Difference between revisions of "Talk:Shortstop"
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I came up with a theory that this is because the shove causes the enemy to deal 1 hp damage to themselves instead of the scout dealing it.<br> | I came up with a theory that this is because the shove causes the enemy to deal 1 hp damage to themselves instead of the scout dealing it.<br> | ||
Is there any way of testing this? [[File:User Bojjob Userlink.png|link=User:Bojjob]] 06:10, 9 July 2016 (PDT) | Is there any way of testing this? [[File:User Bojjob Userlink.png|link=User:Bojjob]] 06:10, 9 July 2016 (PDT) | ||
− | : | + | :This should be Scout's damage instead of environment's damage. I don't sure how to test it, but it seem like it apply damage to player via some way, I think. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 06:23, 9 July 2016 (PDT) |
Revision as of 13:26, 9 July 2016
Contents
- 1 MVM Money?
- 2 "...a chance of slowing down the target"
- 3 Shortstop
- 4 Correct name
- 5 Damage + Function Times
- 6 Animation and Ammunition
- 7 Speeds under slowing effects
- 8 Crit-a-cola?
- 9 Design Basis
- 10 Ammunition sharing
- 11 "Deals 100% more damage"?
- 12 Some stylistic concerns
- 13 Shouldn't this go into the References page?
- 14 Random Crit chance
- 15 Proof that the Shortstop was designed to be a scattergun
- 16 DPS
- 17 Shared ammo reserves
- 18 Crits too good?
- 19 What are the downsides to the new nerf?
- 20 Clearing up "Bonus Healing" topic
- 21 Shortstop Shove damage
MVM Money?
So we know it works with milk, healthkits, medics etc, but does the healing bonus apply to collecting money in MVM? Might wanna add somethin' if we find it does Boop (talk) 09:16, 21 November 2014 (PST)
"...a chance of slowing down the target"
There is only a chance of slowing down?--Jordan 04:36, 2 October 2010 (UTC)
- That was just me and my fancy English, plus the way Natascha voiced it as '100% chance to slow target' seemed suspicious. It's changed now anyway.--Focusknock 17:32, 2 October 2010 (UTC)
Shortstop
Its primary weapon, not a secondary weapon. It replaces the FAN. Balthazar 00:58, 1 October 2010 (UTC)
- We're aware. This is an assumed page we made before. We'll update it. – Smashman (talk) 01:01, 1 October 2010 (UTC)
- I'm assuming its still protected from editing to prevent server load, but it does seem a contradiction in terms to have it protected with the recent addition template on it. Balthazar 01:16, 1 October 2010 (UTC)
If it's similar to the COP 357 derringer, shouldn't the page say "it appears as a four-barreled derringer", as opposed to "it appears as a four-barreled pistol"? CdeMonkey
- I just had to look up what a derringer was. In my opinion, it's fine as "Pistol". While not entirely accurate, it's the easiest for those without gun knowledge to understand.-RJ 03:05, 1 October 2010 (UTC)
Correct name
http://www.tf2items.com/allitems.php has it as "Shortstop" (from items_game.txt). So the current title is correct. -RJ 00:59, 1 October 2010 (UTC)
Damage + Function Times
Just did some testing with a couple bots; here's what I got:
Damage
- Base: 12 per pellet
- Max Ramp Up: 150% (18 damage per pellet)
- Max Fall Off: 50% (6 damage per pellet)
- Pellet Count: 4
- Point Blank: 69-72
- Medium Range: 24-48
- Long Range: 6-12
- Mini-Crit: 16 per pellet
- Critical hit: 24 per pellet
Function Times
- Attack Interval: 0.64
- Reload: 1.25
Durp. Forgot me name. -- MistahFixIt 01:00, 1 October 2010 (UTC)
- Additional notes and/or trivia:
- This is more or less double the damage of a Shotgun pellet.
- A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a centre axis.
