Difference between revisions of "Pickups"

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[[Image:Pickups.png|300px|right]]
 
[[Image:Pickups.png|300px|right]]
  
'''Pickups''' are objects that are spawned or dropped in various locations across most maps. These usually consist of varying forms of [[Health]], [[Ammo]] and [[Metal]].  A player must walk into them to collect them, and will only pick them up if they are not at full [[Health]], [[Ammo]] or [[Metal]].  Any regular item pick-up used in this way will disappear, and will respawn after ten seconds with a distinct sound effect. The small and medium pickups do not restore a set amount of health or ammunition and instead restore a percentage of the max health or ammunition of a class.
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'''Pickups''' are objects that are spawned or dropped in various locations across most maps. These usually consist of varying forms of [[Health]], [[Ammo]] and [[Metal]].  A player must walk into them to collect them, and will only pick them up if they are not at full [[Health]], [[Ammo]] or [[Metal]].  Any regular item pick-up used in this way will disappear, and will respawn after ten seconds with a distinct sound effect.
  
 
In addition, the [[Heavy]]'s [[Sandvich]] can also be considered a pick-up item, in the sense that a Heavy can drop his Sandvich for his teammates (or enemies) to use. It can recover as much health as a Medium sized health kit.
 
In addition, the [[Heavy]]'s [[Sandvich]] can also be considered a pick-up item, in the sense that a Heavy can drop his Sandvich for his teammates (or enemies) to use. It can recover as much health as a Medium sized health kit.
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Health pickups (excluding the [[Sandvich]]) and Ammo/Metal pickups do not restore a set amount of health or ammo/metal; instead they restore a percentage of the maximum health or ammo/metal of a class.
  
 
Pickups cannot be retrieved if an Engineer builds a teleporter on the pickup spawn point. Other engineering buildings (such as Sentry Guns and Dispensers) allow friendly players to pass but block enemy movement, so they can be used to prevent opponents from taking pickups.  However, such buildings also block the builder from claiming them.
 
Pickups cannot be retrieved if an Engineer builds a teleporter on the pickup spawn point. Other engineering buildings (such as Sentry Guns and Dispensers) allow friendly players to pass but block enemy movement, so they can be used to prevent opponents from taking pickups.  However, such buildings also block the builder from claiming them.

Revision as of 07:53, 24 November 2010

Pickups.png

Pickups are objects that are spawned or dropped in various locations across most maps. These usually consist of varying forms of Health, Ammo and Metal. A player must walk into them to collect them, and will only pick them up if they are not at full Health, Ammo or Metal. Any regular item pick-up used in this way will disappear, and will respawn after ten seconds with a distinct sound effect.

In addition, the Heavy's Sandvich can also be considered a pick-up item, in the sense that a Heavy can drop his Sandvich for his teammates (or enemies) to use. It can recover as much health as a Medium sized health kit.

Health pickups (excluding the Sandvich) and Ammo/Metal pickups do not restore a set amount of health or ammo/metal; instead they restore a percentage of the maximum health or ammo/metal of a class.

Pickups cannot be retrieved if an Engineer builds a teleporter on the pickup spawn point. Other engineering buildings (such as Sentry Guns and Dispensers) allow friendly players to pass but block enemy movement, so they can be used to prevent opponents from taking pickups. However, such buildings also block the builder from claiming them.

Event pickups

During the annual Halloween events, two more pickup items are introduced. Exclusive to the event versions of Harvest and Mann Manor are Halloween pumpkins which are spawned when players are killed. These Halloween pumpkins grant a 3-4 second Crit boost when picked up. Picking up 20 of them will also complete the Candy Coroner achievement, unlocking the Mildly Disturbing Halloween Mask. During the Scream Fortress event it was possible to find another unique pickup, the Haunted Halloween Gift. Successfully claiming this gift awards the finder a random Halloween Mask.

Gallery

Trivia

  • The basic pickup items (health, ammunition) also have Halloween-variants, seen in their own respective articles. The change in appearance is simply cosmetic. These variants can be found in the event versions of Harvest and also Mann Manor.
  • The Heavy's Sandvich can be picked up by the opposite team if the heavy has thrown it using the secondary fire option. Killing the Heavy and taking his Sandvich is one of the Scout achievements called "Dodgers 1, Giants 0".