Difference between revisions of "User:Darkid/Sandbox2"

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{| class="wikitable grid"
 
{| class="wikitable grid"
! class="header" | <span style="float:left;margin-left:4px;">{{navbar|Class health pack and overheal table|mini=1}}</span> {{dictionary/common_strings/{{lc:class}}|{{#if:|lang|null}}=|2=|3=|4=|5=|6=}}
+
! class="header" | {{Navbar float|Class health pack and overheal table}} {{Common string|class}}
<!-- if {{subst:{1}}} is not overheal -->
+
{{#ifeq:{{{1}}}|overheal|
! class="header" | [[File:Smallhealth.png|50x40px]]<br><small>{{#switch:{{SUBPAGENAME}}
+
! class="header" {{!}} {{Common string|health}}
| ar = Small
+
! class="header" {{!}} {{Common string|Overheal}}
| cs = Small
+
! class="header" {{!}} {{Item link|Quick-Fix}} {{common string|Overheal}}
| da = Lille
+
|<!-- if {{{1}}} is not overheal -->
| de = Klein
+
! class="header" {{!}} [[File:Smallhealth.png|50x40px]]<br><small>{{lang
| es = Pequeño
+
| en = Small
| fi = Pieni
+
| da = Lille
| fr = Petit
+
| de = Klein
| hu = Kicsi
+
| es = Pequeño
| it = Small
+
| fi = Pieni
| ja = 小
+
| fr = Petit
| ko = 소형
+
| hu = Kicsi
| nl = Klein
+
| ja = 小
| no = Small
+
| ko = 소형
| pl = Mała
+
| nl = Klein
| pt = Small
+
| pl = Mała
| pt-br = Pequeno
+
| pt-br = Pequeno
| ro = Small
+
| ru = Маленькая
| ru = Маленькая
+
}}</small>
| sv = Small
+
! class="header" {{!}} [[File:Mediumhealth.png|50x40px]]<br><small>{{lang
| tr = Small
+
| en = Medium
| zh-hans = Small
+
| da = Medium
| zh-hant = Small
+
| de = Mittel
| #default = Small
+
| es = Medio
}}</small>
+
| fi = Keskikokoinen
! class="header" | [[File:Mediumhealth.png|50x40px]]<br><small>{{#switch:{{SUBPAGENAME}}
+
| fr = Moyen
| ar = Medium
+
| hu = Közepes
| cs = Medium
+
| ja = 中
| da = Medium
+
| ko = 중형
| de = Mittel
+
| nl = Gemiddeld
| es = Medio
+
| pl = Średnia
| fi = Keskikokoinen
+
| pt-br = Médio
| fr = Moyen
+
| ru = Средняя
| hu = Közepes
+
}}</small>
| it = Medium
+
! class="header" {{!}} [[File:Largehealth.png|50x40px]]<br><small>{{lang
| ja = 中
+
| en = Large
| ko = 중형
+
| da = Stor
| nl = Gemiddeld
+
| de = Groß
| no = Medium
+
| es = Grande
| pl = Średnia
+
| fi = Suuri
| pt = Medium
+
| fr = Grand
| pt-br = Médio
+
| hu = Nagy
| ro = Medium
+
| ja = 大
| ru = Средняя
+
| ko = 대형
| sv = Medium
+
| nl = Groot
| tr = Medium
+
| pl = Duża
| zh-hans = Medium
+
| pt-br = Grande
| zh-hant = Medium
+
| ru = Большая
| #default = Medium
+
}}</small>
}}</small>
+
}}<!-- End header -->
! class="header" | [[File:Largehealth.png|50x40px]]<br><small>{{#switch:{{SUBPAGENAME}}
+
{{#if:{{#if:||true}}|
| ar = Large
+
{{!-}}
| cs = Large
+
{{!}} style="border-bottom:0" {{!}} {{Class link|Scout}}
| da = Stor
+
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Scout}}
| de = Groß
+
{{#ifeq:{{{1}}}|overheal||
| es = Grande
+
{{!-}}
| fi = Suuri
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
| fr = Grand
+
| en = {{Item link|Shortstop}} deployed
| hu = Nagy
+
| da = {{Item link|Shortstop}} fremme
| it = Large
+
| de ={{Item link|Shortstop}} einsetzen
| ja = 大
+
| es = {{Item link|Shortstop}} desplegado
| ko = 대형
+
| fi = {{Item link|Shortstop}} käyttöön
| nl = Groot
+
| fr = Déployé du {{Item link|Shortstop}}
| no = Large
+
| hu = {{Item link|Shortstop}} tárgy-szettet viselve
| pl = Duża
+
| ja = {{Item link|Shortstop}}を構えているとき
| pt = Large
+
| ko = {{Item link|Shortstop}}를 들고 있을 때
| pt-br = Grande
+
| nl = Met de {{Item link|Shortstop}}
| ro = Large
+
| pl = Po wyciągnięciu {{Item link|Shortstop}}
| ru = Большая
+
| pt-br = {{Item link|Shortstop}} equipado
| sv = Large
+
| ru = Если используется {{Item link|Shortstop}}
| tr = Large
+
}}</small>
| zh-hans = Large
+
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Scout|P=Shortstop}}
| zh-hant = Large
 
| #default = Large
 
}}</small><!-- End header -->
 
|-
 
| style="border-bottom:0" | {{#if:|<div style="text-align:center;">}}{{#if:||{{Icon class|Scout|size=20px|link=Scout{{if lang}}}}}}{{#if:|<br/>|{{#if:||&nbsp;}}}}[[Scout{{if lang}}|{{Class name|Scout}}]]{{#if:|</div>}}
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
| cs = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
| da = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] fremme
 
| de = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] einsetzen
 
| es = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] desplegado
 
| fi = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] käyttöön
 
| fr = Déployé du [[Shortstop{{if lang}}|{{Item name|Shortstop}}]]
 
| hu = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] tárgy-szettet viselve
 
| it = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
| ja = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]]を構えているとき
 
| ko = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]]를 들고 있을 때
 
| nl = Met de [[Shortstop{{if lang}}|{{Item name|Shortstop}}]]
 
| no = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
| pl = Po wyciągnięciu [[Shortstop{{if lang}}|{{Item name|Shortstop}}]]
 
| pt = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
| pt-br = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] equipado
 
| ro = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
| ru = Если используется [[Shortstop{{if lang}}|{{Item name|Shortstop}}]]
 
| sv = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
| tr = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
| zh-hans = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
| zh-hant = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
| #default = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:Shortstop¬¬
 
| ShortstopFishcake¬ | ShortstopDalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:Shortstop¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| Shortstop¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With the [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipped
 
| cs = Při vybavení: [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]
 
| da = Udstyret med [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]
 
| de = Mit der [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] ausgerüstet
 
| es = Con la [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipada
 
| fi = With the [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipped
 
| fr = Avec le [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] équippé
 
| hu = A [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]t viselve
 
| it = With the [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipped
 
| ja = [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]装備時
 
| ko = [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]을 장착한 채
 
| nl = With the [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipped
 
| no = Med [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]
 
| pl = With the [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipped
 
| pt = Com a [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]
 
| pt-br = With the [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipped
 
| ro = With the [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipped
 
| ru = Если взят [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]
 
| sv = With the [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipped
 
| tr = [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] kuşanıldığında
 
| zh-hans = 装备着[[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]时
 
| zh-hant = 裝備[[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]時
 
| #default = With the [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬Pretty Boy's Pocket Pistol¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬Pretty Boy's Pocket Pistol¬
 
| ShortstopPretty Boy's Pocket Pistol¬ =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬Pretty Boy's Pocket PistolBack Scratcher =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With the [[Sandman{{if lang}}|{{Item name|Sandman}}]] equipped
 
| cs = Při vybavení: [[Sandman{{if lang}}|{{Item name|Sandman}}]]
 
| da = Udstyret med [[Sandman{{if lang}}|{{Item name|Sandman}}]]
 
| de = Mit dem [[Sandman{{if lang}}|{{Item name|Sandman}}]] ausgerüstet
 
| es = Con el [[Sandman{{if lang}}|{{Item name|Sandman}}]] equipado
 
| fi = With the [[Sandman{{if lang}}|{{Item name|Sandman}}]] equipped
 
| fr = Avec le [[Sandman{{if lang}}|{{Item name|Sandman}}]] équippé
 
| hu = A [[Sandman{{if lang}}|{{Item name|Sandman}}]] viselve
 
| it = [[Sandman{{if lang}}|{{Item name|Sandman}}]] equipaggiata
 
| ja = [[Sandman{{if lang}}|{{Item name|Sandman}}]]装備時
 
| ko = [[Sandman{{if lang}}|{{Item name|Sandman}}]]을 장착한 채
 
| nl = With the [[Sandman{{if lang}}|{{Item name|Sandman}}]] equipped
 
| no = Med [[Sandman{{if lang}}|{{Item name|Sandman}}]]
 
