Difference between revisions of "User:SP458"
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== Special Normal Robots == | == Special Normal Robots == | ||
+ | === Blue Bird === | ||
+ | {{Robot loadout|icon=soldier|name=Blue Bird|primary=Rocket Launcher|secondary=B.A.S.E. Jumper|attribs={{buff|Immune to fall damage}}{{buff|+50% faster firing speed}}{{buff|4.0× jump height}}{{nerf|Does not fire until fully reloaded}}}} | ||
+ | Blue Birds jump and then deploy their [[B.A.S.E. Jumper]] before unleashing a barrage of rockets to players. They always appear in small numbers and must fully reload their clip before firing again. | ||
+ | |||
=== Bison Soldier === | === Bison Soldier === | ||
− | {{Robot loadout|icon=soldier|name=Bison Soldier|secondary=Righteous Bison|hat=Lord Cockswain's Pith Helmet}} | + | {{Robot loadout|icon=soldier|name=Bison Soldier|secondary=Righteous Bison|hat=Lord Cockswain's Pith Helmet|attribs={{nerf|-50% damage penalty}}{{nerf|Cannot see past 1200 units}}}} |
These robots can fire projectiles which cannot be reflected and are able to penetrate players. It is recommended to spread out when facing dense mobs of these robots. | These robots can fire projectiles which cannot be reflected and are able to penetrate players. It is recommended to spread out when facing dense mobs of these robots. | ||
=== Samurai Soldier === | === Samurai Soldier === | ||
− | {{Robot loadout|icon=demoknight samurai|name=Samurai Soldier|melee=Half-Zatoichi|hat=Killer's Kabuto|misc1=Menpo|attribs={{info|1. | + | {{Robot loadout|icon=demoknight samurai|name=Samurai Soldier|melee=Half-Zatoichi|hat=Killer's Kabuto|misc1=Menpo|attribs={{info|1.3× larger in size}}<br>{{buff|750 HP}}{{buff|+50% damage bonus}}}} |
Much tougher than ordinary Soldiers, these katana-wielding robots can even completely regenerate themselves by slaying a player, a task made easier by their higher damage output. | Much tougher than ordinary Soldiers, these katana-wielding robots can even completely regenerate themselves by slaying a player, a task made easier by their higher damage output. | ||
=== Extended Buff Samurai Soldier === | === Extended Buff Samurai Soldier === | ||
− | {{Robot loadout|icon=soldier backup|name=Backup Samurai|secondary=Battalion's Backup|melee=Half-Zatoichi|hat=Killer's Kabuto|attribs={{info|1. | + | {{Robot loadout|icon=soldier backup|name=Backup Samurai Soldier|secondary=Battalion's Backup|melee=Half-Zatoichi|hat=Killer's Kabuto|attribs={{info|1.3× larger in size}}<br>{{buff|750 HP}}{{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{buff|+50% damage bonus}}}} |
− | {{Robot loadout|icon=soldier conch|name= | + | {{Robot loadout|icon=soldier conch|name=Conch Samurai Soldier|secondary=Concheror|melee=Half-Zatoichi|hat=Killer's Kabuto|attribs={{info|1.3× larger in size}}<br>{{buff|750 HP}}{{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{buff|+50% damage bonus}}}} |
Leading squads of Samurai Soldiers, they can offer either extra protection or increased movement speed during their journey. | Leading squads of Samurai Soldiers, they can offer either extra protection or increased movement speed during their journey. | ||
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=== Axeman === | === Axeman === | ||
− | {{Robot loadout|icon=demoknight|name=Axeman|secondary=Chargin' Targe|melee=Scotsman's Skullcutter|hat=Glasgow Great Helm|misc1=Dark Age Defender|attribs={{info|1. | + | {{Robot loadout|icon=demoknight|name=Axeman|secondary=Chargin' Targe|melee=Scotsman's Skullcutter|hat=Glasgow Great Helm|misc1=Dark Age Defender|attribs={{info|1.5× larger in size}}<br>{{buff|800 HP}}{{buff|2.5× damage dealt}}}} |
This large, powerful Demoknight robot is usually encountered in small numbers. Slower than the Swordsman, it can deal large amounts of damage per strike. | This large, powerful Demoknight robot is usually encountered in small numbers. Slower than the Swordsman, it can deal large amounts of damage per strike. | ||
