Difference between revisions of "Orange X"
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Revision as of 22:25, 31 December 2016
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Orange X | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Devtextures |
Setting: | Daylight, sunny |
Map Overview | |
Orange X is a community-made Standard Control Point map released in 2007. It consists of a base for each team, an open second point for each team, and a center point located on a tower in the middle. Most Orange maps are known for their lack of textures and/or lack of obstacles, along with Control Points that have exceptionally long cap times, which encourages players to simply fight in a "deathmatch" style setting.
Contents
Variations
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room configurations, different lighting/time of day, or different weather, such as snow.
There are at least 68 currently known variations of Orange, including, in alphabetical order:
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Locations
Each control point has a different name printed in HUD, by order from RED's first Control Point to first BLU's Control Point (Control Point 1 to Control Point 5)
RED's first Control Point (in HUD: Control Point 1)
BLU's second open Control Point (in HUD: Control Point 4)
Bugs
- Players can get outside the map by jumping up and over a wall or spawn.
- Some props don't have a collision for ragdolls and other items.
- Depending on the variation of the map, the Control Point lights don't always reflect their current ownership.
Trivia
- cp_orange_x is a Control Point map remake of dod_orange, originally made for Day of Defeat.
Gallery
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