| pl = Z [[Sandman{{if lang}}|{{Item name|Sandman}}]]
 
| pt = Com o [[Sandman{{if lang}}|{{Item name|Sandman}}]]
 
| pt-br = Com o [[Sandman{{if lang}}|{{Item name|Sandman}}]] equipado
 
| ro = With the [[Sandman{{if lang}}|{{Item name|Sandman}}]] equipped
 
| ru = Если взята [[Sandman{{if lang}}|{{Item name|Sandman}}]]
 
| sv = With the [[Sandman{{if lang}}|{{Item name|Sandman}}]] equipped
 
| tr = [[Sandman{{if lang}}|{{Item name|Sandman}}]] kuşanıldığında
 
| zh-hans = 装备着[[Sandman{{if lang}}|{{Item name|Sandman}}]]时
 
| zh-hant = 裝備[[Sandman{{if lang}}|{{Item name|Sandman}}]]時
 
| #default = With the [[Sandman{{if lang}}|{{Item name|Sandman}}]] equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Sandman
 
| ¬FishcakeSandman | ¬Dalokohs BarSandman =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Sandman
 
| Shortstop¬Sandman =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| cs = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| da = Med Håndbremsen aktiv og Pretty Boy's Pocket Pistol udstyret
 
| de = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| es = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| fi = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| fr = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| hu = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| it = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| ja = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| ko = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| nl = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| no = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| pl = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| pt = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| pt-br = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| ro = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| ru = Если используется Прерыватель и взят Дамский пистолет Красавчика
 
| sv = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| tr = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| zh-hans = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| zh-hant = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| #default = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:ShortstopPretty Boy's Pocket Pistol¬
 
| ShortstopFishcake¬ | ShortstopDalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:ShortstopPretty Boy's Pocket Pistol¬
 
| ShortstopPretty Boy's Pocket Pistol¬ =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ShortstopPretty Boy's Pocket PistolBack Scratcher =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With the Shortstop active and the Sandman equipped
 
| cs = With the Shortstop active and the Sandman equipped
 
| da = With the Shortstop active and the Sandman equipped
 
| de = With the Shortstop active and the Sandman equipped
 
| es = With the Shortstop active and the Sandman equipped
 
| fi = With the Shortstop active and the Sandman equipped
 
| fr = With the Shortstop active and the Sandman equipped
 
| hu = With the Shortstop active and the Sandman equipped
 
| it = With the Shortstop active and the Sandman equipped
 
| ja = With the Shortstop active and the Sandman equipped
 
| ko = With the Shortstop active and the Sandman equipped
 
| nl = With the Shortstop active and the Sandman equipped
 
| no = With the Shortstop active and the Sandman equipped
 
| pl = With the Shortstop active and the Sandman equipped
 
| pt = With the Shortstop active and the Sandman equipped
 
| pt-br = With the Shortstop active and the Sandman equipped
 
| ro = With the Shortstop active and the Sandman equipped
 
| ru = Если используется Прерыватель и взята Дрёма
 
| sv = With the Shortstop active and the Sandman equipped
 
| tr = With the Shortstop active and the Sandman equipped
 
| zh-hans = With the Shortstop active and the Sandman equipped
 
| zh-hant = With the Shortstop active and the Sandman equipped
 
| #default = With the Shortstop active and the Sandman equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:Shortstop¬Sandman
 
| ShortstopFishcakeSandman | ShortstopDalokohs BarSandman =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:Shortstop¬Sandman
 
| Shortstop¬Sandman =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}<sup>†</sup>
 
| Shortstop¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
| cs = Při vybavení: Pretty Boy's Pocket Pistol a Sandman
 
| da = Med Pretty Boy's Pocket Pistol og Ole Lukøje udstyret
 
| de = Mit der Pretty Boys Taschenpistole und dem Sandman ausgerüstet
 
| es = Con la Pistola de Bolsillo del Guaperas y el Somnífero equipados
 
| fi = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
| fr = Avec le Pistole de Poche du Beau Gosse et le Marchand de Sable équipés
 
| hu = A Szépfiús Zsebpisztolyt és a Testápolót viselve
 
| it = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
| ja = {{dictionary/items/{{lc:Pretty Boy's Pocket Pistol}}|{{#if:|lang|null}}=}}+{{dictionary/items/{{lc:Sandman}}|{{#if:|lang|null}}=}}装備時
 
| ko = 계집애같은 사내의 소형 권총과 샌드맨을 장착한 채
 
| nl = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
| no = Med Pretty Boy's Pocket Pistol og Sandman
 
| pl = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
| pt = Com a [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] e o [[Sandman{{if lang}}|{{Item name|Sandman}}]]
 
| pt-br = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
| ro = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
| ru = Если взяты Дамский пистолет Красавчика и Дрёма
 
| sv = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
| tr = {{dictionary/items/{{lc:Pretty Boy's Pocket Pistol}}|{{#if:|lang|null}}=}} ve {{dictionary/items/{{lc:Sandman}}|{{#if:|lang|null}}=}} kuşanıldığında
 
| zh-hans = 同时装备帅气男孩的袖珍手枪和睡魔
 
| zh-hant = 同時裝備{{dictionary/items/{{lc:Pretty Boy's Pocket Pistol}}|{{#if:|lang|null}}=}}和{{dictionary/items/{{lc:Sandman}}|{{#if:|lang|null}}=}}時
 
| #default = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬Pretty Boy's Pocket PistolSandman
 
| ¬FishcakeSandman | ¬Dalokohs BarSandman =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬Pretty Boy's Pocket PistolSandman
 
| ShortstopPretty Boy's Pocket PistolSandman =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬Pretty Boy's Pocket PistolBack Scratcher =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| cs = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| da = Med Håndbremsen aktiv, Pretty Boy's Pocket Pistol og Ole Lukøje udstyret
 
| de = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| es = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| fi = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| fr = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| hu = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| it = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| ja = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| ko = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| nl = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| no = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| pl = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| pt = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| pt-br = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| ro = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| ru = Если используется Прерыватель и взяты Дамский пистолет Красавчика и Дрёма
 
| sv = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| tr = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| zh-hans = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| zh-hant = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| #default = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:ShortstopPretty Boy's Pocket PistolSandman
 
| ShortstopFishcakeSandman | ShortstopDalokohs BarSandman =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:ShortstopPretty Boy's Pocket PistolSandman
 
| ShortstopPretty Boy's Pocket PistolSandman =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ShortstopPretty Boy's Pocket PistolBack Scratcher =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
}}
 
}}|-
 
| style="border-bottom:0" | {{#if:|<div style="text-align:center;">}}{{#if:||{{Icon class|Soldier|size=20px|link=Soldier{{if lang}}}}}}{{#if:|<br/>|{{#if:||&nbsp;}}}}[[Soldier{{if lang}}|{{Class name|Soldier}}]]{{#if:|</div>}}
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| cs = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| da = Udstyret med [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]]
 
| de = Mit dem [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] ausgerüstet
 
| es = Con el [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipado
 
| fi = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| fr = En portant le [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]]
 
| hu = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| it = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| ja = [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]]装備時
 
| ko = [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]]을 착용한 채
 
| nl = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| no = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| pl = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| pt = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| pt-br = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| ro = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| ru = Если взята [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]]
 
| sv = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| tr = [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] kuşanıldığında
 
| zh-hans = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| zh-hant = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| #default = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬Battalion's Backup¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬Battalion's Backup¬
 
| ShortstopBattalion's Backup¬ =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬Battalion's BackupBack Scratcher =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}|-
 
| style="border-bottom:0" | {{#if:|<div style="text-align:center;">}}{{#if:||{{Icon class|Pyro|size=20px|link=Pyro{{if lang}}}}}}{{#if:|<br/>|{{#if:||&nbsp;}}}}[[Pyro{{if lang}}|{{Class name|Pyro}}]]{{#if:|</div>}}
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| cs = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| da = Udstyret med [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]]
 
| de = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] ausgerüstet
 
| es = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipado
 
| fi = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] käytössä
 
| fr = Équipé du [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]]
 
| hu = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]]t viselve
 
| it = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| ja = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]]装備時
 
| ko = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] 장착 시
 
| nl = Met de [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]]
 
| no = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| pl = Po wyposażeniu się w [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]]
 
| pt = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| pt-br = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| ro = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| ru = Если используется [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]]
 
| sv = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| tr = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| zh-hans = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| zh-hant = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| #default = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Back Scratcher
 
| ¬FishcakeBack Scratcher | ¬Dalokohs BarBack Scratcher =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Back Scratcher
 
| Shortstop¬Back Scratcher =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}} round 0}}
 
