Difference between revisions of "Table Tantrum"
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The Heavy will continuously look around the table happily if there is no player input. If the user presses the taunt button again, the Heavy will flip over the table, which flings all the contents onto the floor except the boiling steak, which flies into the air and is caught by the Heavy's mouth. The Heavy then nods and pats his belly, satisfied, before the taunt ends. | The Heavy will continuously look around the table happily if there is no player input. If the user presses the taunt button again, the Heavy will flip over the table, which flings all the contents onto the floor except the boiling steak, which flies into the air and is caught by the Heavy's mouth. The Heavy then nods and pats his belly, satisfied, before the taunt ends. | ||
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+ | == Bugs == | ||
+ | * The Heavy can be pushed away from his table if he is knocked back with minimal knockback (such as from melee attacks). Once the table is flipped, the Heavy and the table will do their respective animations separately. | ||
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{{Heavy Nav}} | {{Heavy Nav}} |
Revision as of 09:21, 24 December 2016
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“ | Ah, so filling! Hahaha!
Click to listen
— The Heavy on his hoard of food
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” |
The Table Tantrum is an Action taunt for the Heavy.
On use, a large table abundant with food will be set up in front of the Heavy, who gazes delightfully at the spread. The spread includes a chicken leg and a whole corn cob on a plate, two tomatoes and a roll-up can of sardines on the table itself, along with a bottle of wine and a large boiling pot in the middle of the table, which boils a single steak.
The Heavy will continuously look around the table happily if there is no player input. If the user presses the taunt button again, the Heavy will flip over the table, which flings all the contents onto the floor except the boiling steak, which flies into the air and is caught by the Heavy's mouth. The Heavy then nods and pats his belly, satisfied, before the taunt ends.
Bugs
- The Heavy can be pushed away from his table if he is knocked back with minimal knockback (such as from melee attacks). Once the table is flipped, the Heavy and the table will do their respective animations separately.
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