Difference between revisions of "Class Counters (Competitive)"
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[[Category:Competitive]] | [[Category:Competitive]] | ||
− | This page contains information about each class' various | + | This page contains information about each class' various "Counters". |
<br> | <br> | ||
As such, if class 1 counters class 2, then class 1 has an advantage over class 2. | As such, if class 1 counters class 2, then class 1 has an advantage over class 2. | ||
<br> | <br> | ||
− | Note that these counters will only apply to | + | '''Note that these counters will only apply to Competitive Play.''' (At least, most of the time) |
== [[Scout]] Counters == | == [[Scout]] Counters == | ||
=== Soft Counters === | === Soft Counters === |
Revision as of 22:59, 16 November 2017
This page contains information about each class' various "Counters".
As such, if class 1 counters class 2, then class 1 has an advantage over class 2.
Note that these counters will only apply to Competitive Play. (At least, most of the time)
Contents
Scout Counters
Soft Counters
- Snipers
- Snipers can headshot Scouts if skilled enough.
- Medics
- Medics have their team to protect them.
Hard Counters
- Pyros
- Unless this Scout is particularly bad.
- Spies
- A Scout is faster, and as such cannot be backstabbed easily.
Soldier Counters
Soft Counters
- Snipers
- A Soldier that isn't Rocket Jumping is vulnerable, but a Soldier that is/can will most likely evade a Sniper
- Medics
- Medics require their team.
Hard Counters
- Scouts
- Because of the hard to avoid splash damage.
- Engineers
- Sentry nests are easy to destroy as Soldier.
Pyro Counters
Soft Counters
- Snipers
- Unless said sniper is using the Darwin's Danger Shield.
- Or unless the Sniper is aware.
- Medics
- The Medic requires his team.
Hard counters
- Soldiers
- Airblast counters Soldiers.
- Spies
- Pyros can spycheck well.
Engineer Counters
Soft Counters
- Medics
- If the medic is unprotected or does not have Ubercharge.
- Heavies
- Heavies can still normally win against a Level 2 Sentry gun.
Hard Counters
- Pyros
- Pyros cannot fight back against a well-placed Sentry gun.
- Scouts
Demoman Counters
Soft Counters
- Medics
- If the Medic is unprotected.
- Heavies
- A heavy goes down in about 3 pipe-bombs.
Hard Counters
- Engineers
- Better than Soldier at destroying Sentry nests.
- Scouts
- For the same reasons as Soldier.
Heavy Counters
Soft Counters
- Engineers
- Normally, a Heavy can fight a Level 1-2 Sentry gun, but will fail against one that is Level 3.
- Medics
- If the Medic is unprotected.
Hard Counters
- Pyros
- Heavies have high health pools, so they can take the flame damage.
- Scouts
- Scout is not good against Heavy.
Medic Counters
Medic can counter most classes with a teammate/teammates helping.
Sniper Counters
Soft Counters
- Demomen
- Unless said Demoman can sticky jump.
- Engineers
- A sniper can headshot an unaware Engineer.
Hard Counters
- Heavies
- Heavies are the second-to-main pick target.
- Medics
- Medics stand at the top of pick targets.
Spy Counters
Soft Counters
- Soldier
- Slow classes are normally defeated by a Spy.
- Demoman
- Slow classes are weak against a Spy.
Hard Counters
- Heavy
- Heavies can easily get picked out due to their slow speed.
- Medic
- Medic is also a primary pick target for Spies.