Retro |
Space |
Beepo |
Vortex |
Squasher |
Hit sound commands
There are extra console commands that can be used to further customize hit sounds.
Command | Description |
---|---|
tf_dingaling_pitchmaxdmg | Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
|
tf_dingaling_pitchmindmg | Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.
|
tf_dingaling_volume | Desired volume of the hit sound.
|
tf_dingalingaling | If set to 1, will play a sound every time you injure another player.
|
tf_dingalingaling_repeat_delay | Desired repeat delay of the hit sound. Set to 0 to play a sound for every instance of damage dealt.
|
Update History
[Unknown Date]
- Added hit sounds
June 2, 2015 Patch (Gun Mettle Update)
- Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy
- Added new hit-sound options for players to choose from in the Adv. Options menu
- Fixed a regression with weapon hit sounds
- Hit sounds no longer clip each other
- Min and max pitch values reverted to what they were prior to the October 1st update
- Note: the Advanced Options default slider position is 100, which is normal (0) pitch
Trivia
- The note hit sound uses similar sound clips to those used when mousing over classes on the class selection screen.