Difference between revisions of "Orange X"
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Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow. | Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow. | ||
− | There are at least | + | There are at least 69 currently known variations of Orange, including, in alphabetical order: |
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Revision as of 13:56, 29 April 2017
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Orange X | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Devtextures |
Setting: | Daylight, sunny |
Map Overview | |
Orange_X is a community-made Standard Control Point map released in 2007. It consists of a base for each team, an open second Control Point for each team, and a central Point located on a tower in the middle.
Most Orange maps are known for their lack of textures and/or lack of obstacles, along with Control Points that have exceptionally long cap times, which encourages players to simply fight in a "deathmatch" style setting.
Contents
Variations
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow.
There are at least 69 currently known variations of Orange, including, in alphabetical order:
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Locations
Each Control Point has a different name printed in HUD, by order from RED's first Control Point to BLU's first Control Point (Control Point 1 to Control Point 5)
RED's first Control Point (in HUD: Control Point 1)
BLU's second open Control Point (in HUD: Control Point 4)
Bugs
- Players can get outside the map by jumping high enough above the spawns.
- Ragdolls don't collide with some props and other items.
- Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload.
- The sun's position doesn't match with the map's lighting origin.
- Enemies can enter the enemy spawn.
Trivia
- cp_orange_x is a "Control Point" remake of dod_orange, originally made by BSL for Day of Defeat.
Gallery
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