Difference between revisions of "Template:Class weapons table demoman primary"
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{{Info}}As Habilidades são adquiridas passivamente, sem precisar de ter a arma seleccionada.<br /> | {{Info}}As Habilidades são adquiridas passivamente, sem precisar de ter a arma seleccionada.<br /> | ||
| pt-br = | | pt-br = | ||
+ | {{Pro}}Movimento do usuário 10% mais rápido.<br /> | ||
{{Pro}}+25 da vida máxima.<br /> | {{Pro}}+25 da vida máxima.<br /> | ||
− | {{Pro}}+200% de | + | {{Pro}}+200% de controle da curva enquanto dá investida.<br /> |
+ | {{Pro}}Vítimas da arma corpo a corpo recarregam a sua investida em 25%.<br /> | ||
{{Info}}Habilidades são adquiridas passivamente, sem precisar ter a arma selecionada.<br /> | {{Info}}Habilidades são adquiridas passivamente, sem precisar ter a arma selecionada.<br /> | ||
| ro = | | ro = |
Revision as of 00:59, 29 December 2015
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Grenade Launcher |
4 / 6 | 16 / 30 | On direct hit:
Base: 100
Base: 22–64 |
Grenades have zero range falloff. Grenades explode on contact with an enemy player or building, provided they have not bounced first. | |
Craft Loch-n-Load |
3 | 16 | On direct hit:
Base: 100
|
Grenades have zero range falloff on a direct hit. Grenades explode only on contact with an enemy player or building. | |
Craft Ali Baba's Wee Booties |
N/A | N/A | N/A | N/A | Increases maximum health by 25. Increases turning speed while charging by 200%. |
Craft Bootlegger | |||||
Craft Loose Cannon |
4 | 16 | On direct hit:
Base: 30-50
Base: 29-47 |
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. Cannonballs push players back on impact. | |
Craft B.A.S.E. Jumper |
N/A | N/A | N/A | N/A | Allows player to activate a parachute whilst midair, slowing their descent. |
Craft Iron Bomber |
4 | 16 | On direct hit:
Base: 100
Base: 29-47 |
Grenades have zero range falloff on a direct hit. Grenades do not bounce or roll much at all, leaving them to explode in mostly the same place where they first collided with an object. |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, da, de, es, fi, fr, it, ja, ko, nl, pl, pt, pt-br, ro, ru, sv (add) |