}}
 
}}|-
 
| style="border-bottom:0" | {{#if:|<div style="text-align:center;">}}{{#if:||{{Icon class|Demoman|size=20px|link=Demoman{{if lang}}}}}}{{#if:|<br/>|{{#if:||&nbsp;}}}}[[Demoman{{if lang}}|{{Class name|Demoman}}]]{{#if:|</div>}}
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With ''[[Ali Baba's Wee Booties|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba's Wee Booties or the Bootlegger">weapon slot boots</span>]]'' equipped
 
| cs = Při vybavení [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]]
 
| da = Udstyret med [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]]
 
| de = Mit [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]] oder dem [[Bootlegger{{if lang}}|{{Item name|Bootlegger}}]] ausgerüstet
 
| es = Con las [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]] o el [[Bootlegger{{if lang}}|{{Item name|Bootlegger}}]] equipado
 
| fi = With ''[[Ali Baba's Wee Booties|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba's Wee Booties or the Bootlegger">weapon slot boots</span>]]'' equipped
 
| fr = Avec les [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]] ou le [[Bootlegger{{if lang}}|{{Item name|Bootlegger}}]] équipé
 
| hu = [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]] vagy a [[Bootlegger{{if lang}}|{{Item name|Bootlegger}}]] viselve
 
| it = [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]] equipaggiate
 
| ja = [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]]、[[Bootlegger{{if lang}}|{{Item name|Bootlegger}}]]いずれか装備時
 
| ko = [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]]를 신었을 때
 
| nl = Uitgerust met [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]] of de [[Bootlegger{{if lang}}|{{Item name|Bootlegger}}]]
 
| no = With ''[[Ali Baba's Wee Booties|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba's Wee Booties or the Bootlegger">weapon slot boots</span>]]'' equipped
 
| pl = Z nałożonymi [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]] lub [[Bootlegger{{if lang}}|{{Item name|Bootlegger}}]]
 
| pt = With ''[[Ali Baba's Wee Booties|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba's Wee Booties or the Bootlegger">weapon slot boots</span>]]'' equipped
 
| pt-br = With ''[[Ali Baba's Wee Booties|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba's Wee Booties or the Bootlegger">weapon slot boots</span>]]'' equipped
 
| ro = With ''[[Ali Baba's Wee Booties|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba's Wee Booties or the Bootlegger">weapon slot boots</span>]]'' equipped
 
| ru = Если используются ''[[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]]''
 
| sv = With ''[[Ali Baba's Wee Booties|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba's Wee Booties or the Bootlegger">weapon slot boots</span>]]'' equipped
 
| tr = Bir ''[[Ali Baba's Wee Booties/tr|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba'nın Minik Galoşları veya Kaçakçı">silah yuvası botu</span>]]'' kuşanıldığında
 
| zh-hans = With ''[[Ali Baba's Wee Booties|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba's Wee Booties or the Bootlegger">weapon slot boots</span>]]'' equipped
 
| zh-hant = 裝備[[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]]或[[Bootlegger{{if lang}}|{{Item name|Bootlegger}}]]時
 
| #default = With ''[[Ali Baba's Wee Booties|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba's Wee Booties or the Bootlegger">weapon slot boots</span>]]'' equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:Bootlegger¬¬
 
| BootleggerFishcake¬ | BootleggerDalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:Bootlegger¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| Bootlegger¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With a ''[[Eyelander|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron">head-taking melee weapon</span>]]'' equipped with 0 heads
 
| cs = Nesený [[Eyelander{{if lang}}|{{Item name|Eyelander}}]], [[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]] nebo [[Nessie's Nine Iron{{if lang}}|{{Item name|Nessie's Nine Iron}}]] bez hlav
 
| da = Udstyret med [[Eyelander{{if lang}}|{{Item name|Eyelander}}]], [[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]] eller [[Nessie's Nine Iron{{if lang}}|{{Item name|Nessie's Nine Iron}}]]  (Ingen hoveder)
 
| de = Mit dem [[Eyelander{{if lang}}|{{Item name|Eyelander}}]], dem [[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]] oder dem [[Nessie's Nine Iron{{if lang}}|{{Item name|Nessie's Nine Iron}}]] (mit 0 Köpfen) ausgerüstet
 
| es = Con un [[Eyelander/es|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="El Intuertal, el Decapitador del Jinete Decapitado sin Montura, o el Hierro del Nueve de Nessie">arma cuerpo a cuerpo que robe cabezas</span>]] equipado con 0 cabezas
 
| fi = With a ''[[Eyelander|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron">head-taking melee weapon</span>]]'' equipped with 0 heads
 
| fr = Avec [[Eyelander/fr|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="L'{{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}, la {{dictionary/items/{{lc:Horseless Headless Horsemann's Headtaker}}|{{#if:|lang|null}}=}}, ou le {{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}">une arme capable de collecter les têtes</span>]] équipée ayant 0 tête
 
| hu = Az [[Eyelander{{if lang}}|{{Item name|Eyelander}}]], [[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]] vagy a [[Nessie's Nine Iron{{if lang}}|{{Item name|Nessie's Nine Iron}}]] viselve, 0 levágott fejjel
 
| it = [[Eyelander{{if lang}}|{{Item name|Eyelander}}]], [[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]] o [[Nessie's Nine Iron{{if lang}}|{{Item name|Nessie's Nine Iron}}]] equipaggiato, 0 teste
 
| ja = [[Eyelander{{if lang}}|{{Item name|Eyelander}}]]、[[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]]、[[Nessie's Nine Iron{{if lang}}|{{Item name|Nessie's Nine Iron}}]]いずれか装備かつ0ヘッド
 
| ko = ''[[Eyelander{{if lang}}|{{Item name|Eyelander}}]]''나 ''[[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]]''를 장착하고 머리를 0개 소지할 때
 
| nl = Uitgerust met een [[Eyelander{{if lang}}|{{Item name|Eyelander}}]], [[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]] of een [[Nessie's Nine Iron{{if lang}}|{{Item name|Nessie's Nine Iron}}]] met 0 koppen
 
| no = With a ''[[Eyelander|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron">head-taking melee weapon</span>]]'' equipped with 0 heads
 
| pl = Z [[Eyelander{{if lang}}|{{Item name|Eyelander}}]], [[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]] lub [[Nessie's Nine Iron{{if lang}}|{{Item name|Nessie's Nine Iron}}]] i 0 ściętych głów
 
| pt = With a ''[[Eyelander|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron">head-taking melee weapon</span>]]'' equipped with 0 heads
 
| pt-br = Com o [[Eyelander{{if lang}}|{{Item name|Eyelander}}]] ou [[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]] equipado
 
| ro = With a ''[[Eyelander|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron">head-taking melee weapon</span>]]'' equipped with 0 heads
 
| ru = Если используется ''[[Eyelander/ru|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Одноглазый горец, Секира Пешего всадника без головы или Железная девятка Несси">срубающее головы оружие ближнего боя</span>]]'' (0 срубленных голов)
 
| sv = With a ''[[Eyelander|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron">head-taking melee weapon</span>]]'' equipped with 0 heads
 
| tr = Bir ''[[Eyelander/tr|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Göz Parlatan, Horseless Headless Horsemann'in Kelle Alıcısı veya Nessie'nin Dokuz Numarası">kelle koparıcı yakın dövüş silahıyla</span>]]'' 0 kelle koparıldığında
 
| zh-hans = With a ''[[Eyelander|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron">head-taking melee weapon</span>]]'' equipped with 0 heads
 
| zh-hant = 裝備[[Eyelander{{if lang}}|{{Item name|Eyelander}}]]、[[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]](斬首斧)或[[Nessie's Nine Iron{{if lang}}|{{Item name|Nessie's Nine Iron}}]],斬首數 0 時
 
| #default = With a ''[[Eyelander|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron">head-taking melee weapon</span>]]'' equipped with 0 heads
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Eyelander
 
| ¬FishcakeEyelander | ¬Dalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Eyelander
 
| Shortstop¬Eyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With a ''head-taking melee weapon'' equipped with 1 head
 
| cs = Eyelander, HHHH nebo Nessie's Nine Iron, jedna hlava
 
| da = Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron 1 hoved
 
| de = Mit einer kopfabreißenden Waffe mit 1 Kopf ausgerüstet
 
| es = Con un arma cuerpo a cuerpo que robe cabezas equipado con 1 cabeza
 
| fi = With a ''head-taking melee weapon'' equipped with 1 head
 
| fr = Avec une arme capable de collecter les têtes équipée ayant 1 tête
 
| hu = Az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 1 levágott fejjel
 
| it = Eyelander, HHHH o Ferro Nove di Nessie equipaggiato, 1 testa
 
| ja = {{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}、HHHH、{{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}いずれか装備かつ1ヘッド
 
| ko = ''목따개'' 무기로 머리를 1개 소지할 때
 
| nl = Uitgerust met een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 1 kop
 
| no = With a ''head-taking melee weapon'' equipped with 1 head
 
| pl = Z Wyszczerbcem, Ścinaczem Głów Bezgłowego Bezkonnego Jeźdźca lub Żelazną Nessie i 1 ściętą głową
 
