Difference between revisions of "Orange X"
(→Variations) |
(Removed some "unnecessary" maps from the list and added links to others, as well as making minor improvements to the article.) |
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+ | {{DISPLAYTITLE:cp_orange_x}} | ||
{{custom map}} | {{custom map}} | ||
− | |||
{{Map infobox | {{Map infobox | ||
| game-type = Control Point | | game-type = Control Point | ||
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| map-image = Orange X redspawn controlpoint2.jpg | | map-image = Orange X redspawn controlpoint2.jpg | ||
| current-version = Final/Stable | | current-version = Final/Stable | ||
− | | developer = [http://steamcommunity.com/profiles/76561197979426484 | + | | developer = [http://steamcommunity.com/profiles/76561197979426484 WhiteWolf_X] |
| link = [http://ozfortress.com/maps/TF2/cp_orange_x OzFortress.com] | | link = [http://ozfortress.com/maps/TF2/cp_orange_x OzFortress.com] | ||
| map-environment = Devtextures | | map-environment = Devtextures | ||
Line 13: | Line 13: | ||
}} | }} | ||
− | ''' | + | '''Orange_X''' is a [[Custom maps|community-made]] [[List of game modes#Standard Control Point|Standard Control Point]] map released in 2007. It consists of a base for each team, an open second Control Point for each team, and a central Point located on a tower in the middle. |
+ | |||
+ | Most Orange maps are known for their lack of textures and/or lack of obstacles, along with [[Control Point]]s that have exceptionally long cap times, which encourages players to simply fight in a "deathmatch" style setting. | ||
==Variations== | ==Variations== | ||
− | Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room | + | Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow. |
There are at least 68 currently known variations of Orange, including, in alphabetical order: | There are at least 68 currently known variations of Orange, including, in alphabetical order: | ||
{{columns | {{columns | ||
− | |col1 = * cp_orange_asylum | + | |col1 = |
+ | * cp_orange_asylum | ||
* cp_orange_basement_mbm | * cp_orange_basement_mbm | ||
* cp_orange_cross | * cp_orange_cross | ||
* cp_orange_cross2_v2 | * cp_orange_cross2_v2 | ||
+ | * [http://steamcommunity.com/sharedfiles/filedetails/?id=762178878 cp_orange_exe] (Steam Workshop) | ||
* cp_orange_final | * cp_orange_final | ||
* cp_orange_gamerland_classic | * cp_orange_gamerland_classic | ||
Line 37: | Line 41: | ||
* cp_orange_n_simple_t3 | * cp_orange_n_simple_t3 | ||
* cp_orange_NsR_X_Tower_beta2 | * cp_orange_NsR_X_Tower_beta2 | ||
+ | * [http://steamcommunity.com/sharedfiles/filedetails/?id=530624268 cp_orange_sg] (Steam Workshop) | ||
* cp_orange_skiver_v5 | * cp_orange_skiver_v5 | ||
* cp_orange_skyward | * cp_orange_skyward | ||
* cp_orange_Skyward_c | * cp_orange_Skyward_c | ||
− | |||
* cp_orange_storm | * cp_orange_storm | ||
* cp_orange_super_fort_beta2 | * cp_orange_super_fort_beta2 | ||
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* cp_orange_towers_x4 | * cp_orange_towers_x4 | ||
* cp_orange_toyfort_tbrv2 | * cp_orange_toyfort_tbrv2 | ||
− | * | + | * cp_orange_usk |
+ | * cp_orange_usk_xmas | ||
* cp_orange_vx4_b13 | * cp_orange_vx4_b13 | ||
* cp_orange_warzone_rc1 | * cp_orange_warzone_rc1 | ||
+ | |col2 = | ||
* cp_orange_western | * cp_orange_western | ||
* cp_orange_wow_2013 | * cp_orange_wow_2013 | ||
* cp_orange_wow_2015 | * cp_orange_wow_2015 | ||
+ | * cp_orange_x_7 | ||
+ | * cp_orange_x_koth_alpha5 | ||
+ | * cp_orange_x_oreon | ||
* cp_orange_x3 | * cp_orange_x3 | ||
− | |||
* cp_orange_x3_christmas | * cp_orange_x3_christmas | ||
* cp_orange_x3_exe | * cp_orange_x3_exe | ||
Line 60: | Line 68: | ||
* cp_orange_x3_ddr | * cp_orange_x3_ddr | ||
* cp_orange_x3_fix | * cp_orange_x3_fix | ||
− | |||
* cp_orange_x3_minecraft_june | * cp_orange_x3_minecraft_june | ||
* cp_orange_x3_mug | * cp_orange_x3_mug | ||
+ | * [http://steamcommunity.com/sharedfiles/filedetails/?id=477653262 cp_orange_x3_natural] (Steam Workshop) | ||
