Difference between revisions of "Windows dedicated server"
m |
(→Other command line options) |
||
Line 67: | Line 67: | ||
* <code>-ip 1.2.3.4</code> - Bind to a specific IP address. By default, the server listens on all network interfaces. | * <code>-ip 1.2.3.4</code> - Bind to a specific IP address. By default, the server listens on all network interfaces. | ||
− | * <code>-port 27015</code> - Bind to a different port (27015 is the default) | + | * <code>-port 27015</code> - Bind to a different port (27015 is the default). |
* <code>-strictportbind</code> - If a server is already running on the specified port, the server will shut down instead of moving to the next available port. | * <code>-strictportbind</code> - If a server is already running on the specified port, the server will shut down instead of moving to the next available port. | ||
− | * <code>+randommap</code> - Use instead of +map to select a map at random | + | * <code>+randommap</code> - Use instead of +map to select a map at random when starts the server. |
− | * <code>+servercfgfile</code> - Which tf\cfg\ file to execute on map change, defaults to server.cfg | + | * <code>+servercfgfile</code> - Which tf\cfg\ file to execute on map change, defaults to <code>server.cfg</code>. |
− | * <code>+mapcyclefile</code> - Which tf\cfg\ file contains this server's mapcycle, defaults to mapcycle.txt. Will also look in tf\ | + | * <code>+mapcyclefile</code> - Which tf\cfg\ file contains this server's mapcycle, defaults to <code>mapcycle.txt</code>. Will also look in tf\ |
− | * <code>-replay</code> - Executes replay.cfg and adds an additional slot for the replay bot, but removes it from the player count. | + | * <code>-replay</code> - Executes <code>replay.cfg</code> and adds an additional slot for the replay bot, but removes it from the player count. |
== External links == | == External links == |
Revision as of 14:56, 3 January 2017
This is a setup guide that allows you to install a basic Team Fortress 2 Windows dedicated server. In the below example the server is installed onto the C drive in a folder called 'hlserver'.
Contents
Download and install the SteamCMD Tool
It is recommended you create a separate user to install and run game servers. It is also recommended you use the non-beta version of the Steam client, otherwise, it won't be able to locate Steam libraries.
- Download steamcmd.zip
- Unzip steamcmd.zip to a directory, for example 'C:\hlserver'.
Create a SteamCMD script
- Create a file called tf2_ds.txt in the folder where you installed the tool. In this example, that is 'C:\hlserver'
- Edit the file with this text:
@ShutdownOnFailedCommand 1 @NoPromptForPassword 1 login anonymous force_install_dir c:\hlserver\tf2 app_update 232250 quit
If you want to opt for the prerelease version of the TF2 dedicated server, add this line after the app_update ID, in the same line:
-beta prerelease
Create an updating batch file
- Create a file called update.bat in the folder where you installed the tool.
- Edit the file with this text:
@echo off title update.bat steamcmd +runscript tf2_ds.txt
Start the download/update
- Run the update.bat to start the download. This may take several hours as dedicated server content is currently 6.8 GB.
- You may need to run the file *multiple* times until the message "Success! App '232250' fully installed." displays.
Create/Update server files
- Create a file called server.cfg in 'C:\hlserver\tf2\tf\cfg'
- Edit the file with these details:
hostname "Your server's name" //The server name that players will see in the server browser and in the scoreboard sv_password "" //Leave empty if you do not want a password rcon_password "Your_Rcon_Password" //Password to enable rcon access from the console mp_timelimit 30 //Time per map in the rotation, in minutes. 0 to never rotate the map on a timer. mp_maxrounds 10 //Maximum number of rounds to play per map before forcing a mapchange sv_allowupload 1 // Allow clients to upload customization files (e.g. sprays) sv_allowdownload 1 // Allow clients to download files (e.g. sprays, custom maps, custom content, etc.) net_maxfilesize 15 // Maximum allowed file size for uploading in MB (Optional)
An example with more cvars (console variables) can be found in Example Server.cfg for TF2 dedicated server.
- Create the files motd.txt and mapcycle.txt in 'C:\hlserver\tf2\tf\cfg'
- You may want to use the motd_default.txt and mapcycle_default.txt as references
- Create a file called pure_server_whitelist.txt in 'C:\hlserver\tf2\tf\cfg'
- It is advised that you copy and paste the contents of the pure_server_whitelist_example.txt file into your file first, and then apply any modifications you may want
Create a file to run the server
- Create a shortcut that references to the file 'C:\hlserver\tf2\srcds.exe'. Name the shortcut an appropriate name,
- Right click on the shorcut, select properties,
- Set Target to:
C:\hlserver\tf2\srcds.exe -console -game tf +sv_pure 1 +map ctf_2fort +maxplayers 24
- Set Start in to:
C:\hlserver
- Windows may not allow this though.
- Run the shortcut you have created to start your server.
This will start a pure server with 24 slots running on 2Fort by default. If you don't wish to apply pure server rules, you can remove +sv_pure 1
. You can also change the value of maxplayers
up to 32.
Other command line options
Some other common command-line options for TF2 are:
-ip 1.2.3.4
- Bind to a specific IP address. By default, the server listens on all network interfaces.-port 27015
- Bind to a different port (27015 is the default).-strictportbind
- If a server is already running on the specified port, the server will shut down instead of moving to the next available port.+randommap
- Use instead of +map to select a map at random when starts the server.+servercfgfile
- Which tf\cfg\ file to execute on map change, defaults toserver.cfg
.+mapcyclefile
- Which tf\cfg\ file contains this server's mapcycle, defaults tomapcycle.txt
. Will also look in tf\-replay
- Executesreplay.cfg
and adds an additional slot for the replay bot, but removes it from the player count.