| pt = With a ''head-taking melee weapon'' equipped with 1 head
 
| pt-br = Após uma decapitação
 
| ro = With a ''head-taking melee weapon'' equipped with 1 head
 
| ru = Если используется ''срубающее головы оружие ближнего боя'' (1 срубленная голова)
 
| sv = With a ''head-taking melee weapon'' equipped with 1 head
 
| tr = Bir ''kelle koparıcı yakın dövüş silahıyla'' 1 kelle koparıldığında
 
| zh-hans = With a ''head-taking melee weapon'' equipped with 1 head
 
| zh-hant = 裝備魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 1 時
 
| #default = With a ''head-taking melee weapon'' equipped with 1 head
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Eyelander
 
| ¬FishcakeEyelander | ¬Dalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Eyelander
 
| Shortstop¬Eyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With a ''head-taking melee weapon'' equipped with 2 heads
 
| cs = Eyelander, HHHH nebo Nessie's Nine Iron, dvě hlavy
 
| da = Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron 2 hoved
 
| de = Mit einer kopfabreißenden Waffe mit 2 Köpfen ausgerüstet
 
| es = Con un arma cuerpo a cuerpo que robe cabezas equipado con 2 cabezas
 
| fi = With a ''head-taking melee weapon'' equipped with 2 heads
 
| fr = Avec une arme capable de collecter les têtes équipée ayant 2 têtes
 
| hu = Az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 2 levágott fejjel
 
| it = Eyelander, HHHH o Ferro Nove di Nessie equipaggiato, 2 teste
 
| ja = {{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}、HHHH、{{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}いずれか装備かつ2ヘッド
 
| ko = ''목따개'' 무기로 머리를 2개 소지할 때
 
| nl = Uitgerust met een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 2 koppen
 
| no = With a ''head-taking melee weapon'' equipped with 2 heads
 
| pl = Z Wyszczerbcem, Ścinaczem Głów Bezgłowego Bezkonnego Jeźdźca lub Żelazną Nessie i 2 ściętymi głowami
 
| pt = With a ''head-taking melee weapon'' equipped with 2 heads
 
| pt-br = Após duas decapitações
 
| ro = With a ''head-taking melee weapon'' equipped with 2 heads
 
| ru = Если используется ''срубающее головы оружие ближнего боя'' (2 срубленных головы)
 
| sv = With a ''head-taking melee weapon'' equipped with 2 heads
 
| tr = Bir ''kelle koparıcı yakın dövüş silahıyla'' 2 kelle koparıldığında
 
| zh-hans = With a ''head-taking melee weapon'' equipped with 2 heads
 
| zh-hant = 裝備魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 2 時
 
| #default = With a ''head-taking melee weapon'' equipped with 2 heads
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Eyelander
 
| ¬FishcakeEyelander | ¬Dalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Eyelander
 
| Shortstop¬Eyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With a ''head-taking melee weapon'' equipped with 3 heads
 
| cs = Eyelander, HHHH nebo Nessie's Nine Iron, tři hlavy
 
| da = Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron 3 hoved
 
| de = Mit einer kopfabreißenden Waffe mit 3 Köpfen ausgerüstet
 
| es = Con un arma cuerpo a cuerpo que robe cabezas equipado con 3 cabezas
 
| fi = With a ''head-taking melee weapon'' equipped with 3 heads
 
| fr = Avec une arme capable de collecter les têtes équipée ayant 3 têtes
 
| hu = Az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 3 levágott fejjel
 
| it = Eyelander, HHHH o Ferro Nove di Nessie equipaggiato, 3 teste
 
| ja = {{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}、HHHH、{{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}いずれか装備かつ3ヘッド
 
| ko = ''목따개'' 무기로 머리를 3개 소지할 때
 
| nl = Uitgerust met een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 3 koppen
 
| no = With a ''head-taking melee weapon'' equipped with 3 heads
 
| pl = Z Wyszczerbcem, Ścinaczem Głów Bezgłowego Bezkonnego Jeźdźca lub Żelazną Nessie i 3 ściętymi głowami
 
| pt = With a ''head-taking melee weapon'' equipped with 3 heads
 
| pt-br = Após três decapitações
 
| ro = With a ''head-taking melee weapon'' equipped with 3 heads
 
| ru = Если используется ''срубающее головы оружие ближнего боя'' (3 срубленных головы)
 
| sv = With a ''head-taking melee weapon'' equipped with 3 heads
 
| tr = Bir ''kelle koparıcı yakın dövüş silahıyla'' 3 kelle koparıldığında
 
| zh-hans = With a ''head-taking melee weapon'' equipped with 3 heads
 
| zh-hant = 裝備魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 3 時
 
| #default = With a ''head-taking melee weapon'' equipped with 3 heads
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Eyelander
 
| ¬FishcakeEyelander | ¬Dalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Eyelander
 
| Shortstop¬Eyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With a ''head-taking melee weapon'' with 4 or more heads
 
| cs = Eyelander, HHHH nebo Nessie's Nine Iron, čtyři a více hlav
 
| da = Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron fuldt opladt (4 eller flere hoveder)
 
| de = Mit einer kopfabreißenden Waffe mit 4 Köpfen ausgerüstet
 
| es = Con un arma cuerpo a cuerpo que robe cabezas equipado con 4 o más cabezas
 
| fi = With a ''head-taking melee weapon'' with 4 or more heads
 
| fr = Avec une arme capable de collecter les têtes équipée ayant 4 têtes
 
| hu = Az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 4 és több levágott fejjel
 
| it = Eyelander, HHHH o Ferro Nove di Nessie equipaggiato, 4 teste
 
| ja = {{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}、HHHH、{{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}いずれか装備かつ4ヘッド以上
 
| ko = ''목따개'' 무기로 머리를 4개 소지할 때
 
| nl = Uitgerust met een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 4 koppen
 
| no = With a ''head-taking melee weapon'' with 4 or more heads
 
| pl = Z Wyszczerbcem, Ścinaczem Głów Bezgłowego Bezkonnego Jeźdźca lub Żelazną Nessie i 4 (lub więcej) ściętymi głowami
 
| pt = With a ''head-taking melee weapon'' with 4 or more heads
 
| pt-br = Após quatro decapitações
 
| ro = With a ''head-taking melee weapon'' with 4 or more heads
 
| ru = Если используется ''срубающее головы оружие ближнего боя'' (4 и более срубленных голов)
 
| sv = With a ''head-taking melee weapon'' with 4 or more heads
 
| tr = Bir ''kelle koparıcı yakın dövüş silahıyla'' 4 veya daha fazla kelle koparıldığında
 
| zh-hans = With a ''head-taking melee weapon'' with 4 or more heads
 
| zh-hant = 裝備魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 4 以上時
 
| #default = With a ''head-taking melee weapon'' with 4 or more heads
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Eyelander
 
| ¬FishcakeEyelander | ¬Dalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Eyelander
 
| Shortstop¬Eyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With the [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipped
 
| cs = Nesený [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]]
 
| da = Udstyret med [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]]
 
| de = Mit dem [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] ausgerüstet
 
| es = Con la [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipada
 
| fi = With the [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipped
 
| fr = Avec la [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] équipée
 
| hu = A [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] viselve
 
| it = Claidheamh Mòr equipaggiata
 
| ja = [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]]装備時
 
| ko = [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]]를 착용했을 때
 
| nl = Uitgerust met de [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]]
 
| no = With the [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipped
 
| pl = Z nałożonym [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]]
 
| pt = With the [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipped
 
| pt-br = Com o [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipado
 
| ro = With the [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipped
 
| ru = Если используется [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]]
 
| sv = With the [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipped
 
| tr = [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] kuşanıldığında
 
| zh-hans = With the [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipped
 
| zh-hant = 裝備[[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]]時
 
| #default = With the [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Claidheamh Mòr
 
| ¬FishcakeClaidheamh Mòr | ¬Dalokohs BarClaidheamh Mòr =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Claidheamh Mòr
 
| Shortstop¬Claidheamh Mòr =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
| cs = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
| da = Udstyret med Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron (ingen hoveder)
 
| de = Mit Ali Baba's Schühchen oder dem Schwarzhändler und einer kopfabreißenden Waffe mit 0 Köpfen ausgerüstet
 
| es = Con las Babuchas de Alí Babá o el Patapalo y un arma cuerpo a cuerpo equipada con 0 cabezas
 
| fi = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
| fr = Avec les {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}} ou le {{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}} et une arme capable de collecter les têtes équipée ayant 0 tête
 
| hu = Ali Baba Mesés Csizmáit vagy a Félfalábat - és az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 0 levágott fejjel
 
| it = Babbucce Piccine di Alì Babà e Eyelander, HHHH o Ferro Nove di Nessie equipaggiati, 0 teste
 
