Difference between revisions of "July 19, 2010 Patch"
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*Added a [[Alien Swarm Parasite|Parasite hat]] to celebrate the release of Alien Swarm (http://www.alienswarm.com/) | *Added a [[Alien Swarm Parasite|Parasite hat]] to celebrate the release of Alien Swarm (http://www.alienswarm.com/) | ||
*Fixed a client crash when opening the backpack while running in a language other than English. | *Fixed a client crash when opening the backpack while running in a language other than English. | ||
− | *Fixed a problem with not being able to pick-up buildings in Arena mode. | + | *Fixed a problem with not being able to pick-up buildings in [[Arena|Arena mode]]. |
− | *Fixed an exploit that allowed team kills with Wrangled sentries. | + | *Fixed an exploit that allowed team kills with [[Wrangler|Wrangled]] [[sentries]]. |
*Fixed a bug where teleporters could be given more than their normal amount of health. | *Fixed a bug where teleporters could be given more than their normal amount of health. | ||
*Fixed old demos with different data tables thinking the SourceTV player entity was burning. | *Fixed old demos with different data tables thinking the SourceTV player entity was burning. | ||
*TF Bot Changes | *TF Bot Changes | ||
**Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached. | **Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached. | ||
− | **Fixed Engineer bot infinite build-destroy behavior loop regression | + | **Fixed [[Engineer]] bot infinite build-destroy behavior loop regression |
− | **Fixed Medic bots losing their charge if they touch a resupply cabinet | + | **Fixed [[Medic]] bots losing their charge if they touch a resupply cabinet |
**Fixed a crash due to having multiple types of bot systems running in-game simultaneously | **Fixed a crash due to having multiple types of bot systems running in-game simultaneously | ||
− | **Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances | + | **Fixed bot behavior issue resulting in bot pile-ups near level 3 [[teleporter]] entrances |
**Bots no longer consider sapped sentries a dangerous threat | **Bots no longer consider sapped sentries a dangerous threat | ||
**Bots will not try to navigate through enemy spawn rooms (unless they have won the round) | **Bots will not try to navigate through enemy spawn rooms (unless they have won the round) | ||
**Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement | **Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement | ||
− | **Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level. | + | **Added tf_bot_pyro_always_reflect cvar. Set to 1 to make [[Pyro]] bots always reflect projectiles, regardless of difficulty level. |
| source = http://store.steampowered.com/news/4093/ | | source = http://store.steampowered.com/news/4093/ |
Revision as of 00:40, 8 December 2010
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Patch notes
Team Fortress 2
- Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
- Fixed a client crash when opening the backpack while running in a language other than English.
- Fixed a problem with not being able to pick-up buildings in Arena mode.
- Fixed an exploit that allowed team kills with Wrangled sentries.
- Fixed a bug where teleporters could be given more than their normal amount of health.
- Fixed old demos with different data tables thinking the SourceTV player entity was burning.
- TF Bot Changes
- Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
- Fixed Engineer bot infinite build-destroy behavior loop regression
- Fixed Medic bots losing their charge if they touch a resupply cabinet
- Fixed a crash due to having multiple types of bot systems running in-game simultaneously
- Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
- Bots no longer consider sapped sentries a dangerous threat
- Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
- Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
- Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.
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