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== Special Giant Robots == | == Special Giant Robots == | ||
=== Giant Bison Soldier === | === Giant Bison Soldier === | ||
− | {{Robot loadout|icon=soldier|giant=y|name=Giant Bison Soldier|secondary=Righteous Bison|hat=Lord Cockswain's Pith Helmet|attribs={{buff|3800 HP}}{{buff|+60% knockback resistance}}{{buff| | + | {{Robot loadout|icon=soldier|giant=y|name=Giant Bison Soldier|secondary=Righteous Bison|hat=Lord Cockswain's Pith Helmet|attribs={{buff|3800 HP}}{{buff|+60% knockback resistance}}{{buff|+50% damage bonus}}{{buff|+75% faster reload rate}}{{nerf|-50% movement speed}}{{nerf|2.0× slower fire rate}}{{nerf|Cannot see past 1200 units}}}} |
This giant version of the Bison Soldier slowly fires powerful beams but recharges its weapon faster. | This giant version of the Bison Soldier slowly fires powerful beams but recharges its weapon faster. | ||
+ | |||
+ | === Giant Steel Gauntlet === | ||
+ | {{Robot loadout|icon=heavy steelfist|giant=y|name=Giant Steel Gauntlet|melee=Fists of Steel|attribs={{buff|10,000 HP}}{{buff|+70% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|2.0× damage dealt}}{{buff|+40% faster firing speed}}{{nerf|-50% movement speed}}}} | ||
+ | The Giant Steel Gauntlet is literally a living Tank, although it is more resistant to knockback than damage. However, attacking it with melee weapons is risky, as it delivers highly damaging punches. | ||
== Special Bosses == | == Special Bosses == | ||
=== Soldato Originale === | === Soldato Originale === | ||
− | {{Robot loadout|icon=soldier crit|giant=y|name=Soldato Originale|primary=Original|hat=Federal Casemaker|attribs={{info|1. | + | {{Robot loadout|icon=soldier crit|giant=y|name=Soldato Originale|primary=Original|hat=Federal Casemaker|attribs={{info|1.8× larger in size}}<br>{{buff|20,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +80% vertical airblast resistance}}{{buff|Regenerates 100 HP per second}}{{buff|Provides 75% less rage}}{{buff|100% crit chance}}{{buff|5.0× damage dealt}}{{buff|+25% explosion radius}}{{nerf|-50% movement speed}}{{nerf|-50% projectile speed}}{{nerf|-50% clip size}}{{nerf|2.0× slower fire rate}}{{nerf|2.0× slower reload rate}}{{nerf|Does not fire until fully reloaded}}}} |
A greatly improved version of the Giant Charged Soldier and appearing as a pair at Rocky Massacre, it waits for its clip to be full before firing, one after the other, two extraordinarily powerful rockets which have a large splash radius and leave a thick cloud of smoke, hiding any potential threat to the players. Fortunately, their slow speed allows them to be easily dodged. | A greatly improved version of the Giant Charged Soldier and appearing as a pair at Rocky Massacre, it waits for its clip to be full before firing, one after the other, two extraordinarily powerful rockets which have a large splash radius and leave a thick cloud of smoke, hiding any potential threat to the players. Fortunately, their slow speed allows them to be easily dodged. | ||
=== Capo Deflettore === | === Capo Deflettore === | ||
− | {{Robot loadout|icon=heavy deflector healonkill|giant=y|name=Capo Deflettore|primary=Deflector|hat=Capo's Capper|attribs={{info|1. | + | {{Robot loadout|icon=heavy deflector healonkill|giant=y|name=Capo Deflettore|primary=Deflector|hat=Capo's Capper|attribs={{info|1.9× larger in size}}<br>{{buff|50,000 HP}}{{buff|+70% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 85% less rage}}{{buff|+25% damage bonus}}{{buff|Can shoot down projectiles}}{{buff|+6000 health restored on kill}}{{nerf|-60% movement speed}}{{nerf|Cannot see past 1500 units}}}} |
