Difference between revisions of "User:Bubbyboytoo/Custom Weapons"
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== Active weapons == | == Active weapons == | ||
This is a list of the custom weapons I have on my private server! You can't play on it though because I don't know how to port forward. <br> | This is a list of the custom weapons I have on my private server! You can't play on it though because I don't know how to port forward. <br> | ||
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Also yes, the terminology is inconsistent. That's what happens when you write this stuff by hand. | Also yes, the terminology is inconsistent. That's what happens when you write this stuff by hand. | ||
{| class="wikitable grid collapsible" width="100%" | {| class="wikitable grid collapsible" width="100%" |
Revision as of 18:41, 3 June 2016
Active weapons
This is a list of the custom weapons I have on my private server! You can't play on it though because I don't know how to port forward.
Also yes, the terminology is inconsistent. That's what happens when you write this stuff by hand.
Active Weapons | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
Rotzloffel (Model) |
On Hit: Enemy is engulfed in flames | |
Primary |
GoLDeN (Model) |
On Kill: Reload clip instantly and gain 25% of your primary weapon ammo back | ||
Primary |
Quinnjdq and Kibble (Model) |
+20% damage bonus | ||
Primary |
Svdl (Model) |
+34% clip size | ||
Primary |
Spacedad, Svdl and Hotrod McCoolguy (Model) |
On Kill: 5 seconds of blast and sentry damage resistance | ||
Primary |
ZombiePlasticClock (Model) |
+1000% damage bonus | ||
Secondary |
RetroMike (Model) |
Throw at your enemies to inflict damage | ||
Secondary |
ColonelBD (Model) |
While under the effects, you shrink down to 20% of your original size and take mini-crits from fire and explosive damage | ||
Secondary |
ZombiePlasticClock (Model) |
Drink to become invisible for 10 seconds | ||
Secondary |
ZombiePlasticClock (Model) |
+60% damage bonus | ||
Melee |
NeoDement and Rez (Model) |
Mini-crits players being healed | ||
Melee |
RetroMike (Model) |
+10 max health on wearer | ||
Soldier |
Primary |
Ertz and Dusty Showbiz (Model) |
Rockets will bounce twice before exploding | |
Primary |
Communist Cake and Pie_Tony (Model) |
Launches cannonballs that have a fuse time of 1 second; fuses can be primed to explode earlier by holding the fire key | ||
Primary |
Gadget (Model) |
+50% clip size | ||
Primary |
Svdl (Model) |
Does not require ammo | ||
Primary |
Svdl and Greg (Model) |
On Hit: Marks up to 4 victims at a time, allowing your team to see them through walls for 8 seconds | ||
Secondary |
Becomeimp (Model) |
User falls slowly while weapon is active | ||
Secondary |
bubbyboytoo (Stats) |
Provides an offensive buff that causes the user to deal 100% critical hits and nearby teammates deal mini-crits | ||
Secondary |
bubbyboytoo (Stats) |
Provides a buff that causes the user and nearby teammates to become invisible. Attacking will cause you to briefly become visible | ||
Secondary |
NeoDement (Model) |
Does not require ammo | ||
Melee |
BADGERPIG, Skeletor and Orko (Model) |
On hit: +20 health | ||
Pyro |
Primary |
NeoDement (Model) |
Looking down and firing will launch you into the air | |
Primary |
CoreVixen and DatGmann (Model) |
-25% flamethrower ammo consumed per second | ||
Primary |
SedimentarySocks, Colteh and Metabolic (Model) |
Causes bleed instead of afterburn | ||
Primary |
Corvalho (Model) |
Build 'Mmmph' by dealing damage | ||
Primary |
Jormungandrson, Seegson Working Joe and Nidhogg (Model) |
Alt-Fire: Leak oil that can be ignited, damaging and igniting enemies that walk through it | ||
Secondary |
perryz and CoBalt (Model) |
Flare knocks back target on hit and explodes when it hits the ground | ||
Secondary |
Svdl (Model) |
On Hit: Target is engulfed in flames | ||
Secondary |
Jormungandrson, Seegson Working Joe and Nidhogg (Model) |
100% mini-crits vs burning players | ||
Secondary |
NeoDement (Model) |
Mini-crits players launched airborne by explosions, grapple hooks or enemy attacks | ||
Melee |
bloodfart, Constructor and DatGmann (Model) |
When weapon is active: | ||
Melee |
Jormungandrson and Nidhogg (Model) |
On Kill: Gain a speed boost for 5 seconds | ||
Swizzle (Model) |
+1 capture rate on wearer | |||
Melee |
Svdl (Model) |
+50% melee range | ||
Demoman |
Primary |
Ertz and Kibble (Model) |
Hold Fire to load up to four grenades | |
Primary |
Elbagast (Model) |
Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks | ||
Primary |
Elbagast (Model) |
On Hit: Jarate for 6 seconds | ||
Secondary |
Rev and Colteh (Model) |
+50% blast radius | ||
Secondary |
Elbagast (Model) |
+25% damage vs buildings | ||
Secondary |
Ertz and Kibble (Model) |
+50% firing speed | ||
Secondary |
Gadget, Stev and Kibble (Model) |
+100% explosion radius | ||
Melee |
ColonelBD (Model) |
On Kill: Mini-crits for 4 seconds | ||
Heavy |
Primary |
heinous (Model) |
Bullets destroy rocket and grenades in flight | |
Primary |
Gadget (Model) |
50% more accurate | ||
Primary |