* cp_orange_x3_night_2015 | * cp_orange_x3_night_2015 | ||
* cp_orange_x3_se2_fix5a | * cp_orange_x3_se2_fix5a | ||
Line 71: | Line 79: | ||
* cp_orange_x4_viper | * cp_orange_x4_viper | ||
* cp_orange_x5 | * cp_orange_x5 | ||
− | |||
− | |||
− | |||
* cp_orange_xmas | * cp_orange_xmas | ||
* cp_orange_xmas_2013 | * cp_orange_xmas_2013 | ||
Line 82: | Line 87: | ||
* cp_orange_z4_v3 | * cp_orange_z4_v3 | ||
* cp_orange_z7 | * cp_orange_z7 | ||
− | |||
* cp_orange2_b3_1 | * cp_orange2_b3_1 | ||
+ | |col3 = | ||
* cp_orangemas_z4 | * cp_orangemas_z4 | ||
* cp_orangemas_z7 | * cp_orangemas_z7 | ||
− | + | * [http://steamcommunity.com/sharedfiles/filedetails/?id=454119288 cp_oranges_rc1] (Steam Workshop) | |
− | + | * [http://steamcommunity.com/sharedfiles/filedetails/?id=660669141 pass_orange_rc1] (Steam Workshop) | |
− | * [http://steamcommunity.com/sharedfiles/filedetails/?id=454119288 cp_oranges_rc1] (Workshop) | ||
− | * [http://steamcommunity.com/sharedfiles/filedetails/?id=660669141 pass_orange_rc1] (Workshop) | ||
}} | }} | ||
== Locations == | == Locations == | ||
− | Each | + | Each Control Point has a different name printed in [[HUD]], by order from [[RED]]'s first Control Point to [[BLU]]'s first Control Point ('''Control Point 1''' to '''Control Point 5''') |
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
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== Bugs == | == Bugs == | ||
− | * Players can get outside the map by jumping | + | * Players can get outside the map by jumping high-enough above the spawns. |
− | * | + | * Ragdolls don't collide with some props and other items. |
− | * | + | * Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload. |
== Trivia == | == Trivia == | ||
− | * cp_orange_x is a Control Point | + | * cp_orange_x is a "Control Point" remake of [http://dod.gamebanana.com/maps/23575/ dod_orange], originally made for [http://store.steampowered.com/app/30/ Day of Defeat] by '''BSL'''. |
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Orange X redspawn WhiteWolfX logo.jpg | Author's logo | + | File:Orange X redspawn WhiteWolfX logo.jpg | Author's logo inside the RED spawn. |
− | File:Orange X bluspawn WhiteWolfX logo.jpg | Author's logo | + | File:Orange X bluspawn WhiteWolfX logo.jpg | Author's logo inside the BLU spawn. |
</gallery> | </gallery> | ||
{{CustomMapNav}} | {{CustomMapNav}} |
Revision as of 14:35, 13 April 2017
![]() | “I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Orange X | |
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![]() | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Devtextures |
Setting: | Daylight, sunny |
Map Overview | |
Orange_X is a community-made Standard Control Point map released in 2007. It consists of a base for each team, an open second Control Point for each team, and a central Point located on a tower in the middle.
Most Orange maps are known for their lack of textures and/or lack of obstacles, along with Control Points that have exceptionally long cap times, which encourages players to simply fight in a "deathmatch" style setting.
Contents
Variations
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow.
There are at least 68 currently known variations of Orange, including, in alphabetical order:
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Locations
Each Control Point has a different name printed in HUD, by order from RED's first Control Point to BLU's first Control Point (Control Point 1 to Control Point 5)
RED's first Control Point (in HUD: Control Point 1)
BLU's second open Control Point (in HUD: Control Point 4)
Bugs
- Players can get outside the map by jumping high-enough above the spawns.
- Ragdolls don't collide with some props and other items.
- Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload.
Trivia
- cp_orange_x is a "Control Point" remake of dod_orange, originally made for Day of Defeat by BSL.
Gallery
|