Similar to the first version of the Giant Heal-on-Kill Heavy, it is the boss of the fifth wave at Rocky Massacre. It deals a little more damage but recovers less health upon killing a player. | Similar to the first version of the Giant Heal-on-Kill Heavy, it is the boss of the fifth wave at Rocky Massacre. It deals a little more damage but recovers less health upon killing a player. | ||
=== Brigadiers Backup & Concheror === | === Brigadiers Backup & Concheror === | ||
− | {{Robot loadout|icon=soldier backup|giant=y|name=Brigadier Backup|primary=Rocket Launcher|secondary=Battalion's Backup|hat=Armored Authority|attribs={{info|1. | + | {{Robot loadout|icon=soldier backup|giant=y|name=Brigadier Backup|primary=Rocket Launcher|secondary=Battalion's Backup|hat=Armored Authority|attribs={{info|1.9× larger in size}}<br>{{buff|45,000 HP}}{{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Regenerates 150 HP per second}}{{buff|Provides 90% less rage}}{{buff|100% crit chance}}{{buff|+2 rockets in clip}}{{buff|+40% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}}} |
− | {{Robot loadout|icon=soldier conch|giant=y|name=Brigadier Concheror|primary=Rocket Launcher|secondary=Concheror|hat=Furious Fukaamigasa|attribs={{info|1. | + | {{Robot loadout|icon=soldier conch|giant=y|name=Brigadier Concheror|primary=Rocket Launcher|secondary=Concheror|hat=Furious Fukaamigasa|attribs={{info|1.9× larger in size}}<br>{{buff|45,000 HP}}{{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Regenerates 150 HP per second}}{{buff|Provides 90% less rage}}{{buff|100% crit chance}}{{buff|+2 rockets in clip}}{{buff|+40% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}}} |
These enormous Soldier robots are the final bosses of Rocky Massacre. Their combined buffs and their high fire rate make them very difficult to destroy. It is advised to take care of the Brigadier Backup first because of its defensive buff. | These enormous Soldier robots are the final bosses of Rocky Massacre. Their combined buffs and their high fire rate make them very difficult to destroy. It is advised to take care of the Brigadier Backup first because of its defensive buff. | ||
=== Captain Flare === | === Captain Flare === | ||
− | {{Robot loadout|icon=pyro flare|giant=y|name=Captain Flare|secondary=Scorch Shot|hat=Brigade Helm|attribs={{info|1. | + | {{Robot loadout|icon=pyro flare|giant=y|name=Captain Flare|secondary=Scorch Shot|hat=Brigade Helm|attribs={{info|1.9× larger in size}}<br>{{buff|45,000 HP}}{{buff|+40% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Regenerates 150 HP per second}}{{buff|Provides 85% less rage}}{{buff|+70% faster firing speed}}{{nerf|-60% movement speed}}{{nerf|-35% projectile speed}}}} |
This enormous Flare Pyro robot is the boss of the fifth wave at Teutonic Thrashing. Its flares, if they don't directly kill their targets, will ignite them and severely push them back. | This enormous Flare Pyro robot is the boss of the fifth wave at Teutonic Thrashing. Its flares, if they don't directly kill their targets, will ignite them and severely push them back. | ||
=== Lunar Chief === | === Lunar Chief === | ||
− | {{Robot loadout|icon=pyro|giant=y|name=Lunar Chief|melee=Third Degree|hat=Bubble Pipe|misc1=Moonman Backpack|attribs={{info|1. | + | {{Robot loadout|icon=pyro|giant=y|name=Lunar Chief|melee=Third Degree|hat=Bubble Pipe|misc1=Moonman Backpack|attribs={{info|1.9× larger in size}}<br>{{buff|75,000 HP}}{{buff|+40% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Regenerates 250 HP per second}}{{buff|Provides 90% less rage}}{{buff|5.0× damage dealt}}{{buff|+40% faster firing speed}}{{nerf|-60% movement speed}}}} |
This gigantic Pyro robot is the final boss of Teutonic Thrashing. It deals huge damage to its enemies, but Medics are even more vulnerable as hitting a patient will also strike (and probably kill) its healer. | This gigantic Pyro robot is the final boss of Teutonic Thrashing. It deals huge damage to its enemies, but Medics are even more vulnerable as hitting a patient will also strike (and probably kill) its healer. | ||