- Taunting with the Shortstop performs the Pistol taunt, not the Scattergun/FaN taunt. (Kinda obvious in retrospect, but w/e)
Animation and Ammunition
Some pictures from a slow motion examination. --Mechlord 16:00, 2 October 2010 (UTC)
- Ejecting long metal casings
- Fresh ammunition, rounded ends unlike a shotgun shell
- Quickload and shells fall down at end of reload.
Could the ammunition used be Rat-shot? Is this worth noting at all? --Mechlord 16:00, 2 October 2010 (UTC)
- It's not a rat-shot. It only fires 4 bullets. (Rat-shots are lead shots, with multiple pellets.) D: Hostile Companion Cube Roar 23:13, 3 October 2010 (UTC)
The ejected shells are also visible entering the weapon from below. I could get a picture. Neither movement can be seen without slowing the game down significantly. This is of course just the method they are using to swap the models. The "appearing ammo" bug maybe should not be in trivia.--Mechlord 00:30, 11 October 2010 (UTC)
Speeds under slowing effects
I made my first wiki edit ever! Just whipped up some math, did a little testing in game with the velocity graph, and figured out exactly how slow various affected (effected?) classes would be I still haven't been able to test what happens if both natacha AND the shortstop hit somebody (whether the slow stacks, adds, multiplies, or just slows to either Natasha or Shortstop speed rather than both). Though I've studied english for a number of years, it is admittedly not my first language, so I'd appreciate it if you guys could proofread it. I also wasn't sure whether it should go where I put it, or under some other category. Naet 21:24, 3 October 2010 (UTC)
- Excellent work, Naet. Thanks a lot. Once I'm done my work, I'll put it all in a nice, shiny table and we'll all be happy with no worries as we sing in a field of flowers. Or, you know, just content. Your English seems great for being your second language, and you're certainly not alone in being multilingual here. --Firestorm
Crit-a-cola?
Is it just me, or does the Crit-a-Cola not affect the Shortstop? A Sassy Dog 17:32, 6 October 2010 (UTC)
- For me, the mini crits work fine, but the gun itself doesn't get the glow effect. DarthVella 11:23, 8 October 2010 (UTC)
The Crit-a-cola always changes me to the melee slot after I use it, plus the bullets don't have a glow skin either. A Sassy Dog 23:59, 8 October 2010 (UTC)
- The switching to melee thing applies to me too, even though I have the Scattergun equipped. I think that's just a general bug. --Focusknock 10:27, 9 October 2010 (UTC)
- They fixed it so now it goes to previous weapon, not just to melee after you use crit-a-cola Turtlebolt 10:09, 27 January 2011 (UTC)
Design Basis
According to the creator the shortstop is based on a modified Remington Elliot, 4 shot. However after looking this up, it seems likely that the gun is an even combination of the COP 357 and the Remington Elliot. (Look at these together.) --Mechlord 22:42, 11 October 2010 (UTC)
- I have added this to trivia, as it seemed very evident. --Mechlord 06:39, 12 October 2010 (UTC)
Ammunition sharing
"The Shortstop will draw from the same ammo reserves as the normal Pistol if both are equipped."
- Surely this warrants mention? --Mechlord 09:23, 12 October 2010 (UTC)
- Normal Pistol and Lugermorph. Just checked it myself. Unfortunately it was on the page, but somebody saw fit to delete it. --Focusknock 21:04, 12 October 2010 (UTC)
- You deleted it and I reinstated it. It seems you are fine with this, so I have added the Lugermorph to this statement, check if it makes sense. (Hopefully we can assume that the Shortstop will be equipped.) --Mechlord 22:35, 12 October 2010 (UTC)
Has it been confirmed that the weapon uses shotgun ammunition? As mentioned above, doesn't it share the reserve ammunition used by the pistol? Esquilax 23:46, 23 November 2010 (UTC)
- The Shortstop uses pistol ammunition, as is detailed in the trivia section regarding its slot-change. Despite this, the Shortstop actually loads and fires shotshell-like ammunition. The statement regarding this should be fixed now. Sorry for any confusion. --Mechlord 23:53, 23 November 2010 (UTC)
- That looks good, thanks. I'm just being obsessive ;). Esquilax 23:57, 23 November 2010 (UTC)
"Deals 100% more damage"?