| ja = {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}}、{{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}}いずれか + {{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}、HHHH、{{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}いずれか + 0ヘッド
 
| ko = ''무기 슬롯 장화''를 장착한 채로 ''목따개'' 무기로 머리를 0개 소지할 때
 
| nl = Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 0 koppen
 
| no = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
| pl = Z nałożonymi Malutkimi Butkami Ali Baby lub Kuternogą i Wyszczerbcem, Ścinaczem Głów Bezgłowego Bezkonnego Jeźdźca lub Żelazną Nessie i 0 ściętych głów
 
| pt = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
| pt-br = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
| ro = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
| ru = Если используется ''особая обувь'' и ''срубающее головы оружие ближнего боя'' (0 срубленных голов)
 
| sv = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
| tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 0 kelle koparıldığında
 
| zh-hans = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
| zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 0 時
 
| #default = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:Bootlegger¬Eyelander
 
| BootleggerFishcakeEyelander | BootleggerDalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:Bootlegger¬Eyelander
 
| Shortstop¬Eyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}} round 0}}<sup>†</sup>
 
| Bootlegger¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
| cs = Ali Baba's Wee Booties a Eyelander, HHHH nebo Nessie's Nine Iron, jedna hlava
 
| da = Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron 1 head taken
 
| de = Mit Ali Baba's Schühchen oder dem Schwarzhändler und einer kopfabreißenden Waffe mit 1 Kopf ausgerüstet
 
| es = Con las Babuchas de Alí Babá o el Patapalo y un arma cuerpo a cuerpo equipada con 1 cabeza
 
| fi = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
| fr = Avec les {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}} ou le {{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}} et une arme capable de collecter les têtes équipée ayant 1 tête
 
| hu = Ali Baba Mesés Csizmáit vagy a Félfalábat - és az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 1 levágott fejjel
 
| it = Babbucce Piccine di Alì Babà e Eyelander, HHHH o Ferro Nove di Nessie equipaggiati, 1 testa
 
| ja = {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}}、{{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}}いずれか + {{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}、HHHH、{{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}いずれか + 1ヘッド
 
| ko = ''무기 슬롯 장화''를 장착한 채로 ''목따개'' 무기로 머리를 1개 소지할 때
 
| nl = Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 1 kop
 
| no = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
| pl = Z nałożonymi Malutkimi Butkami Ali Baby lub Kuternogą i Wyszczerbcem, Ścinaczem Głów Bezgłowego Bezkonnego Jeźdźca lub Żelazną Nessie i 1 ściętą głową
 
| pt = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
| pt-br = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
| ro = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
| ru = Если используется ''особая обувь'' и ''срубающее головы оружие ближнего боя'' (1 срубленная голова)
 
| sv = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
| tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 1 kelle koparıldığında
 
| zh-hans = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
| zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 1 時
 
| #default = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:Bootlegger¬Eyelander
 
| BootleggerFishcakeEyelander | BootleggerDalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:Bootlegger¬Eyelander
 
| Shortstop¬Eyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}} round 0}}<sup>†</sup>
 
| Bootlegger¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
 
| cs = Ali Baba's Wee Booties a Eyelander, HHHH nebo Nessie's Nine Iron, dvě hlavy
 
| da = Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron 2 head taken
 
| de = Mit Ali Baba's Schühchen oder dem Schwarzhändler und einer kopfabreißenden Waffe mit 2 Köpfen ausgerüstet
 
| es = Con las Babuchas de Alí Babá o el Patapalo y un arma cuerpo a cuerpo equipada con 2 cabezas
 
| fi = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
 
| fr = Avec les {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}} ou le {{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}} et une arme capable de collecter les têtes équipée ayant 2 têtes
 
| hu = Ali Baba Mesés Csizmáit vagy a Félfalábat - és az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 2 levágott fejjel
 
| it = Babbucce Piccine di Alì Babà e Eyelander, HHHH o Ferro Nove di Nessie equipaggiati, 2 teste
 
| ja = {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}}、{{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}}いずれか + {{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}、HHHH、{{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}いずれか + 2ヘッド
 
| ko = ''무기 슬롯 장화''를 장착한 채로 ''목따개'' 무기로 머리를 2개 소지할 때
 
| nl = Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 2 koppen
 
| no = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
 
| pl = Z nałożonymi Malutkimi Butkami Ali Baby lub Kuternogą i Wyszczerbcem, Ścinaczem Głów Bezgłowego Bezkonnego Jeźdźca lub Żelazną Nessie i 2 ściętymi głowami
 
| pt = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
 
| pt-br = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
 
| ro = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
 
| ru = Если используется ''особая обувь'' и ''срубающее головы оружие ближнего боя'' (2 срубленных головы)
 
| sv = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
 
| tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 2 kelle koparıldığında
 
| zh-hans = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
 
| zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 2 時
 
| #default = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:Bootlegger¬Eyelander
 
| BootleggerFishcakeEyelander | BootleggerDalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:Bootlegger¬Eyelander
 
| Shortstop¬Eyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}} round 0}}<sup>†</sup>
 
| Bootlegger¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
 
| cs = Ali Baba's Wee Booties a Eyelander, HHHH nebo Nessie's Nine Iron, tři hlavy
 
| da = Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron 3 head taken
 
| de = Mit Ali Baba's Schühchen oder dem Schwarzhändler und einer kopfabreißenden Waffe mit 3 Köpfen ausgerüstet
 
| es = Con las Babuchas de Alí Babá o el Patapalo y un arma cuerpo a cuerpo equipada con 3 cabezas
 
| fi = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
 
| fr = Avec les {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}} ou le {{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}} et une arme capable de collecter les têtes équipée ayant 3 têtes
 
| hu = Ali Baba Mesés Csizmáit vagy a Félfalábat - és az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 3 levágott fejjel
 
| it = Babbucce Piccine di Alì Babà e Eyelander, HHHH o Ferro Nove di Nessie equipaggiati, 3 teste
 
| ja = {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}}、{{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}}いずれか + {{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}、HHHH、{{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}いずれか + 3ヘッド
 
| ko = ''무기 슬롯 장화''를 장착한 채로 ''목따개'' 무기로 머리를 3개 소지할 때
 
| nl = Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 3 koppen
 
| no = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
 
| pl = Z nałożonymi Malutkimi Butkami Ali Baby lub Kuternogą i Wyszczerbcem, Ścinaczem Głów Bezgłowego Bezkonnego Jeźdźca lub Żelazną Nessie i 3 ściętymi głowami
 
| pt = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
 
| pt-br = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
 
| ro = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
 
| ru = Если используется ''особая обувь'' и ''срубающее головы оружие ближнего боя'' (3 срубленных головы)
 
| sv = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
 
| tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 3 kelle koparıldığında
 
| zh-hans = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
 
| zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 3 時
 
| #default = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:Bootlegger¬Eyelander
 
| BootleggerFishcakeEyelander | BootleggerDalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:Bootlegger¬Eyelander
 
| Shortstop¬Eyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}} round 0}}<sup>†</sup>
 
| Bootlegger¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
| cs = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
| da = Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron fuldt opladt (4 eller flere hoveder)
 
| de = Mit Ali Baba's Schühchen oder dem Schwarzhändler und einer kopfabreißenden Waffe mit 4 Köpfen ausgerüstet
 
| es = Con las Babuchas de Alí Babá o el Patapalo y un arma cuerpo a cuerpo equipada con 4 o más cabezas
 
| fi = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
| fr = Avec les {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}} ou le {{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}} et une arme capable de collecter les têtes  équipée ayant 4 têtes
 
| hu = Ali Baba Mesés Csizmáit vagy a Félfalábat - és az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 4 levágott fejjel
 
| it = Babbucce Piccine di Alì Babà e Eyelander, HHHH o Ferro Nove di Nessie equipaggiati, 4 teste
 
| ja = {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}}、{{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}}いずれか + {{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}、HHHH、{{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}いずれか + 4ヘッド以上
 
| ko = ''무기 슬롯 장화''를 장착한 채로 ''목따개'' 무기로 머리를 4개 소지할 때
 
| nl = Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 4 koppen
 
| no = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
| pl = Z nałożonymi Malutkimi Butkami Ali Baby lub Kuternogą i Wyszczerbcem, Ścinaczem Głów Bezgłowego Bezkonnego Jeźdźca lub Żelazną Nessie i 4 (lub więcej) ściętymi głowami
 
| pt = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
| pt-br = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
| ro = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
| ru = Если используется ''особая обувь'' и ''срубающее головы оружие ближнего боя'' (4 и более срубленных голов)
 
| sv = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
| tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 4 veya daha fazla kelle koparıldığında
 
| zh-hans = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
| zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 4 以上時
 
| #default = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:Bootlegger¬Eyelander
 
| BootleggerFishcakeEyelander | BootleggerDalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:Bootlegger¬Eyelander
 
| Shortstop¬Eyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}} round 0}}<sup>†</sup>
 
