Difference between revisions of "Anti-Heavy strategy"
Plamen1402 (talk | contribs) m (→Primary weapons) |
(→Melee weapons) |
||
Line 137: | Line 137: | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Gloves of Running Urgently}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Gloves of Running Urgently}} + '''reskins''' | ||
| | | | ||
− | * A Heavy will usually only have the G.R.U. out while running to a battlefield and switch weapons once he arrives. While they are active, he | + | * A Heavy will usually only have the G.R.U. out while running to a battlefield and switch weapons once he arrives. While they are active, his health is drained until he switches weapon again. |
− | * While the Heavy has the G.R.U. active, he will | + | * While the Heavy has the G.R.U. active, he will lose health and has to waste time switching to another weapon. |
* A Heavy could use the G.R.U. as a means of pursuit. If you cannot escape him, turn around and fight before he switches to another weapon. | * A Heavy could use the G.R.U. as a means of pursuit. If you cannot escape him, turn around and fight before he switches to another weapon. | ||
+ | * The G.R.U. has a 50% holster time, giving you more time to react once a Heavy focuses on you with the gloves out. | ||
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Warrior's Spirit}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Warrior's Spirit}} | ||
Line 151: | Line 152: | ||
* The Heavy suffers doubled melee damage while the Fists of Steel are active. Consider charging at him with your melee weapon. | * The Heavy suffers doubled melee damage while the Fists of Steel are active. Consider charging at him with your melee weapon. | ||
** If you don't think you can reach him before he switches to his Minigun, you can fake an approach to weapon heckle him or attack with both ranged and melee alongside teammates. | ** If you don't think you can reach him before he switches to his Minigun, you can fake an approach to weapon heckle him or attack with both ranged and melee alongside teammates. | ||
+ | *The Fists of Steel reduces both overheal and healing speed by 40%. Combined with the melee vulnerability, you can easily overcome the increased resistance. | ||
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Eviction Notice}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Eviction Notice}} | ||
| | | | ||
− | * Treat the Eviction Notice weapon as if dealing with the default Fists; it attacks | + | * Treat the Eviction Notice weapon as if dealing with the default Fists; it attacks 40% faster but deals 60% less damage, resulting in a slight DPS drop. |
* The Eviction Notice gives the Heavy a speed boost on-hit. Slower classes might have trouble avoiding him once he manages to land the first hit. | * The Eviction Notice gives the Heavy a speed boost on-hit. Slower classes might have trouble avoiding him once he manages to land the first hit. | ||
+ | * The Eviction Notice acts as a lesser version of the Gloves of Running Urgently; the speed boost is smaller, but the health drain is lower. Treat the Heavy in the same fashion as if he was holding the G.R.U. | ||
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Holiday Punch}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Holiday Punch}} | ||
Line 161: | Line 164: | ||
* Don't leave your back exposed; if the Heavy manages to hit your back with the Holiday Punch, you will be stuck laughing in place and will probably suffer a humiliating death. | * Don't leave your back exposed; if the Heavy manages to hit your back with the Holiday Punch, you will be stuck laughing in place and will probably suffer a humiliating death. | ||
* You cannot be forced into an animation while airborne. If you're fighting a Heavy with the Holiday Punch, jump whenever he punches. | * You cannot be forced into an animation while airborne. If you're fighting a Heavy with the Holiday Punch, jump whenever he punches. | ||
+ | * Laughing effect can pierce through stock Übercharge, forcing you to stop while invulnerable. Again, try to jump while the Heavy punches to avoid this. | ||
|- | |- | ||
|} | |} |
Revision as of 00:03, 23 October 2017
“ | This American boot just kicked your ass back to Russia.
Click to listen
— The Soldier
|
” |
The Heavy is the sturdiest but least maneuverable class. He easily soaks up damage and still poses a threat thanks to his Minigun, which can mow down anyone who dares face him head-on. The Heavy will almost always be found at the frontlines, supported by a Medic. Because his direct combat capabilities are so powerful, taking him down will require smart play or additional firepower from teammates. The Heavy's weakness lies in his size and lack of speed, which makes him an easy target for sneak attacks or ranged weapons. Additionally, less diverse loadout options limit his unpredictability; any of his weapons that provide utility usually come with heavy drawbacks in combat.
Contents
General
Attributes | Anti-Heavy strategy |
---|---|
Role |
|
Health |
|
Speed |
|
Power |
|
Weapon-specific
Main article: Heavy weapons
Primary weapons
Weapon | Anti-Heavy strategy |
---|---|
Minigun + reskins |
|
Natascha |
|
Brass Beast |
|
Tomislav |
|
Huo-Long Heater |
|
Secondary weapons
Armaments
Weapon | Anti-Heavy strategy |
---|---|
Shotgun + reskins |
|
Family Business |
|
Panic Attack |
|
Edibles
- A Lunchbox item replaces the Heavy's Shotgun, leaving him with one less weapon to attack you with.
- If a Heavy retreats from a fight, check if he's trying to eat. The distinct "nomming" sound makes him easy to track down.
- A Heavy is defenseless while eating. If no other enemies are nearby, interrupt his meal and kill him. Many kill taunts are faster than the eating animation and are guaranteed to outdamage the maximum healing of 300.
Weapon | Anti-Heavy strategy |
---|---|
Sandvich + reskins |
|
Dalokohs Bar + reskins |
|
Buffalo Steak Sandvich |
|
Melee weapons
Weapon | Anti-Heavy strategy |
---|---|
Fists + reskins |
|
Killing Gloves of Boxing |
|
Gloves of Running Urgently + reskins |
|
Warrior's Spirit |
|
Fists of Steel |
|
Eviction Notice |
|
Holiday Punch |
|
See also
|