Wait, you're telling me that 48 is 100% more damage than 60... Is there something I don't get??? AbeX300 03:09, 26 October 2010 (UTC)
It deals more damage per pellet not per shot,duh.User 101 13:53, 17 April 2012 (PDT)
Some stylistic concerns
Since it impacts gameplay, I believe its trait of sharing ammunition with the Pistol and the Lugermorph should be moved somewhere to the head. I also (personally) think the sentence that mentions that it fires four pellets from a single barrel should be integrated in the third paragraph, since as it stands now it looks kinda fugly, especially since other multi-barrelled weapons don't mention it (it doesn't have an effect on gameplay anyway).
Anyone else have any opinions on the subject? Hostile Companion Cube Roar 01:33, 21 December 2010 (UTC)
it shouldn't be moved to the head because the pistol and lugermorph don't have any other same characteristics bar that one. the integration with the third paragraph is not necessary seeing as its a paragraph based soley on explaining the ammo and singles it out for easier reading. To be honest it's just me but i see nothing wrong with it it doesnt look fugly to me at all - Lexar - talk 01:40, 21 December 2010 (UTC)
Shouldn't this go into the References page?
There is a trivia that says "The weapon's name is a reference to "shortstop", the fielding position between second and third base in the Scout's favorite sport, baseball." Don't you think that should go into the references? AbeX300 00:46, 3 January 2011 (UTC)
- As well as here, maybe. -- Mechlord 00:47, 3 January 2011 (UTC)
- Seems fine to me where it is at the moment. Magic Magician 07:54, 20 January 2011 (UTC)
Random Crit chance
Does the shortstop have a high crit chance? I feel like i get random crits more often than when i use the FAN. Turtlebolt 10:11, 27 January 2011 (UTC)
Proof that the Shortstop was designed to be a scattergun
http://www.polycount.com/forum/showthread.php?t=73085
In the second post of the thread, which is the original concept, there is no pistol replacement other than the Mann Milk (Mad Milk) and if it were meant to replace the pistol, there would be an alternative firearm to replace the scattergun. — The preceding unsigned comment was added by Xephslayer (talk) • (contribs)
- So it would still have Scattergun firing animations? maggosh 20:24, 8 April 2011 (UTC)
- Did you read the thread? If not, I'll explain why it does not have the Scattergun Firing animations, because the little kids in the 1950's or somewhere around that time played with popcap guns, not scatterguns. Also, on post 20, Spetch describes how he wanted it to reload like the FaN, all shots at once, not to reload like the pistol. And I will reiterate what I said earlier, if the Shortstop would be the pistol replacement, then the Mad Milk would be left as his primary, and that would be impractical as a primary. Xephslayer 20:33, 8 April 2011 (UTC)
- Okay, okay, mate, I believe you. Just testing your brain circuitry for kinks. No offense. maggosh 20:36, 8 April 2011 (UTC)
- It's all good. Xephslayer 20:37, 8 April 2011 (UTC)
- Okay, okay, mate, I believe you. Just testing your brain circuitry for kinks. No offense. maggosh 20:36, 8 April 2011 (UTC)
- Did you read the thread? If not, I'll explain why it does not have the Scattergun Firing animations, because the little kids in the 1950's or somewhere around that time played with popcap guns, not scatterguns. Also, on post 20, Spetch describes how he wanted it to reload like the FaN, all shots at once, not to reload like the pistol. And I will reiterate what I said earlier, if the Shortstop would be the pistol replacement, then the Mad Milk would be left as his primary, and that would be impractical as a primary. Xephslayer 20:33, 8 April 2011 (UTC)
DPS
This weapon needs a DPS on it. Modulus365 05:03, 15 July 2011 (PDT)
- Pardon my ignorance, but...what is a DPS? 05:51, 15 July 2011 (PDT)
- Damage per second. Balladofwindfishes 06:58, 15 July 2011 (PDT)
- Well each pellet does 12 damage, and the interval between each of the four shots is 0.36s. Adding the reloading time (1.01s) gives 48 damage over 2.45 seconds - a DPS of about 19.6 per pellet. » Cooper Kid (Blether · Contreebs) 18:37, 15 July 2011 (PDT)
- Damage per second. Balladofwindfishes 06:58, 15 July 2011 (PDT)
I added this to the Bugs section and it was reverted, let's discuss it.