| Bootlegger¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
| cs = Ali Baba's Wee Booties a Claidheamh Mor
 
| da = Udstyret med Ali Baba's Wee Booties og Claidheamh Mòr
 
| de = Mit Ali Baba's Schühchen oder dem Schwarzhändler und dem Claidheamh Mòr ausgerüstet
 
| es = Con las Babuchas de Alí Babá o el Patapalo y la Claidheamh Mór equipada
 
| fi = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
| fr = Avec les {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}} ou le {{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}} et la {{dictionary/items/{{lc:Claidheamh Mòr}}|{{#if:|lang|null}}=}} équipée
 
| hu = Ali Baba Mesés Csizmáit vagy a Félfalábat és Claidheamh Mórt viselve
 
| it = Babbucce Piccine di Alì Babà e Claidheamh Mòr equipaggiate
 
| ja = {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}}、{{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}}いずれか + {{dictionary/items/{{lc:Claidheamh Mòr}}|{{#if:|lang|null}}=}}装備時
 
| ko = ''무기 슬롯 장화''를 장착한 채로 클레이브 모어를 착용할 때
 
| nl = Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en de Claidheamh Mòr
 
| no = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
| pl = Z nałożonymi Malutkimi Butkami Ali Baby lub Kuternogą i Claidheamh Mòr
 
| pt = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
| pt-br = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
| ro = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
| ru = Если используется ''особая обувь'' и Клеймор
 
| sv = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
| tr = Bir ''silah yuvası botu'' ve {{dictionary/items/{{lc:Claidheamh Mòr}}|{{#if:|lang|null}}=}} kuşanıldığında
 
| zh-hans = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
| zh-hant = 裝備尖頭靴或海盜靴,配上蓋爾巨劍時
 
| #default = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:Bootlegger¬Claidheamh Mòr
 
| BootleggerFishcakeClaidheamh Mòr | BootleggerDalokohs BarClaidheamh Mòr =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:Bootlegger¬Claidheamh Mòr
 
| Shortstop¬Claidheamh Mòr =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}<sup>†</sup>
 
| Bootlegger¬Back Scratcher =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
}}
 
}}|-
 
| style="border-bottom:0" | {{#if:|<div style="text-align:center;">}}{{#if:||{{Icon class|Heavy|size=20px|link=Heavy{{if lang}}}}}}{{#if:|<br/>|{{#if:||&nbsp;}}}}[[Heavy{{if lang}}|{{Class name|Heavy}}]]{{#if:|</div>}}
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
 
}}
 
}}
|-
+
{{!-}}
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
| ar = Under the effects of the [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] or [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
  | en = With the {{Item link|Pretty Boy's Pocket Pistol}} equipped
| cs = Po snědení [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] nebo [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
  | cs = Při vybavení: {{Item link|Pretty Boy's Pocket Pistol}}
| da = Under effekten af [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] eller [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
  | da = Udstyret med {{Item link|Pretty Boy's Pocket Pistol}}  
| de = Mit Effekten des [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] oder dem [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
  | de = Mit der {{Item link|Pretty Boy's Pocket Pistol}} ausgerüstet
| es = Bajo los efectos de la [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] o la [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
  | es = Con la {{Item link|Pretty Boy's Pocket Pistol}} equipada
| fi = Under the effects of the [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] or [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
  | fr = Avec le {{Item link|Pretty Boy's Pocket Pistol}} équippé
| fr = Sous les effets de la [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] ou du [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
  | hu = A {{Item link|Pretty Boy's Pocket Pistol}}t viselve
| hu = A [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] vagy [[Fishcake{{if lang}}|{{Item name|Fishcake}}]] hatása alatt
+
  | ja = {{Item link|Pretty Boy's Pocket Pistol}}装備時
| it = Dopo aver consumato la [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] o il [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
  | ko = {{Item link|Pretty Boy's Pocket Pistol}}을 장착한 채
| ja = [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]]、[[Fishcake{{if lang}}|{{Item name|Fishcake}}]]摂取効果中
+
  | no = Med {{Item link|Pretty Boy's Pocket Pistol}}
| ko = [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]]나 [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]의 효과를 받고 있을 때
+
  | pt = Com a {{Item link|Pretty Boy's Pocket Pistol}}
| nl = Under the effects of the [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] or [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
  | ru = Если взят {{Item link|Pretty Boy's Pocket Pistol}}
| no = Under the effects of the [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] or [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
  | tr = {{item link|Pretty Boy's Pocket Pistol}} kuşanıldığında
| pl = Po zjedzeniu [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]]
+
  | zh-hans = 装备着{{Item link|Pretty Boy's Pocket Pistol}}
| pt = Under the effects of the [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] or [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
  | zh-hant = 裝備{{Item link|Pretty Boy's Pocket Pistol}}
| pt-br = Após consumir a [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]]
+
}}</small>
| ro = Under the effects of the [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] or [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Scout|S=Pretty Boy's Pocket Pistol}}
| ru = Под действием эффекта [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] или [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
{{!-}}
| sv = Under the effects of the [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] or [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
| tr = [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] veya [[Fishcake{{if lang}}|{{Item name|Fishcake}}]] etkisi altında iken
+
  | en = With the {{Item link|Sandman}} equipped
| zh-hans = Under the effects of the [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] or [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
  | cs = Při vybavení: {{Item link|Sandman}}
| zh-hant = 處於[[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]]或[[Fishcake{{if lang}}|{{Item name|Fishcake}}]]的效果下
+
  | da = Udstyret med {{Item link|Sandman}}
| #default = Under the effects of the [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] or [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
  | de = Mit dem {{Item link|Sandman}} ausgerüstet
 +
  | es = Con el {{Item link|Sandman}} equipado
 +
  | fr = Avec le {{Item link|Sandman}} équippé
 +
  | hu = A {{Item link|Sandman}} viselve
 +
  | it = {{Item link|Sandman}} equipaggiata
 +
  | ja = {{Item link|Sandman}}装備時
 +
  | ko = {{Item link|Sandman}}을 장착한 채
 +
  | no = Med {{Item link|Sandman}}
 +
  | pl = Z {{Item link|Sandman}}
 +
  | pt = Com o {{Item link|Sandman}}
 +
  | pt-br = Com o {{item link|Sandman}} equipado
 +
  | ru = Если взята {{Item link|Sandman}}
 +
  | tr = {{item link|Sandman}} kuşanıldığında
 +
  | zh-hans = 装备着{{Item link|Sandman}}
 +
  | zh-hant = 裝備{{Item link|Sandman}}
 +
}}</small>
 +
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Scout|M=Sandman}}
 +
{{#ifeq:{{{1}}}|overheal||
 +
{{!-}}
 +
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 +
  | en = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 +
  | da = Med Håndbremsen aktiv og Pretty Boy's Pocket Pistol udstyret
 +
  | ru = Если используется Прерыватель и взят Дамский пистолет Красавчика
 
}}</small>
 
}}</small>
{{#ifeq:{{subst:{1}}}|overheal|
+
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol}}
{{#switch:¬Fishcake¬
+
{{!-}}
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
+
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}}
+
  | en = With the Shortstop active and the Sandman equipped
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy}}}}
+
  | ru = Если используется Прерыватель и взята Дрёма
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬Fishcake¬
 
| ShortstopFishcake¬ =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬FishcakeBack Scratcher =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With the [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipped
 
| cs = Pokud nese [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]]
 
| da = Udstyret med [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]]
 
| de = Mit dem [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] ausgerüstet
 
| es = Con el [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipado
 
| fi = With the [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipped
 
| fr = Avec [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] équipé
 
| hu = A [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]]et viselve
 
| it = [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipaggiato
 
| ja = [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]]装備時
 
| ko = [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]]을 착용중일 때
 
| nl = With the [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipped
 
| no = With the [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipped
 
| pl = Z [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]]
 
| pt = With the [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipped
 
| pt-br = Com o [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipado
 
| ro = With the [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipped
 
| ru = Если используется [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]]
 
| sv = With the [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipped
 
| tr = [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] kuşanıldığında
 
| zh-hans = With the [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipped
 
| zh-hant = 裝備[[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]]時
 
| #default = With the [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipped
 
