Difference between revisions of "Template:Class weapons table sniper primary"
(re-organized stock, huntsman, Sydney, bazaar, Machina, hitman, and classic. Changed huntsman damage and added to huntsman. added to the classic.) |
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| rowspan="4" | {{lang | | rowspan="4" | {{lang | ||
| en = | | en = | ||
+ | {{Info}}Charges while zoomed.<br/> | ||
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
{{Con}}No random critical hits.<br/> | {{Con}}No random critical hits.<br/> | ||
− | |||
| cs = | | cs = | ||
{{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/> | {{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/> | ||
Line 95: | Line 95: | ||
| rowspan="8" align="center" | 1 | | rowspan="8" align="center" | 1 | ||
| rowspan="8" align="center" | 12 | | rowspan="8" align="center" | 12 | ||
− | | rowspan="8" align="center" | {{base sniper damage| | + | | rowspan="8" align="center" | {{base sniper damage|50|120}} |
− | {{headshot damage| | + | {{headshot damage|150|360}} |
| rowspan="8" | {{lang | | rowspan="8" | {{lang | ||
| en = | | en = | ||
+ | {{Info}}Bullets replaced with an arrow projectile. | ||
+ | {{Info}}Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.<br/> | ||
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
+ | {{Pro}}No laser pointer indicator.<br/> | ||
{{Pro}}Friendly [[Pyro]]s and [[Soldiers]] with the [[Righteous Bison]] and [[Engineers]] with the [[Pomson 6000]] can light arrows to add [[fire]] damage.<br/> | {{Pro}}Friendly [[Pyro]]s and [[Soldiers]] with the [[Righteous Bison]] and [[Engineers]] with the [[Pomson 6000]] can light arrows to add [[fire]] damage.<br/> | ||
+ | {{Pro}}-70% maximum charge time.<br/> | ||
+ | {{Pro}}+196% movement speed while charging (total of 53% movement speed while charging)<br/> | ||
+ | {{Con}}-20% maximum charge damage. | ||
+ | :{{Info}}Base damage unchanged. | ||
+ | {{Con}}-48% total ammo.<br/> | ||
{{Con}}No random critical hits.<br/> | {{Con}}No random critical hits.<br/> | ||
{{Con}}Arrows can be [[Compression blast|reflected]], [[Deflector|shot down]], and [[Short Circuit|vaporized]].<br/> | {{Con}}Arrows can be [[Compression blast|reflected]], [[Deflector|shot down]], and [[Short Circuit|vaporized]].<br/> | ||
{{Con}}Arrows lose their accuracy if the bow is drawn for more than 5 seconds.<br/> | {{Con}}Arrows lose their accuracy if the bow is drawn for more than 5 seconds.<br/> | ||
− | + | ||
{{Info}}Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).<br/> | {{Info}}Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).<br/> | ||
| cs = | | cs = | ||
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| {{lang | | {{lang | ||
| en = | | en = | ||
+ | {{Info}}Charges while zoomed.<br/> | ||
{{Pro}}On scoped hit, applies [[Jarate]] effect to the target for 2 to 8 seconds based on amount charged.<br/> | {{Pro}}On scoped hit, applies [[Jarate]] effect to the target for 2 to 8 seconds based on amount charged.<br/> | ||
{{Pro}}Charge rate increased 25%.<br/> | {{Pro}}Charge rate increased 25%.<br/> | ||
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{{Con}}[[Headshots]] do not crit.<br/> | {{Con}}[[Headshots]] do not crit.<br/> | ||
{{Con}}No random critical hits.<br/> | {{Con}}No random critical hits.<br/> | ||
− | |||
| cs = | | cs = | ||
{{Pro}}Při nabitém zásahu aplikuje na cíl [[Jarate/cs|Jarate]] efekt na dobu 8 sekund.<br /> | {{Pro}}Při nabitém zásahu aplikuje na cíl [[Jarate/cs|Jarate]] efekt na dobu 8 sekund.<br /> | ||
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| rowspan="2" | {{lang | | rowspan="2" | {{lang | ||
| en = | | en = | ||
+ | {{Info}}Charges while zoomed.<br/> | ||
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
{{Pro}}Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.<br/> | {{Pro}}Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.<br/> | ||
{{Con}}No random critical hits.<br/> | {{Con}}No random critical hits.<br/> | ||
{{Con}}-50% base charge rate penalty.<br/> | {{Con}}-50% base charge rate penalty.<br/> | ||
− | |||
| cs = | | cs = | ||