- While the Shortstop shares an ammo reserve with the Pistol, it does not share an ammo reserve with the Winger.
While it may seem like trivia, the fact that the stock pistol and winger are both technically pistols leads me to believe that it might not have been intentional. We have no firm way to deem it as intentional or unintentional; all we can do is try to get a hold of a TF team member for confirmation (which I can do). Regardless of the verdict, it should still be noted on the page somewhere. -- Psychopath 20:43, 8 August 2011 (PDT)
Does the Shortstop share ammo reserve with the Pocket Pistol? If so, that should be added to the article. VladtheInhaler 08:57, 28 June 2012 (PDT)
Crits too good?
My friend was talking about how they need to fix the shortstop since the gun dominates on all crit servers i say bull. The Shortstop is fine the way it is it doesn't need to be nerfed. Does it? — The preceding unsigned comment was added by MmmmphMmmmph (talk) • (contribs)
- Please remember to sign your posts. Secondly, This topic would belong on the SPUF rather than here. This talk page is meant for discussing about the contents of the page itself. Ashes (talk) 16:28, 29 September 2013 (PDT)
What are the downsides to the new nerf?
+50?% increase in push damage when does this come into play? Justin Kayse (talk) 10:51, 28 February 2014 (PST)
- To be more exact, The scout using a shortstop will take more Knockback than usual. So they fly further from explosions, airblasts, and bullet knockback force. Ashes (talk) 10:53, 28 February 2014 (PST)
- Right, but doesn't that just make them more maneuverable? Ah, I can imagine it would hurt with a lot of spam. But isn't the Shortstop more of a sniper weapon anyway?
— The preceding unsigned comment was added by Justin Kayse (talk) • (contribs)
- Its not really a "sniper weapon". It may have a smaller spread, but it still requires that you be in mid range for the damage to be effective. Also if you have any "general" questions or clarifications for things such as this, just jump on the IRC. Its a little easier to answer there. Ashes (talk) 10:56, 28 February 2014 (PST)
Clearing up "Bonus Healing" topic
So is it confirmed that only health packs are affected by the bonus healing when the Shortstop is out? I tested it with Dispensers on tr_walkway and it seems like it does increase health replenished with you hold it out. Archrelico "Mexi" 11:14, 26 April 2016 (PDT)
- I asked Karma Charger to do the comparison, he said that Medi gun and Dispenser does not affect by Shortstop bonus healing. I can ask him to upload it if you want to. Rikka Takanashi (talk) • (contributions) 07:37, 26 April 2016 (PDT)
- Oh no, that's enough reason for me. Archrelico "Mexi" 11:14, 26 April 2016 (PDT)
Shortstop Shove damage
I tested out the new shove mechanic and found that killing someone with a shove counts as them suiciding.
I came up with a theory that this is because the shove causes the enemy to deal 1 hp damage to themselves instead of the scout dealing it.
Is there any way of testing this? 06:10, 9 July 2016 (PDT)
- This should be Scout's damage instead of environment's damage. I don't sure how to test it, but it seem like it apply damage to player via some way, I think. Rikka Takanashi (talk) • (contributions) 06:23, 9 July 2016 (PDT)