=== Chief Tank Buster === | === Chief Tank Buster === | ||
− | {{Robot loadout|icon=soldier blackbox|giant=y|name=Chief Tank Buster|primary=Black Box|secondary=Battalion's Backup|hat=Grenadier's Softcap|attribs={{info|1. | + | {{Robot loadout|icon=soldier blackbox|giant=y|name=Chief Tank Buster|primary=Black Box|secondary=Battalion's Backup|hat=Grenadier's Softcap|attribs={{info|1.9× larger in size}}<br>{{note|Fires 6 rockets at once}}{{buff|60,000 HP}}{{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 90% less rage}}{{buff|+25% larger blast radius}}{{buff|+3 rockets in clip}}{{buff|Rockets heal up to 500 HP individually}}{{nerf|-60% movement speed}}{{nerf|-50% damage dealt}}{{nerf|-60% slower reload}}{{nerf|4 degree rocket spread}}{{nerf|Does not fire until fully reloaded}}}} |
Leader of the Tank Busters, this huge robot is the boss of Onimous Obstruction. It slowly reloads its clip before firing all rockets very quickly, regaining thousands of HP in one burst. Its Battalion's Backup makes it incredibly hard to destroy. | Leader of the Tank Busters, this huge robot is the boss of Onimous Obstruction. It slowly reloads its clip before firing all rockets very quickly, regaining thousands of HP in one burst. Its Battalion's Backup makes it incredibly hard to destroy. | ||
=== Corporal Infinite === | === Corporal Infinite === | ||
− | {{Robot loadout|icon=soldier infinite|giant=y|name=Corporal Infinite|primary=Rocket Launcher|hat=Battle Bird|attribs={{info|1. | + | {{Robot loadout|icon=soldier infinite|giant=y|name=Corporal Infinite|primary=Rocket Launcher|hat=Battle Bird|attribs={{info|1.9× larger in size}}<br>{{buff|60,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Regenerates 250 HP per second}}{{buff|Provides 90% less rage}}{{buff|+50% damage dealt}}{{buff|+25% faster firing speed}}{{buff|+180% faster reload}}{{nerf|-60% movement speed}}{{nerf|-35% projectile speed}}}} |
One of the mightiest Soldier robots, this is the boss of Utopian Uprising. Like the Giant Rapid Fire Soldier, it continuously fires powerful rockets at its opponents while being able to endure large amounts of damage. | One of the mightiest Soldier robots, this is the boss of Utopian Uprising. Like the Giant Rapid Fire Soldier, it continuously fires powerful rockets at its opponents while being able to endure large amounts of damage. |
Revision as of 13:17, 18 April 2016
My custom Tour of Duty: Robocalypse
Missions:
Rocky Massacre (Bigrock)
Mechanical Rebellion (Mannhattan)
Teutonic Thrashing (Rottenburg)
Other missions here
Special Normal Robots
Blue Bird
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Blue Bird | Rocket Launcher |
B.A.S.E. Jumper |
Immune to fall damage +50% faster firing speed 4.0× jump height Does not fire until fully reloaded |
Blue Birds jump and then deploy their B.A.S.E. Jumper before unleashing a barrage of rockets to players. They always appear in small numbers and must fully reload their clip before firing again.
Bison Soldier
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Bison Soldier | Righteous Bison |
Lord Cockswain's Pith Helmet |
-50% damage penalty Cannot see past 1200 units |
These robots can fire projectiles which cannot be reflected and are able to penetrate players. It is recommended to spread out when facing dense mobs of these robots.
Samurai Soldier
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Samurai Soldier | Half-Zatoichi |
Killer's Kabuto |
Menpo |
1.3× larger in size 750 HP +50% damage bonus |
Much tougher than ordinary Soldiers, these katana-wielding robots can even completely regenerate themselves by slaying a player, a task made easier by their higher damage output.
