Difference between revisions of "Ammo"
(→Gallery) |
m (→Gallery) |
||
Line 65: | Line 65: | ||
Image:BLU_Bombcart.png|[[BLU]] [[Payload#Carts|Payload Cart]] | Image:BLU_Bombcart.png|[[BLU]] [[Payload#Carts|Payload Cart]] | ||
Image:RED_Bombcart.png|[[RED]] Payload Cart | Image:RED_Bombcart.png|[[RED]] Payload Cart | ||
+ | File:Teleporter.png|Broken [[Teleporter]] parts | ||
File:Dispenser.png|Broken [[Dispenser]] parts | File:Dispenser.png|Broken [[Dispenser]] parts | ||
File:Sentry lvl3.png|Broken [[Sentry Gun]] parts | File:Sentry lvl3.png|Broken [[Sentry Gun]] parts |
Revision as of 03:20, 12 June 2016
Ammo | ||
---|---|---|
| ||
Pickup Type: | Building & Ammo |
“ | Never mind the bullets; how much all these coffins costin' ya?
Click to listen
— The Engineer on posthumous costs
|
” |
Ammo, or ammunition, is a resource that contributes to a player's weapon ammunition supply. Ammunition can be found in the form of Ammo crate pickups or destroyed building parts. The amount of ammo in a pick-up is applied to all weapons equipped, not just the one currently held. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it will be automatically switched with another and will be unavailable for use until more ammo is obtained.
Contents
Sources
Ammo pickups come in three different sizes. Each one refills a different percentage of their player's total ammo capacity (The ammunition that can be stored in a weapon's magazine is not factored into this percentage), as well as the Engineer's metal, and the Spy's Invisibility Watches. There are also several other sources of ammo that can be found:
- Ammo boxes
All Ammo crates have a 10 second respawn time.
- Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.
- Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
- Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.
- Debris
With the exception of stickybomb debris, provides 50% of each weapon's ammo capacity, but considerably less metal and Cloak.
- Metal scraps created by broken stickybombs: 1 unit of ammo each.
- Broken Dispenser parts.
- Broken Teleporter parts.
- Broken Sentry Gun parts.
- Broken Combat Mini-Sentry Gun parts.
- Dropped items
- Should a Heavy die holding a lunchbox item, the dropped ammo box will provide health instead of ammo.
- Other sources
- Dispensers
- Level 1 – 20% / sec
- Level 2 – 30% / sec
- Level 3 – 40% / sec
- Note: Enemy Dispensers will also refill ammo and Cloak if a Spy disguises as the enemy team. This has no effect on the operation of friendly Dispensers.
- Carts: 20% / sec
- Resupply lockers: Refills to 100% ammo for all weapons (as well as refilling the current magazine).
Update history
- Dropped weapons now replenish half of your max ammo when picked up.
- Added TF birthday replacement models for health kits and ammo packs.
- Fixed the Regen powerup preventing players from picking up ammo packs.
July 2, 2015 Patch (Gun Mettle Update)
- Pick-up dropped weapons in-game (if usable by your class)
- Players can no longer pick up weapons for ammo. Players now drop a medium ammo kit on death.
Gallery
Small Ammo Pickup (Birthday mode, Pyroland)
Resupply locker (Medieval Mode)
Level 1 Dispenser
RED Payload Cart
Broken Teleporter parts
Broken Dispenser parts
Broken Sentry Gun parts
See also
|