Difference between revisions of "Trailer 2"
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{{Infobox video | {{Infobox video | ||
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== Info == | == Info == | ||
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* The classes' health were set very low (especially [[Soldier]] and [[Pyro]]) so that the other classes could kill them easily. | * The classes' health were set very low (especially [[Soldier]] and [[Pyro]]) so that the other classes could kill them easily. | ||
− | * The | + | * The Heavy's [[Minigun]] fires bullets in an extremely wide spread. |
− | * The | + | * The Heavy's Minigun firing animation includes a more cartoonish muzzle flash at the end of the barrel. The final version's lighting appears more realistic. |
* The [[Scout]] is shown here wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game. | * The [[Scout]] is shown here wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game. | ||
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* The [[Demoman]]'s [[Grenade Launcher]] could hold up to 6 grenades. | * The [[Demoman]]'s [[Grenade Launcher]] could hold up to 6 grenades. | ||
− | * Characters have a few detail issues. | + | * Characters have a few detail issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred. |
* All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]]. | * All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]]. | ||
− | * The | + | * The Demoman is shown wielding and throwing a MIRV, a would be stay-over from [[Team Fortress Classic]], which was removed from the game following beta and replaced with [[Sticky bombs]]. |
* The picture showing all the [[classes]] at the end is an old version featuring the older designs and weapons. | * The picture showing all the [[classes]] at the end is an old version featuring the older designs and weapons. | ||
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* The [[Soldier]]'s [[Rocket Launcher]] has a rocket at the end when loaded. | * The [[Soldier]]'s [[Rocket Launcher]] has a rocket at the end when loaded. | ||
− | * The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the | + | * The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the Spy could hold the knife before deploying it. |
* The Level 1 [[Sentry Gun]] has a different firing sound and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now. | * The Level 1 [[Sentry Gun]] has a different firing sound and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now. | ||
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*Footstep sounds were recycled from Half-Life 2. | *Footstep sounds were recycled from Half-Life 2. | ||
− | *The [[Pyro]] and | + | *The [[Pyro]] and the [[Medic]] are both seen in the trailer, but neither are mentioned. |
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Revision as of 00:49, 5 December 2010
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Trailer 2 | |
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Video Info | |
Released: | August 21st, 2006 |
Run time: | 3:28 |
Info
First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's various player classes.
The trailer, since it is showing a early rendition of the game, contains several differences from the final product:
- The design of the characters is much closer to the finished game, but there are still some slight visual differences.
- Heavy movement speed is much slower in the finished game.
- The classes' health were set very low (especially Soldier and Pyro) so that the other classes could kill them easily.
- The Heavy's Minigun fires bullets in an extremely wide spread.
- The Heavy's Minigun firing animation includes a more cartoonish muzzle flash at the end of the barrel. The final version's lighting appears more realistic.
- The Scout is shown here wielding a Nailgun, which was replaced by the Scattergun in the finished game.
- The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.
- The finished build has far more blood when players are gibbed.
- The Demoman's Grenade Launcher could hold up to 6 grenades.
- Characters have a few detail issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred.
- All characters have the same voice and stock dying noises including the infamous Wilhelm scream.
- The Demoman is shown wielding and throwing a MIRV, a would be stay-over from Team Fortress Classic, which was removed from the game following beta and replaced with Sticky bombs.
- The picture showing all the classes at the end is an old version featuring the older designs and weapons.
- The explosion graphics are different in the finished game.
- The 2Fort bridge is uncovered.
- The spawns have a separate exit and entrance like in Team Fortress Classic.
- The Soldier's Rocket Launcher has a rocket at the end when loaded.
- The Spy's Knife has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the Spy could hold the knife before deploying it.
- The Level 1 Sentry Gun has a different firing sound and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
- The Sentry Gun's firing sound appears to be edited of Half-Life's MP5's firing sound.
- Red Soldiers are shown wearing the outfit they had on in the first trailer.
- Weapons were less jerky when being wielded by classes. For example, the Nailgun held by the running Scout was almost stationary when it was viewed.
- Footstep sounds were recycled from Half-Life 2.
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