}}
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Warrior's Spirit
 
| ¬FishcakeWarrior's Spirit | ¬Dalokohs BarWarrior's Spirit =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Warrior's Spirit
 
| Shortstop¬Warrior's Spirit =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
| cs = S Warrior's Spirit po snědení Dalokohs Baru nebo Fishcaku
 
| da = Udstyret med Krigerens Ånd og under effekten af Dalokohs Chokoladebar eller Fiskekagen
 
| de = Mit ausgerüstetem Des Kriegers Geist und unter den Effekten des Dalokohs-Riegels oder dem Fischkuchen
 
| es = Con el Espíritu del Guerrero equipado y bajo los efectos de la Chocolatina Dalokohs o la Barrita de Pescado
 
| fi = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
| fr = Avec L'Esprit du Guerrier équipé et sous les effets de la Barre de Dalokohs et du Bâtonnet de Poisson
 
| hu = A Harci Szellemet viselve és egyidejűleg a Dalokohs Szelet vagy Halpogácsa hatása alatt
 
| it = Dopo aver consumato la Barretta Dalokohs o il Tortino di Pesce con lo Spirito del Guerriero equipaggiato
 
| ja = {{dictionary/items/{{lc:Warrior's Spirit}}|{{#if:|lang|null}}=}}装備 + [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]]、[[Fishcake{{if lang}}|{{Item name|Fishcake}}]]効果
 
| ko = 전사의 혼과 달코로스 바나 어육완자의 효과를 동시에 받고 있을 때
 
| nl = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
| no = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
| pl = Po zjedzeniu Tabliczki Ladyczeko z Duszą Wojownika
 
| pt = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
| pt-br = Após consumir a Dalokohs Bar com o Warrior's Spirit
 
| ro = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
| ru = Если используется Воинский дух, находясь под действием эффекта Плитки «Далокош» или Рыбного батончика
 
| sv = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
| tr = {{dictionary/items/{{lc:Warrior's Spirit}}|{{#if:|lang|null}}=}} kuşanıldığında ve {{dictionary/items/{{lc:Dalokohs Bar}}|{{#if:|lang|null}}=}} veya {{dictionary/items/{{lc:Fishcake}}|{{#if:|lang|null}}=}} etkisi altında iken
 
| zh-hans = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
| zh-hant = 裝備[[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]]且處於[[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]]或[[Fishcake{{if lang}}|{{Item name|Fishcake}}]]的效果下
 
| #default = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
 
}}</small>
 
}}</small>
{{#ifeq:{{subst:{1}}}|overheal|
+
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Scout|P=Shortstop|M=Sandman}}
{{#switch:¬Dalokohs BarWarrior's Spirit
 
| ¬FishcakeWarrior's Spirit | ¬Dalokohs BarWarrior's Spirit =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}}|factor=1.25}}
 
 
}}
 
}}
|<!-- If {{{1}} is not overheal -->
+
{{!-}}
{{#switch:¬Dalokohs BarWarrior's Spirit
+
{{!}} style="{{#ifeq:{{{1}}}|overheal||border-bottom:0}}; border-top:0" {{!}} <small>{{lang
| ShortstopDalokohs BarWarrior's Spirit =
+
  | en = With the Pretty Boy's Pocket Pistol and the Sandman equipped
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}} round 0}}
+
  | cs = Při vybavení: Pretty Boy's Pocket Pistol a Sandman
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}} round 0}}
+
  | da = Med Pretty Boy's Pocket Pistol og Ole Lukøje udstyret
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}} round 0}}<sup>†</sup>
+
  | de = Mit der Pretty Boys Taschenpistole und dem Sandman ausgerüstet
| ¬Dalokohs BarBack Scratcher =
+
  | es = Con la Pistola de Bolsillo del Guaperas y el Somnífero equipados
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}} round 0}}
+
  | fr = Avec le Pistole de Poche du Beau Gosse et le Marchand de Sable équipés
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}} round 0}}
+
  | hu = A Szépfiús Zsebpisztolyt és a Testápolót viselve
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}} round 0}}<sup>†</sup>
+
  | ja = {{Item name|Pretty Boy's Pocket Pistol}}+{{Item name|Sandman}}装備時
| #default =  
+
  | ko = 계집애같은 사내의 소형 권총과 샌드맨을 장착한 채
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}} round 0}}
+
  | no = Med Pretty Boy's Pocket Pistol og Sandman
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}} round 0}}
+
  | pt = Com a {{Item link|Pretty Boy's Pocket Pistol}} e o {{Item link|Sandman}}
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}} round 0}}
+
  | ru = Если взяты Дамский пистолет Красавчика и Дрёма
}}
+
  | tr = {{item name|Pretty Boy's Pocket Pistol}} ve {{item name|Sandman}} kuşanıldığında
}}|-
+
  | zh-hans = 同时装备帅气男孩的袖珍手枪和睡魔
| style="border-bottom:0" | {{#if:|<div style="text-align:center;">}}{{#if:||{{Icon class|Engineer|size=20px|link=Engineer{{if lang}}}}}}{{#if:|<br/>|{{#if:||&nbsp;}}}}[[Engineer{{if lang}}|{{Class name|Engineer}}]]{{#if:|</div>}}
+
  | zh-hant = 同時裝備{{Item name|Pretty Boy's Pocket Pistol}}{{Item name|Sandman}}
{{#ifeq:{{subst:{1}}}|overheal|
+
}}</small>
{{#switch:¬¬¬
+
{{Class health pack and overheal table/core|style={{#ifeq:{{{1}}}|overheal||border-bottom:0;}} border-top:0|{{{1}}}|C=Scout|S=Pretty Boy's Pocket Pistol|M=Sandman}}
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
+
{{#ifeq:{{{1}}}|overheal||
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
+
{{!-}}
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer}}}}
+
{{!}} style="border-top:0" {{!}} <small>{{lang
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer}}|factor=1.42}}
+
  | en = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
| ¬¬Conniver's Kunai Overheal =
+
  | da = Med Håndbremsen aktiv, Pretty Boy's Pocket Pistol og Ole Lukøje udstyret
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
+
  | ru = Если используется Прерыватель и взяты Дамский пистолет Красавчика и Дрёма
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
 
| cs = Nasazený [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]]
 
| da = Udstyret med [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]]
 
| de = Mit dem [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] ausgerüstet
 
| es = Con el [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipado
 
| fi = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
 
| fr = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
 
| hu = A [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] viselve
 
| it = [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipaggiato
 
| ja = [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]]装備時
 
| ko = [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]]를 착용한 채
 
| nl = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
 
| no = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
 
| pl = Z [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]]
 
| pt = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
 
| pt-br = Com o [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipado
 
| ro = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
 
| ru = Если взят [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]]
 
| sv = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
 
| tr = [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] kuşanıldığında
 
| zh-hans = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
 
| zh-hant = 裝備[[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]]時
 
| #default = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
 
 
}}</small>
 
}}</small>
{{#ifeq:{{subst:{1}}}|overheal|
+
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman}}
{{#switch:¬¬Gunslinger
 
| ¬FishcakeGunslinger | ¬Dalokohs BarGunslinger =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Gunslinger
 
| Shortstop¬Gunslinger =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}} round 0}}
 
}}
 
}}|-
 
| style="border-bottom:0" | {{#if:|<div style="text-align:center;">}}{{#if:||{{Icon class|Medic|size=20px|link=Medic{{if lang}}}}}}{{#if:|<br/>|{{#if:||&nbsp;}}}}[[Medic{{if lang}}|{{Class name|Medic}}]]{{#if:|</div>}}
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
 
}}
 
}}
|-
+
}}{{#if:{{#if:||true}}|
| style="border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
 
| ar = With the [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipped
+
{{!-}}
| cs = Při vybavení: [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]]
+
{{!}} style="border-bottom:0" {{!}} {{Class link|Soldier}}
| da = Udstyret med [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]]
+
{{Class health pack and overheal table/core|style=border-bottom:0|{{{1}}}|C=Soldier}}
| de = Mit der [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] ausgerüstet
+
{{!-}}
| es = Con la [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipada
+
{{!}} style="border-top:0" {{!}} <small>{{lang
| fi = With the [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipped
+
  | en = With the {{Item link|Battalion's Backup}} equipped
| fr = Avec la [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] équippée
+
  | da = Udstyret med {{Item link|Battalion's Backup}}  
| hu = Az [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]]t viselve
+
  | de = Mit dem {{Item link|Battalion's Backup}} ausgerüstet
| it = [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipaggiato
+
  | es = Con el {{Item link|Battalion's Backup}} equipado
| ja = [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]]装備時
+
  | fr = En portant le {{Item link|Battalion's Backup}}
| ko = [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]]를 착용한 채
+
  | ja = {{Item link|Battalion's Backup}}装備時
| nl = With the [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipped
+
  | ko = {{Item link|Battalion's Backup}}을 착용한 채
| no = With the [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipped
+
  | ru = Если взята {{Item link|Battalion's Backup}}
| pl = Z [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]]
+
  | tr = {{item link|Battalion's Backup}} kuşanıldığında
| pt = Com a [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]]
 
| pt-br = Com a [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipada
 
| ro = With the [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipped
 
| ru = Если взята [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]]
 
| sv = With the [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipped
 
| tr = [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] kuşanıldığında
 
| zh-hans = With the [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipped
 
| zh-hant = 裝備[[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]]時
 
| #default = With the [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipped
 
