Difference between revisions of "Template:Decorated collection table"
LordKelvin (talk | contribs) (Expanded from 15 to 29 maximum entries to account for Tough Break collections) |
LordKelvin (talk | contribs) |
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:; ''color#'' (Numbers 1-29) | :; ''color#'' (Numbers 1-29) | ||
:The hexadecimal code that corresponds with the grade of the skin, from [[Template:Item rarity table]]. Exclude pound sign, input only the six hexadecimal characters. | :The hexadecimal code that corresponds with the grade of the skin, from [[Template:Item rarity table]]. Exclude pound sign, input only the six hexadecimal characters. | ||
+ | |||
+ | === Updating for new weapons === | ||
+ | When a new weapon collection comes out, be sure to go to [[Template:Weapon Wear Tabs]] and add the weapon name and type for each grade (5 times total for each new weapon). Otherwise, this template will not work as it will default to Scattergun. | ||
+ | |||
</noinclude> | </noinclude> |
Revision as of 01:03, 19 December 2015
Weapon/Grade | Preview/Wear |
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This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Decorated collection table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, ja, ko, pt-br, ru, zh-hant (add) |
Contents
Documentation for Decorated collection table
Example
{{Decorated collection table |skin1=Red Rock Roscoe |grade1=elite grade |weapon1=pistol |color1=EB4B4B |skin2=Sudden Flurry |grade2=assassin grade |weapon2=stickybomb launcher |color2=D32CE6 |skin3=Night Terror |grade3=commando grade |weapon3=scattergun |color3=8847FF |skin4=Forest Fire |grade4=mercenary grade |weapon4=flame thrower |color4=4B69FF }}
Weapon/Grade | Preview/Wear |
---|---|
Red Rock Roscoe Pistol Elite Grade Pistol |
|
Sudden Flurry Stickybomb Launcher Assassin Grade Stickybomb Launcher |
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Night Terror Scattergun Commando Grade Scattergun |
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Forest Fire Flame Thrower Mercenary Grade Flame Thrower |
Parameters
- skin# (Numbers 1-29)
- The name of the skin, in proper format (spell it as it appears, and capitalize letters as needed).
- grade# (Numbers 1-29)
- The grade of the skin, including "grade."
- weapon# (Numbers 1-29)
- The weapon that the skin is based on.
- color# (Numbers 1-29)
- The hexadecimal code that corresponds with the grade of the skin, from Template:Item rarity table. Exclude pound sign, input only the six hexadecimal characters.
Updating for new weapons
When a new weapon collection comes out, be sure to go to Template:Weapon Wear Tabs and add the weapon name and type for each grade (5 times total for each new weapon). Otherwise, this template will not work as it will default to Scattergun.