Difference between revisions of "June 8, 2009 Patch"

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(Going through all patch pages and correcting/adding links...)
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*Added a backstab custom death animation to the Heavy.
 
*Added a backstab custom death animation to the Heavy.
 
*Changed default for <tt>tf_arena_use_queue</tt> to <tt>1</tt>. This was the original behavior prior to the last update.
 
*Changed default for <tt>tf_arena_use_queue</tt> to <tt>1</tt>. This was the original behavior prior to the last update.
*Changed the Dead Ringer so it can be activated while carrying the flag.
+
*Changed the [[Dead Ringer]] so it can be activated while carrying the flag.
*Increased the Force-A-Nature's damage by 10%.
+
*Increased the [[Force-A-Nature]]'s damage by 10%.
  
 
====Undocumented Changes====
 
====Undocumented Changes====
*Flaregun will now Mini-Crit on a burning enemy.
+
*[[Flaregun]] will now [[Mini-Crit]] on a burning enemy.
  
 
=== Bug fixes ===
 
=== Bug fixes ===
*Fixed not being able to reflect arrows with the Flamethrower.
+
*Fixed not being able to reflect arrows with the [[Flamethrower]].
*Fixed The Huntsman drawing a muzzle flash under lagged conditions.
+
*Fixed The [[Huntsman]] drawing a muzzle flash under lagged conditions.
*Fixed the background color of the Spy disguise panel not always matching his disguise team.
+
*Fixed the background color of the [[Spy]] disguise panel not always matching his disguise team.
 
*Fixed idle players being kicked when the server has <tt>tf_arena_use_queue</tt> set to <tt>0</tt>.
 
*Fixed idle players being kicked when the server has <tt>tf_arena_use_queue</tt> set to <tt>0</tt>.
*Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
+
*Fixed Spies not being able to [[sap]] a building if an enemy player was colliding with the building.
 
*Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
 
*Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
*Fixed the Ambassador not shooting enemy sticky bombs.
+
*Fixed the [[Ambassador]] not shooting enemy sticky bombs.
 
*Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.
 
*Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.
*Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater Basin.
+
*Fixed [[Jarate]] instantly exploding when thrown in some places, like the final area of [[Badwater Basin]].
 
*Fixed spectators not having their items removed when they enter spectator mode.
 
*Fixed spectators not having their items removed when they enter spectator mode.
*Fixed Sniper "civilian" exploit where players could crash the server.
+
*Fixed [[Sniper]] "civilian" exploit where players could crash the server.
 
*Fixed a couple of cases where viable backstabs would fail.
 
*Fixed a couple of cases where viable backstabs would fail.
  

Revision as of 01:11, 8 December 2010

Patch notes

Changes

  • Added a "Discard" button to the item pickup panel.
  • Added a backstab custom death animation to the Heavy.
  • Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update.
  • Changed the Dead Ringer so it can be activated while carrying the flag.
  • Increased the Force-A-Nature's damage by 10%.

Undocumented Changes

Bug fixes

  • Fixed not being able to reflect arrows with the Flamethrower.
  • Fixed The Huntsman drawing a muzzle flash under lagged conditions.
  • Fixed the background color of the Spy disguise panel not always matching his disguise team.
  • Fixed idle players being kicked when the server has tf_arena_use_queue set to 0.
  • Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
  • Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
  • Fixed the Ambassador not shooting enemy sticky bombs.
  • Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.
  • Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater Basin.
  • Fixed spectators not having their items removed when they enter spectator mode.
  • Fixed Sniper "civilian" exploit where players could crash the server.
  • Fixed a couple of cases where viable backstabs would fail.