Extended Buff Samurai Soldier
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Backup Samurai Soldier | Battalion's Backup |
Half-Zatoichi |
Killer's Kabuto |
1.3× larger in size 750 HP Spawns with full rage +800% longer buff duration +50% damage bonus |
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Conch Samurai Soldier | Concheror |
Half-Zatoichi |
Killer's Kabuto |
1.3× larger in size 750 HP Spawns with full rage +800% longer buff duration +50% damage bonus |
Leading squads of Samurai Soldiers, they can offer either extra protection or increased movement speed during their journey.
Swordsman
Icon | Name | Secondary | Melee | Misc | Attributes |
---|---|---|---|---|---|
Swordsman | Chargin' Targe |
Eyelander |
Dark Age Defender |
250 HP +50% damage bonus |
With more hit points and attack power than the basic Demoknight, the Swordsman often comes in medium-sized squads.
Axeman
Icon | Name | Secondary | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|---|
Axeman | Chargin' Targe |
Scotsman's Skullcutter |
Glasgow Great Helm |
Dark Age Defender |
1.5× larger in size 800 HP 2.5× damage dealt |
This large, powerful Demoknight robot is usually encountered in small numbers. Slower than the Swordsman, it can deal large amounts of damage per strike.
Persian Swordsman
Icon | Name | Primary | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|---|
Persian Swordsman | Ali Baba's Wee Booties |
Splendid Screen |
Persian Persuader |
Sultan's Ceremonial |
300 HP +50% damage bonus |
This Demoknight robot is simply the Persian counterpart of the Swordsman, trading its resistances for higher health and more frequent charges.
Moon Cadet
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Moon Cadet | Third Degree |
Bubble Pipe |
Moonman Backpack |
— |
A rare melee Pyro robot variant equipped with the Third Degree. Medics should be careful, as a strike on their patients also damages them by the same amount. They usually spawn with ranged robots to discourage the use of the Projectile Shield.
Tank Buster Soldier
Icon | Name | Primary | Secondary | Hat | Attributes |
---|---|---|---|---|---|
Tank Buster Soldier | Black Box |
Battalion's Backup |
Grenadier's Softcap |
Fires 3 rockets at once Spawns with full rage +800% longer buff duration +25% larger blast radius +10% faster reload Rockets heal up to 80 HP individually -67% damage dealt 2 degree rocket spread Does not fire until fully reloaded |
A Soldier robot combining the advantages of the Backup Soldier and the Black Box Soldier, it is hard to destroy because of its resistances and its ability to quickly negate any damage taken. They are introduced in Ominous Obstruction.
Special Giant Robots
Giant Bison Soldier
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Giant Bison Soldier | Righteous Bison |
Lord Cockswain's Pith Helmet |
3800 HP +60% knockback resistance +50% damage bonus +75% faster reload rate -50% movement speed 2.0× slower fire rate Cannot see past 1200 units |
This giant version of the Bison Soldier slowly fires powerful beams but recharges its weapon faster.
Giant Steel Gauntlet
Icon | Name | Melee | Attributes |
---|---|---|---|
Giant Steel Gauntlet | Fists of Steel |
10,000 HP +70% knockback resistance Extra +90% vertical airblast resistance 2.0× damage dealt +40% faster firing speed -50% movement speed |
The Giant Steel Gauntlet is literally a living Tank, although it is more resistant to knockback than damage. However, attacking it with melee weapons is risky, as it delivers highly damaging punches.
Special Bosses
Soldato Originale
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Soldato Originale | Original |
Federal Casemaker |
1.8× larger in size 20,000 HP +60% knockback resistance Extra +80% vertical airblast resistance Regenerates 100 HP per second Provides 75% less rage 100% crit chance 5.0× damage dealt +25% explosion radius -50% movement speed -50% projectile speed -50% clip size 2.0× slower fire rate 2.0× slower reload rate Does not fire until fully reloaded |
A greatly improved version of the Giant Charged Soldier and appearing as a pair at Rocky Massacre, it waits for its clip to be full before firing, one after the other, two extraordinarily powerful rockets which have a large splash radius and leave a thick cloud of smoke, hiding any potential threat to the players. Fortunately, their slow speed allows them to be easily dodged.