maniac (Model) |
100% critical hit vs wet players | ||
Primary |
BADGERPIG, Sparkwire and Druida (Model) |
Looking down and attacking will launch you into the air | ||
Primary |
Vomitrocious (Model) |
When weapon is active: | ||
Primary |
bubbyboytoo (Stats) |
+30% move speed on wearer | ||
Primary |
UnintelGen and KP-ShadowSquirrel (Model) |
Fires lasers | ||
Primary |
Rozzy (Model) |
Bullets pull enemies towards you | ||
Secondary |
ColonelBD (Model) |
While under the effects, you grow to 150% your original size and take mini-crits from fire and explosive damage | ||
Secondary |
Pogo and Pie_Savvy (Model) |
On Kill: +30 health | ||
Secondary |
Svdl (Model) |
+40% bullets per shot | ||
Melee |
CoBalt (Model) |
+30% increase in damage when health <50% of max | ||
Engineer |
Primary |
Jal (Model) |
On Kill: +25 max metal on wearer. This effect can stack up to 5 times | |
Primary |
Stev, Gadget and Kibble (Model) |
Damage removes Sappers | ||
Primary |
Cobalt, 'R' DoubleTap and JZeeba (Model) |
Does not require ammo | ||
Secondary |
Svdl, Constructor and Metabolic (Model) |
+30% firing speed | ||
Elbagast (Model) |
When weapon is active: | |||
Secondary |
Rozzy (Model) |
Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage and repair by 66%. Sentries are disabled for 3 seconds after becoming unwrangled. | ||
BANG! (Model) |
+15% damage bonus | |||
Melee |
BANG! (Model) |
On Hit: Stun for 1 second | ||
Melee |
Sparkwire and Primrose (Model) |
+35% max building health | ||
PDA |
Jman (Model) |
Replaces the Dispenser with an Amplifier that provides mini-crits to teammates standing within range. Range increases with level. | ||
PDA |
BANG! (Model) |
+100% Dispenser radius | ||
Medic |
Primary |
ColonelBD and ficool2 (Model) |
When weapon is active: | |
Primary |
Svdl (Model) |
On Hit: Mad Milk for 4 seconds | ||
Primary |
Donut the Vikingchap (Model) |
+25% clip size | ||
Secondary |
randomteddybear and Ti|Nith (Model) |
ÜberCharge provides a frontal shield that destroys projectiles and bullets and damages players | ||
Secondary |
Vomitrocious and BADGERPIG (Model) |
ÜberCharge grants infinite clip and ammo and 25% faster firing speed | ||
Melee |
Mister Royzo (Model) |
Damage increases with ÜberCharge, up to 105 damage at 100% | ||
Melee |
Svdl (Model) |
On Hit: Bleed for 8 seconds | ||
Melee |
Sexy Robot (Model) |
Alt-Fire: Taunt to provide a healing effect to all nearby teammates | ||
Sniper |
Primary |
Ertz and Kibble (Model) |
65% faster weapon switch | |
Primary |
RetroMike and Frying Dutchman (Model) |
Crits whenever it would normally mini-crit | ||
Primary |
Tuna Melt (Model) |
On Hit: Jarate for 4 seconds | ||
Primary |
Corvalho, TezLa and !10 (Model) |
+80% firing speed | ||
Primary |
Svdl (Model) |
On Hit: Marks one victim at a time, allowing your team to see them through walls for 5 seconds | ||
Secondary |
Corvalho, TezLa and !10 (Model) |
Crits whenever it would normally mini-crit | ||
Melee |
Svdl (Model) |
On Kill: 3 seconds of 100% critical chance | ||
Spy |
Primary |
OverPovered and Blastel (Model) |
On Kill: Gain mini-crits for 5 seconds | |
Primary |
OverPovered and Blastel (Model) |
+20% damage bonus | ||
Sapper |
nano393 (Model) |
+20% sapper damage bonus | ||
Sapper |
Svdl (Model) |
After 5 seconds of being attached to a building, the dynamite explodes, decimating all surrounding buildings and players in its range | ||
Melee |
donhonk, Psyke, Square and Sky (Model) |
Silent Killer: No attack noise from backstabs | ||
Melee |
Deadlylama (Model) |
+50% damage bonus | ||
PDA |
BadPrankster (Model) |
Immune to fire while disguised | ||
Watch |
bubbyboytoo (Stats) |
+20% cloak duration | ||
Watch |
bubbyboytoo (Stats) |
Cloak type: Leech | ||
Scout and Engineer | Secondary |
ColonelBD (Model) |
+15 max health on wearer | |
Heavy and Engineer | Primary (Engineer) |
Elbagast (Model) |
Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks | |
Soldier, Pyro and Engineer | Primary (Engineer) |
SNIPA and Colossal (Model) |
+33% clip size | |
Soldier, Pyro, Heavy and Engineer | Primary (Engineer) |
Sparkwire, Frying Dutchman and Ryan (Model) |
30% more accurate | |
Primary (Engineer) |
Sparkwire and Svdl (Model) |
+60% clip size | ||
Primary (Engineer) |
Svdl (Model) |
+30% firing speed | ||
Scout, Soldier, Pyro, Demoman, Heavy, Medic and Sniper | Melee |
Valve and SilentFox3 (Model) |
+50% firing speed |
Disabled weapons
This is a list of custom weapons that I've disabled for now due to them not functioning properly.
Disabled Weapons | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Heavy |
Primary |
boomsta (Model) |
Fires Righteous Bison projectiles | |
Engineer |
PDA |
AyesDyef (Model) |
Replaces the Dispenser with a Repair Node that repairs and resupplies allied buildings within range. Range and repair power increase with level | |
Medic |
Secondary |
Greg and Colteh (Model) |
ÜberCharge uses 25% Über to overheal all players in a small radius to 200% and provides half a second of invulnerability | |
Spy |
Sapper |
old_gus and Wowza (Model) |
Sapped Sentries will convert to your team |