 
}}</small>
 
}}</small>
{{#ifeq:{{subst:{1}}}|overheal|
+
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Soldier|S=Battalion's Backup}}
{{#switch:¬¬Vita-Saw
+
}}{{#if:{{#if:||true}}|
| ¬FishcakeVita-Saw | ¬Dalokohs BarVita-Saw =
+
{{!-}}
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}}
+
{{!}} style="{{#ifeq:{{{1}}}|overheal||border-bottom:0}}" {{!}} {{Class link|Pyro}}
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic}}}}
+
{{Class health pack and overheal table/core|style={{#ifeq:{{{1}}}|overheal||border-bottom:0}}|{{{1}}}|C=Pyro}}
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic}}|factor=1.42}}
+
{{#ifeq:{{{1}}}|overheal||
| ¬¬Conniver's Kunai Overheal =
+
{{!-}}
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
+
{{!}} style="border-top:0" {{!}} <small>{{lang
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic|M=Conniver's Kunai}}|factor=3}}
+
| en = {{Item link|Back Scratcher}} equipped
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
+
| da = Udstyret med {{Item link|Back Scratcher}}
| #default =
+
| de = {{Item link|Back Scratcher}} ausgerüstet
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}}
+
| es = {{Item link|Back Scratcher}} equipado
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}}}}
+
| fi = {{Item link|Back Scratcher}} käytössä
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}}|factor=1.25}}
+
| fr = Équipé du {{item link|Back Scratcher}}
}}
+
| hu = {{Item link|Back Scratcher}}t viselve
|<!-- If {{{1}} is not overheal -->
+
| ja = {{Item link|Back Scratcher}}装備時
{{#switch:¬¬Vita-Saw
+
| ko = {{Item link|Back Scratcher}} 장착 시
| Shortstop¬Vita-Saw =
+
| nl = Met de {{Item link|Back Scratcher}}
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}} round 0}}
+
| pl = Po wyposażeniu się w {{Item link|Back Scratcher}}
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}} round 0}}
+
| ru = Если используется {{Item link|Back Scratcher}}
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}} round 0}}<sup>†</sup>
+
}}</small>
| ¬¬Back Scratcher =
+
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Pyro|M=Back Scratcher}}
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}} round 0}}
 
}}
 
}}|-
 
| style="border-bottom:0" | {{#if:|<div style="text-align:center;">}}{{#if:||{{Icon class|Sniper|size=20px|link=Sniper{{if lang}}}}}}{{#if:|<br/>|{{#if:||&nbsp;}}}}[[Sniper{{if lang}}|{{Class name|Sniper}}]]{{#if:|</div>}}
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
 
| cs = Nasazený [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]]
 
| da = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
 
| de = Mit [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] ausgerüstet
 
| es = Con el [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipado
 
| fi = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
 
| fr = Avec le [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] équippé
 
| hu = [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] viselve
 
| it = [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipaggiato
 
| ja = [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]]装備時
 
| ko = [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]]을 착용한 채
 
| nl = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
 
| no = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
 
| pl = Z [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]].
 
| pt = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
 
| pt-br = Com [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipado
 
| ro = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
 
| ru = Если надет [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]]
 
| sv = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
 
| tr = [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] kuşanıldığında
 
| zh-hans = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
 
| zh-hant = 裝備[[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]]時
 
| #default = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬Darwin's Danger Shield¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬Darwin's Danger Shield¬
 
| ShortstopDarwin's Danger Shield¬ =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬Darwin's Danger ShieldBack Scratcher =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}|-
 
| style="border-bottom:0" | {{#if:|<div style="text-align:center;">}}{{#if:||{{Icon class|Spy|size=20px|link=Spy{{if lang}}}}}}{{#if:|<br/>|{{#if:||&nbsp;}}}}[[Spy{{if lang}}|{{Class name|Spy}}]]{{#if:|</div>}}
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-top:0; border-bottom:0" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
 
| cs = Nesený [[Big Earner{{if lang}}|{{Item name|Big Earner}}]]
 
| da = Udstyret med [[Big Earner{{if lang}}|{{Item name|Big Earner}}]]
 
| de = Mit dem [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] ausgerüstet
 
| es = Con el [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipado
 
| fi = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
 
| fr = Avec le [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] équippé
 
| hu = A [[Big Earner{{if lang}}|{{Item name|Big Earner}}]]at viselve
 
| it = [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipaggiato
 
| ja = [[Big Earner{{if lang}}|{{Item name|Big Earner}}]]装備時
 
| ko = [[Big Earner{{if lang}}|{{Item name|Big Earner}}]]를 착용한 채
 
| nl = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
 
| no = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
 
| pl = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
 
| pt = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
 
| pt-br = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
 
| ro = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
 
| ru = Если взят [[Big Earner{{if lang}}|{{Item name|Big Earner}}]]
 
| sv = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
 
| tr = [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] kuşanıldığında
 
| zh-hans = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
 
| zh-hant = 裝備[[Big Earner{{if lang}}|{{Item name|Big Earner}}]]時
 
| #default = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Big Earner
 
| ¬FishcakeBig Earner | ¬Dalokohs BarBig Earner =
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy}}}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Big Earner
 
| Shortstop¬Big Earner =
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}} round 0}}
 
}}
 
}}
 
|-
 
| style="border-top:0;" | <small>{{#switch:{{SUBPAGENAME}}
 
| ar = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
 
| cs = Nesený [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]]
 
| da = Udstyret med [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]]
 
| de = Mit dem [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] ausgerüstet
 
| es = Con el [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipado
 
| fi = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
 
| fr = Avec le [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] équippé
 
| hu = A [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] viselése alatt
 
| it = [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipaggiato
 
| ja = [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]]装備時
 
| ko = [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]]를 착용한 채
 
| nl = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
 
| no = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
 
| pl = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
 
| pt = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
 
| pt-br = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
 
| ro = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
 
| ru = Если взят [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]]
 
| sv = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
 
| tr = [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] kuşanıldığında
 
| zh-hans = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
 
| zh-hant = 裝備[[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]]時
 
| #default = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Conniver's Kunai
 
| ¬FishcakeConniver's Kunai | ¬Dalokohs BarConniver's Kunai =
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy}}}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Conniver's Kunai
 
| Shortstop¬Conniver's Kunai =
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{#expr:1.2*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{#expr:1.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{#expr:.205*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{#expr:.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{#expr:1*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}} round 0}}
 
 
}}
 
}}
 
}}
 
}}
 
|}
 
|}
<sup>†</sup>''{{#switch:{{SUBPAGENAME}}
 
| ar = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| cs = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| da = Teoretisk værdi. Heling modtaget fra helbredspakker overstiger ikke klassens maksimale helbred
 
| de = Theoretischer Wert. Durch Pickups erhaltene Gesundheit überschreitet die maximale Gesundheit der Klasse nicht.
 
| es = Valor teórico. La salud recibida de los recolectables no exceden la salud máxima de la clase.
 
| fi = Teoreettinen arvo. Poimittavista esineistä saatu parannus ei ylitä luokan maksimiterveyttä.
 
| fr = Valeur théorique. Les soins reçus grâce aux packs de soins ne peuvent excéder la santé maximale de la classe.
 
| hu = Elméleti értékek. A felvett ládák nem gyógyítanak túl az adott osztály maximum lehetséges életerején.
 
| it = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| ja = 数値は理論上のものです。ピックアップアイテムによって得たヘルスによってクラスのヘルスの最大値を超えることはありません。
 
| ko = 모든 값은 이론치입니다. 습득물로 얻은 체력은 병과의 최대 체력을 초과할 수 없습니다.
 
| nl = Theoretische waarde. Genezing van pickups overstijgt de maximumgezondheid van de klasse niet.
 
| no = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| pl = Wartość teorytyczna. Ilość zdrowia otrzymywanego z apteczek nie może przekraczać maksymalnej żywotności danej klasy.
 
| pt = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| pt-br = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| ro = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| ru = Теоретический факт. Здоровье, получаемое от сбора аптечек, не увеличивает максимальное здоровье персонажа.
 
| sv = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| tr = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| zh-hans = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| zh-hant = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| #default = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
}}''
 

Revision as of 01:15, 24 April 2016

Class Smallhealth.png
Small
Mediumhealth.png
Medium
Largehealth.png
Large
Leaderboard class scout.png Scout 26 63 125
Shortstop deployed 31 75 150
With the Pretty Boy's Pocket Pistol equipped 26 63 125
With the Sandman equipped 23 55 110
With the Shortstop active and the Pretty Boy's Pocket Pistol equipped 31 75 150
With the Shortstop active and the Sandman equipped 27 66 132
With the Pretty Boy's Pocket Pistol and the Sandman equipped 23 55 110
With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped 27 66 132|- Leaderboard class soldier.png Soldier 41 100 200
With the Battalion's Backup equipped 45 110 220|- Leaderboard class pyro.png Pyro 36 88 175
Back Scratcher equipped 54 131 263