Capo Deflettore
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Capo Deflettore | Deflector |
Capo's Capper |
1.9× larger in size 50,000 HP +70% knockback resistance Extra +90% vertical airblast resistance Provides 85% less rage +25% damage bonus Can shoot down projectiles +6000 health restored on kill -60% movement speed Cannot see past 1500 units |
Similar to the first version of the Giant Heal-on-Kill Heavy, it is the boss of the fifth wave at Rocky Massacre. It deals a little more damage but recovers less health upon killing a player.
Brigadiers Backup & Concheror
Icon | Name | Primary | Secondary | Hat | Attributes |
---|---|---|---|---|---|
Brigadier Backup | Rocket Launcher |
Battalion's Backup |
Armored Authority |
1.9× larger in size 45,000 HP Spawns with full rage +800% longer buff duration +60% knockback resistance Extra +90% vertical airblast resistance Regenerates 150 HP per second Provides 90% less rage 100% crit chance +2 rockets in clip +40% faster firing speed -50% movement speed Does not fire until fully reloaded |
Icon | Name | Primary | Secondary | Hat | Attributes |
---|---|---|---|---|---|
Brigadier Concheror | Rocket Launcher |
Concheror |
Furious Fukaamigasa |
1.9× larger in size 45,000 HP Spawns with full rage +800% longer buff duration +60% knockback resistance Extra +90% vertical airblast resistance Regenerates 150 HP per second Provides 90% less rage 100% crit chance +2 rockets in clip +40% faster firing speed -50% movement speed Does not fire until fully reloaded |
These enormous Soldier robots are the final bosses of Rocky Massacre. Their combined buffs and their high fire rate make them very difficult to destroy. It is advised to take care of the Brigadier Backup first because of its defensive buff.
Captain Flare
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Captain Flare | Scorch Shot |
Brigade Helm |
1.9× larger in size 45,000 HP +40% knockback resistance Extra +90% vertical airblast resistance Regenerates 150 HP per second Provides 85% less rage +70% faster firing speed -60% movement speed -35% projectile speed |
This enormous Flare Pyro robot is the boss of the fifth wave at Teutonic Thrashing. Its flares, if they don't directly kill their targets, will ignite them and severely push them back.
Lunar Chief
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Lunar Chief | Third Degree |
Bubble Pipe |
Moonman Backpack |
1.9× larger in size 75,000 HP +40% knockback resistance Extra +90% vertical airblast resistance Regenerates 250 HP per second Provides 90% less rage 5.0× damage dealt +40% faster firing speed -60% movement speed |
This gigantic Pyro robot is the final boss of Teutonic Thrashing. It deals huge damage to its enemies, but Medics are even more vulnerable as hitting a patient will also strike (and probably kill) its healer.
Chief Tank Buster
Icon | Name | Primary | Secondary | Hat | Attributes |
---|---|---|---|---|---|
Chief Tank Buster | Black Box |
Battalion's Backup |
Grenadier's Softcap |
1.9× larger in size Fires 6 rockets at once 60,000 HP Spawns with full rage +800% longer buff duration +60% knockback resistance Extra +90% vertical airblast resistance Provides 90% less rage +25% larger blast radius +3 rockets in clip Rockets heal up to 500 HP individually -60% movement speed -50% damage dealt -60% slower reload 4 degree rocket spread Does not fire until fully reloaded |
Leader of the Tank Busters, this huge robot is the boss of Onimous Obstruction. It slowly reloads its clip before firing all rockets very quickly, regaining thousands of HP in one burst. Its Battalion's Backup makes it incredibly hard to destroy.
Corporal Infinite
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Corporal Infinite | Rocket Launcher |
Battle Bird |
1.9× larger in size 60,000 HP +60% knockback resistance Extra +90% vertical airblast resistance Regenerates 250 HP per second Provides 90% less rage +50% damage dealt +25% faster firing speed +180% faster reload -60% movement speed -35% projectile speed |
One of the mightiest Soldier robots, this is the boss of Utopian Uprising. Like the Giant Rapid Fire Soldier, it continuously fires powerful rockets at its opponents while being able to endure large amounts of damage.