Difference between revisions of "Template:List of bleed-inflicting weapons"

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m (Damage total was incorrect; 80 instead of 81.)
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| colspan=2 class="gold" | {{icon item|Flying Guillotine|63px}}
 
| colspan=2 class="gold" | {{icon item|Flying Guillotine|63px}}
 
| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
   | en = * The Flying Guillotine's primary fire allows it to be thrown similarly to the [[Mad Milk]], causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.
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   | en = * The Flying Guillotine can be thrown by using either primary fire or secondary fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.
 
** Throwing the weapon from a long enough distance and hitting an enemy will result in a [[Critical hit#Mini-crits|Mini-crit]] but does not extend or alter the bleeding, allowing for a successful hit to deal about 118 damage total.
 
** Throwing the weapon from a long enough distance and hitting an enemy will result in a [[Critical hit#Mini-crits|Mini-crit]] but does not extend or alter the bleeding, allowing for a successful hit to deal about 118 damage total.
 
** If thrown early enough, a [[Stun|stunned]] target can take crit bleed damage for the remaining duration of the stun, dealing 12 damage every 0.5 seconds.
 
** If thrown early enough, a [[Stun|stunned]] target can take crit bleed damage for the remaining duration of the stun, dealing 12 damage every 0.5 seconds.

Revision as of 11:53, 12 August 2016

List of bleed-inflicting weapons
Secondary Flying Guillotine
  • The Flying Guillotine can be thrown by using either primary fire or secondary fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.
    • Throwing the weapon from a long enough distance and hitting an enemy will result in a Mini-crit but does not extend or alter the bleeding, allowing for a successful hit to deal about 118 damage total.
    • If thrown early enough, a stunned target can take crit bleed damage for the remaining duration of the stun, dealing 12 damage every 0.5 seconds.
Flying Guillotine
Melee Boston Basher Three-Rune Blade
  • The Boston Basher's/Three-Rune Blade's bleeding effect lasts for 5 seconds; a single hit deals 75 damage.
    • Hitting yourself only deals 18 damage; this results in a total 58 self-damage with the 5 seconds bleed.
Boston Basher Three-Rune Blade
Wrap Assassin
  • The Wrap Assassin's alternate fire allows a bauble to be launched similarly to the Sandman's alt-fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a single collision to deal 55 damage total.
    • Throwing the bauble from an extreme distance and hitting an enemy will result in a critical hit but does not extend or alter the bleeding, allowing for a successful hit to deal about 85 damage total.
Wrap Assassin
Melee Southern Hospitality
  • The Southern Hospitality's bleeding effect lasts for 5 seconds, allowing for a single hit to deal 105 damage total.
Southern Hospitality
Melee Tribalman's Shiv
  • The Tribalman's Shiv's bleeding effect lasts for 6 seconds, allowing for a single hit to deal 81 damage total.
Tribalman's Shiv