{{Pro}}Každé úspěšné zabití [[headshot/cs|headshotem]] přidá 10 jednotek nabití za sekundu.<br /> | {{Pro}}Každé úspěšné zabití [[headshot/cs|headshotem]] přidá 10 jednotek nabití za sekundu.<br /> | ||
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| rowspan="8" | {{lang | | rowspan="8" | {{lang | ||
| en = | | en = | ||
+ | {{Info}}Charges while zoomed.<br/> | ||
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
{{Pro}}Fully charged shots deal +15% damage.<br/> | {{Pro}}Fully charged shots deal +15% damage.<br/> | ||
Line 543: | Line 552: | ||
{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/> | {{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/> | ||
{{Con}}No random critical hits.<br/> | {{Con}}No random critical hits.<br/> | ||
− | |||
| cs = | | cs = | ||
{{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/> | {{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/> | ||
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| rowspan="2" | {{lang | | rowspan="2" | {{lang | ||
| en = | | en = | ||
+ | {{Info}}Charges while zoomed.<br/> | ||
+ | {{Info}}Shots are more quiet.<br/> | ||
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
{{Pro}}Gain Focus on kills and assists.<br/> | {{Pro}}Gain Focus on kills and assists.<br/> | ||
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{{Con}}-20% damage penalty on body shot.<br/> | {{Con}}-20% damage penalty on body shot.<br/> | ||
{{Con}}No random critical hits.<br/> | {{Con}}No random critical hits.<br/> | ||
− | |||
{{Info}}Headshot kills cause decapitation.<br/> | {{Info}}Headshot kills cause decapitation.<br/> | ||
− | |||
| cs = | | cs = | ||
{{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/> | {{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/> | ||
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| rowspan="2" | {{lang | | rowspan="2" | {{lang | ||
| en = | | en = | ||
+ | {{Info}}Does not automatically start charging when zoomed.<br/> | ||
+ | {{Info}}Hold down fire button to charge, release to fire.<br/> | ||
+ | {{Info}}Doesn't unscope between shots.<br/> | ||
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
{{Pro}}Can charge without zooming.<br /> | {{Pro}}Can charge without zooming.<br /> | ||
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{{Con}}Shots leave a dim, clear line behind them.<br/> | {{Con}}Shots leave a dim, clear line behind them.<br/> | ||
{{Con}}No random critical hits.<br/> | {{Con}}No random critical hits.<br/> | ||
− | |||
− | |||
{{Info}}Charged shots will [[gib]] victims.<br/> | {{Info}}Charged shots will [[gib]] victims.<br/> | ||
| de = | | de = |
Revision as of 15:48, 2 December 2016
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Sniper Rifle |
25 | N/A | Base: 50–150 Headshot: |
Charges while zoomed. Critical hits are guaranteed for headshots. | |
Promotional / Craft AWPer Hand |
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Unlock Huntsman |
1 | 12 | Base: 50–120 Headshot: |
Bullets replaced with an arrow projectile.
Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.
-48% total ammo. Arrows can pin enemies to a wall upon being killed (purely cosmetic feature). | |
Promotional Fortified Compound |
|||||
Craft Sydney Sleeper |
25 | N/A | Base: 50–150 |
Charges while zoomed. On scoped hit, applies Jarate effect to the target for 2 to 8 seconds based on amount charged. | |
Craft Bazaar Bargain |
25 | N/A | Base: 50–150 Headshot: |
Charges while zoomed. Critical hits are guaranteed for headshots. | |
Promotional / Craft Machina |
25 | N/A | Base: 50–173 Headshot: |
Charges while zoomed. Critical hits are guaranteed for headshots. | |
Uncrate Shooting Star |
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Craft Hitman's Heatmaker |
25 | N/A | Base: 40–120 Headshot: |
Charges while zoomed. Shots are more quiet.
-20% damage penalty on body shot. | |
Craft Classic |
25 | N/A | Base: 45–135 Headshot: |
Does not automatically start charging when zoomed. Hold down fire button to charge, release to fire. | |
This template is meant to be used in localized versions of the Sniper article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table sniper primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, fr, ja, ko, ru, zh-hant (add) |