Difference between revisions of "Orange X"

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Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow.
 
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow.
  
There are at least 68 currently known variations of Orange, including, in alphabetical order:
+
There are at least 69 currently known variations of Orange, including, in alphabetical order:
 
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Revision as of 13:56, 29 April 2017

Orange X
Orange X redspawn controlpoint2.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Devtextures
Setting: Daylight, sunny
Map Overview
Orange X overview.png

Orange_X is a community-made Standard Control Point map released in 2007. It consists of a base for each team, an open second Control Point for each team, and a central Point located on a tower in the middle.

Most Orange maps are known for their lack of textures and/or lack of obstacles, along with Control Points that have exceptionally long cap times, which encourages players to simply fight in a "deathmatch" style setting.

Variations

Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow.

There are at least 69 currently known variations of Orange, including, in alphabetical order:

  • cp_orange_asylum
  • cp_orange_basement_mbm
  • cp_orange_cross
  • cp_orange_cross2_v2
  • cp_orange_exe (Steam Workshop)
  • cp_orange_final
  • cp_orange_gamerland_classic
  • cp_orange_hg_v8
  • cp_orange_holidays_2015
  • cp_orange_holidays_night_2015
  • cp_orange_longway_e
  • cp_orange_minecraft_2013
  • cp_orange_minecraft_2015
  • cp_orange_minecraft_night_2013
  • cp_orange_minecraft_night_2015
  • cp_orange_n
  • cp_orange_n_simple_t3
  • cp_orange_NsR_X_Tower_beta2
  • cp_orange_sg (Steam Workshop)
  • cp_orange_skiver_v5
  • cp_orange_skyward
  • cp_orange_Skyward_c
  • cp_orange_storm
  • cp_orange_super_fort_beta2
  • cp_orange_towers_2
  • cp_orange_towers_tf2ss
  • cp_orange_towers_x4
  • cp_orange_toyfort_tbrv2
  • cp_orange_usk
  • cp_orange_usk_xmas
  • cp_orange_vx4_b13
  • cp_orange_warzone_rc1
  • cp_orange_western
  • cp_orange_wow_2013
  • cp_orange_wow_2015
  • cp_orange_x_7
  • cp_orange_x_koth_alpha5
  • cp_orange_x_oreon
  • cp_orange_x3
  • cp_orange_x3_christmas
  • cp_orange_x3_exe
  • cp_orange_x3_dc7_v2
  • cp_orange_x3_ddr
  • cp_orange_x3_fix
  • cp_orange_x3_minecraft_june
  • cp_orange_x3_mug
  • cp_orange_x3_natural (Steam Workshop)
  • cp_orange_x3_night_2015
  • cp_orange_x3_se2_fix5a
  • cp_orange_x3_skial
  • cp_orange_x3_t
  • cp_orange_x4
  • cp_orange_x4_snow
  • cp_orange_x4_viper
  • cp_orange_x5
  • cp_orange_xmas
  • cp_orange_xmas_2013
  • cp_orange_xmas_2013_tbr
  • cp_orange_z3
  • cp_orange_z4
  • cp_orange_z4_kkk_v33a
  • cp_orange_z4_v3
  • cp_orange_z7
  • cp_orange2_b3_1




Locations

Each Control Point has a different name printed in HUD, by order from RED's first Control Point to BLU's first Control Point (Control Point 1 to Control Point 5)

Bugs

  • Players can get outside the map by jumping high enough above the spawns.
  • Ragdolls don't collide with some props and other items.
  • Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload.
  • The sun's position doesn't match with the map's lighting origin.
  • Enemies can enter the enemy spawn.

Trivia

Gallery