Difference between revisions of "Template:Upgrade station melee"
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| style="border:1px solid #333;" | {{class link|Scout}} | | style="border:1px solid #333;" | {{class link|Scout}} | ||
* {{item link|Bat}} | * {{item link|Bat}} | ||
− | |||
* {{item link|Holy Mackerel}} ({{item link|Unarmed Combat}}) | * {{item link|Holy Mackerel}} ({{item link|Unarmed Combat}}) | ||
* {{item link|Candy Cane}} | * {{item link|Candy Cane}} | ||
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| zh-hant = 任何[[Melee/zh-hant|近戰武器]] | | zh-hant = 任何[[Melee/zh-hant|近戰武器]] | ||
}} | }} | ||
− | | style="border:1px solid #333;" | 100 | + | | style="border:1px solid #333;" | 100, {{tooltip|200|{{class name|Engineer}} {{common string|and}} {{class name|Spy}}}} |
− | | style="border:1px solid #333;" | 4, {{tooltip|3|{{item name|Powerjack}}, {{tooltip|2|{{item name|Warrior's Spirit}}}} | + | | style="border:1px solid #333;" | 4, {{tooltip|3|{{item name|Powerjack}}}}, {{tooltip|2|{{item name|Warrior's Spirit}}}} |
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Health from robot kills can overheal players. | | en = Health from robot kills can overheal players. |
Revision as of 01:53, 28 October 2017
Melee weapons' upgrades | |||||
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Upgrade | Weapons | Cost | Level | Notes | |
+10% Attack Speed | Scout | Soldier | 200 | 4 | Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster. |
Pyro | Demoman | ||||
Heavy | Engineer | ||||
Medic | Sniper | ||||
Spy | All classes | ||||
+25 Health On Kill | All classes
|
100, 200 | 4, 3, 2 | Health from robot kills can overheal players. | |
+25% Damage | Demoman
|
400 | 4, 3 | Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however. | |
Armor Penetration | Spy
|
All classes3
|
400 | 4 | Allows backstabs against giant robots at X% (out of 750) damage. |
+2s Crits On Kill | Demoman
|
Spy
|
350 | 2 | 2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. |
All classes3,4
| |||||
+15% Recharge Rate | Scout
|
250 | 4, 2 | Faster baseball/bauble recharge rate. | |
+100% Max Misc Ammo | 100 | 6 | Gives the Scout one extra baseball/bauble per level. | ||
Ball Marks Target | Scout
|
500 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot. | |
Notes | |||||
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This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Upgrade station melee/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, es, ru (add) |