Difference between revisions of "Anti-Sniper strategy"
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{{Quotation|'''The Spy'''|Perhaps they can bury you in that van you call 'home.'|sound=Spy_DominationSniper06.wav}} | {{Quotation|'''The Spy'''|Perhaps they can bury you in that van you call 'home.'|sound=Spy_DominationSniper06.wav}} | ||
− | The '''[[Sniper]]''' specializes in eliminating enemies at long range. He will typically position himself at a calm vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver [[headshot]]s, so ignoring him is never an option. Fortunately, the Sniper is horrible at close quarters combat. A cornered Sniper can only | + | The '''[[Sniper]]''' specializes in eliminating enemies at long range. He will typically position himself at a calm vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver [[headshot]]s, so ignoring him is never an option. Fortunately, the Sniper is horrible at close quarters combat. A cornered Sniper can only fight with weaker armaments, such as his [[Submachine Gun]] or melee weapon. The best way to deal with a Sniper is awareness; if you know he's watching one route, try taking another or forcing his attention somewhere else. |
== General == | == General == | ||
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]''' | ||
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− | * The Sniper | + | * The Sniper runs at an average pace, but slows down heavily while aiming. He will find it difficult to flee from fights. |
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]''' | ||
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** Even with the limited visibility, some players can still headshot targets who are only a few feet from their faces. Charging at him from the front is ill-advised. | ** Even with the limited visibility, some players can still headshot targets who are only a few feet from their faces. Charging at him from the front is ill-advised. | ||
* Check if there is a Sniper or his weapon's laser dot before entering an area to avoid walking into a charged shot. He can only cover one route at a time, so take a different route or move once he drops his guard. | * Check if there is a Sniper or his weapon's laser dot before entering an area to avoid walking into a charged shot. He can only cover one route at a time, so take a different route or move once he drops his guard. | ||
− | * If you must approach a Sniper while in the open, fire at him to | + | * If you must approach a Sniper while in the open, fire at him to make him flinch or take cover. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} + '''reskins''' | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bazaar Bargain}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Bazaar Bargain}} | ||
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− | * The Bazaar Bargain reduces his rifle's charge time as he lands headshots. If you see teammates taking heavy damage | + | * The Bazaar Bargain reduces his rifle's charge time as he lands headshots. If you see teammates taking heavy damage, consider that the enemy Sniper is skilled enough to land consistent headshots. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} + '''reskins''' | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Hitman's Heatmaker}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Hitman's Heatmaker}} | ||
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− | * After obtaining an amount of kills or assists, the Sniper can activate the Heatmaker's focus ability. | + | * After obtaining an amount of kills or assists, the Sniper can activate the Heatmaker's focus ability. A Sniper who stays alive long enough to obtain that much kill credit may be skilled. |
* When focus is activated, the Hitman's Heatmaker uses tracer rounds that reveal the Sniper after each shot, making him easier to locate. | * When focus is activated, the Hitman's Heatmaker uses tracer rounds that reveal the Sniper after each shot, making him easier to locate. | ||
* The Hitman's Heatmaker suffers a bodyshot damage penalty, rewarding you for just partially dodging the Sniper's shots. | * The Hitman's Heatmaker suffers a bodyshot damage penalty, rewarding you for just partially dodging the Sniper's shots. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Submachine Gun}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Submachine Gun}} + '''reskins''' | ||
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− | * The Submachine Gun is surprisingly accurate, but ineffective at longer ranges. If a Sniper | + | * The Submachine Gun is surprisingly accurate, but ineffective at longer ranges. If a Sniper attacks you with it, move away from him and retaliate with a more powerful weapon. |
* The Submachine Gun only contains three clips of ammo; the Sniper cannot fight for long with it. | * The Submachine Gun only contains three clips of ammo; the Sniper cannot fight for long with it. | ||
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* The Razorback deprives a Sniper of his secondary weapon, making him much weaker in a direct fight. | * The Razorback deprives a Sniper of his secondary weapon, making him much weaker in a direct fight. | ||
− | * A Sniper may wear the Razorback to discourage Spies from backstabbing him | + | * A Sniper may wear the Razorback to discourage Spies from backstabbing him. As the Spy, take care to not reveal yourself to the enemy team if you decide to kill the Sniper with your Revolver. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} + '''reskins''' | ||
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* If you're covered in Jarate, the Sniper's team will deal guaranteed [[mini-crit]]s to you. Take cover if there are other enemies nearby when you're splashed. | * If you're covered in Jarate, the Sniper's team will deal guaranteed [[mini-crit]]s to you. Take cover if there are other enemies nearby when you're splashed. | ||
* Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet. | * Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet. | ||
− | * A lone Sniper will typically follow up his Jarate toss with the Bushwacka for a guaranteed critical hit. Don't carelessly rush into melee range after being | + | * A lone Sniper will typically follow up his Jarate toss with the Bushwacka for a guaranteed critical hit. Don't carelessly rush into melee range after being splashed. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Darwin's Danger Shield}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Darwin's Danger Shield}} | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cleaner's Carbine}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Cleaner's Carbine}} | ||
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− | * The Cleaner's Carbine is like the Submachine Gun, but grants 8 seconds of mini-crits on kill. If an enemy Sniper acquires the bonus, check | + | * The Cleaner's Carbine is like the Submachine Gun, but grants 8 seconds of mini-crits on kill. If an enemy Sniper acquires the bonus, check which weapon he chooses to use and react accordingly. |
* The Cleaner's Carbine suffers from a smaller clip size, lower fire rate, and no random critical hits. It's a terrible back-up weapon without the crit boost. | * The Cleaner's Carbine suffers from a smaller clip size, lower fire rate, and no random critical hits. It's a terrible back-up weapon without the crit boost. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Tribalman's Shiv}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Tribalman's Shiv}} | ||
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− | * The Tribalman's Shiv does less damage upfront, giving you an immediate advantage in melee combat. However, it causes you to [[bleed]] and take extra damage over time, so end the fight quickly and know where you can | + | * The Tribalman's Shiv does less damage upfront, giving you an immediate advantage in melee combat. However, it causes you to [[bleed]] and take extra damage over time, so end the fight quickly and know where you can find a health pack. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bushwacka}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Bushwacka}} | ||
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* The Shahanshah deals increased damage if the Sniper is below half health. If fighting him in melee combat, know that his strikes may become stronger after landing a hit or two. | * The Shahanshah deals increased damage if the Sniper is below half health. If fighting him in melee combat, know that his strikes may become stronger after landing a hit or two. | ||
− | * A Sniper who takes out the Shahanshah is likely injured and trying to take advantage of its damage bonus. Similar to when he is using the Bushwacka, keep your distance | + | * A Sniper who takes out the Shahanshah is likely injured and trying to take advantage of its damage bonus. Similar to when he is using the Bushwacka, keep your distance. |
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Revision as of 23:02, 24 August 2016
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
|
” |
The Sniper specializes in eliminating enemies at long range. He will typically position himself at a calm vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver headshots, so ignoring him is never an option. Fortunately, the Sniper is horrible at close quarters combat. A cornered Sniper can only fight with weaker armaments, such as his Submachine Gun or melee weapon. The best way to deal with a Sniper is awareness; if you know he's watching one route, try taking another or forcing his attention somewhere else.
Contents
General
Attributes | Anti-Sniper strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Sniper weapons
Primary weapons
Weapon | Anti-Sniper strategy |
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Sniper Rifle + reskins |
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Huntsman + reskins |
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Sydney Sleeper |
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Bazaar Bargain |
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Machina + reskins |
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Hitman's Heatmaker |
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Secondary weapons
Weapon | Anti-Sniper strategy |
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SMG + reskins |
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Razorback |
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Jarate + reskins |
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Darwin's Danger Shield |
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Cozy Camper |
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Cleaner's Carbine |
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Melee Weapons
Weapon | Anti-Sniper strategy |
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Kukri + reskins |
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Tribalman's Shiv |
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Bushwacka |
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Shahanshah |
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See also
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